mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 00:58:01 +00:00
b5e3b616de
evolved on a foreign language can't rely on stored language ID, have to detect it
639 lines
43 KiB
C#
639 lines
43 KiB
C#
using System;
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using System.Linq;
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namespace PKHeX.Core
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{
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public class PK7 : PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetCommon7
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{
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public static readonly byte[] ExtraBytes =
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{
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0x2A, // Old Marking Value
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// 0x36, 0x37, // Unused Ribbons
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0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xD7, 0xE4, 0xE5, 0xE6, 0xE7
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};
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public sealed override int SIZE_PARTY => PKX.SIZE_6PARTY;
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public override int SIZE_STORED => PKX.SIZE_6STORED;
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public override int Format => 7;
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public override PersonalInfo PersonalInfo => PersonalTable.USUM.GetFormeEntry(Species, AltForm);
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public PK7(byte[] decryptedData = null, string ident = null)
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{
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Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
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PKMConverter.CheckEncrypted(ref Data);
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Identifier = ident;
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if (Data.Length != SIZE_PARTY)
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Array.Resize(ref Data, SIZE_PARTY);
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}
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public override PKM Clone() => new PK7(Data);
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private string GetString(int Offset, int Count) => StringConverter.GetString7(Data, Offset, Count);
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private byte[] SetString(string value, int maxLength, bool chinese = false) => StringConverter.SetString7(value, maxLength, Language, chinese: chinese);
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// Trash Bytes
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public override byte[] Nickname_Trash { get => GetData(0x40, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x40); } }
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public override byte[] HT_Trash { get => GetData(0x78, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x78); } }
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public override byte[] OT_Trash { get => GetData(0xB0, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0xB0); } }
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// Structure
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#region Block A
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public override uint EncryptionConstant
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{
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get => BitConverter.ToUInt32(Data, 0x00);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x00);
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}
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public override ushort Sanity
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{
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get => BitConverter.ToUInt16(Data, 0x04);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x04);
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}
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public override ushort Checksum
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{
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get => BitConverter.ToUInt16(Data, 0x06);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x06);
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}
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public override int Species
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{
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get => BitConverter.ToUInt16(Data, 0x08);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08);
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}
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public override int HeldItem
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{
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get => BitConverter.ToUInt16(Data, 0x0A);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A);
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}
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public override int TID
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{
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get => BitConverter.ToUInt16(Data, 0x0C);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C);
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}
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public override int SID
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{
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get => BitConverter.ToUInt16(Data, 0x0E);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E);
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}
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public override uint EXP
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{
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get => BitConverter.ToUInt32(Data, 0x10);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x10);
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}
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public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int AbilityNumber { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public override int MarkValue { get => BitConverter.ToUInt16(Data, 0x16); protected set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x16); }
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public override uint PID
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{
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get => BitConverter.ToUInt32(Data, 0x18);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x18);
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}
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public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)(Data[0x1D] & ~0x01 | (value ? 1 : 0)); }
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public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)(Data[0x1D] & ~0x06 | (value << 1)); }
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public override int AltForm { get => Data[0x1D] >> 3; set => Data[0x1D] = (byte)(Data[0x1D] & 0x07 | (value << 3)); }
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public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
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public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
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public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
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public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
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public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
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public override int CNT_Cool { get => Data[0x24]; set => Data[0x24] = (byte)value; }
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public override int CNT_Beauty { get => Data[0x25]; set => Data[0x25] = (byte)value; }
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public override int CNT_Cute { get => Data[0x26]; set => Data[0x26] = (byte)value; }
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public override int CNT_Smart { get => Data[0x27]; set => Data[0x27] = (byte)value; }
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public override int CNT_Tough { get => Data[0x28]; set => Data[0x28] = (byte)value; }
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public override int CNT_Sheen { get => Data[0x29]; set => Data[0x29] = (byte)value; }
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public byte PelagoEventStatus { get => Data[0x2A]; set => Data[0x2A] = value; }
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private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; }
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public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)(PKRS & ~0xF | value); }
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public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)(PKRS & 0xF | value << 4); }
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private byte ST1 { get => Data[0x2C]; set => Data[0x2C] = value; }
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public bool Unused0 { get => (ST1 & (1 << 0)) == 1 << 0; set => ST1 = (byte)(ST1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool Unused1 { get => (ST1 & (1 << 1)) == 1 << 1; set => ST1 = (byte)(ST1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool SuperTrain1_SPA { get => (ST1 & (1 << 2)) == 1 << 2; set => ST1 = (byte)(ST1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool SuperTrain1_HP { get => (ST1 & (1 << 3)) == 1 << 3; set => ST1 = (byte)(ST1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool SuperTrain1_ATK { get => (ST1 & (1 << 4)) == 1 << 4; set => ST1 = (byte)(ST1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool SuperTrain1_SPD { get => (ST1 & (1 << 5)) == 1 << 5; set => ST1 = (byte)(ST1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool SuperTrain1_SPE { get => (ST1 & (1 << 6)) == 1 << 6; set => ST1 = (byte)(ST1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool SuperTrain1_DEF { get => (ST1 & (1 << 7)) == 1 << 7; set => ST1 = (byte)(ST1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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private byte ST2 { get => Data[0x2D]; set => Data[0x2D] = value; }
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public bool SuperTrain2_SPA { get => (ST2 & (1 << 0)) == 1 << 0; set => ST2 = (byte)(ST2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool SuperTrain2_HP { get => (ST2 & (1 << 1)) == 1 << 1; set => ST2 = (byte)(ST2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool SuperTrain2_ATK { get => (ST2 & (1 << 2)) == 1 << 2; set => ST2 = (byte)(ST2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool SuperTrain2_SPD { get => (ST2 & (1 << 3)) == 1 << 3; set => ST2 = (byte)(ST2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool SuperTrain2_SPE { get => (ST2 & (1 << 4)) == 1 << 4; set => ST2 = (byte)(ST2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool SuperTrain2_DEF { get => (ST2 & (1 << 5)) == 1 << 5; set => ST2 = (byte)(ST2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool SuperTrain3_SPA { get => (ST2 & (1 << 6)) == 1 << 6; set => ST2 = (byte)(ST2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool SuperTrain3_HP { get => (ST2 & (1 << 7)) == 1 << 7; set => ST2 = (byte)(ST2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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private byte ST3 { get => Data[0x2E]; set => Data[0x2E] = value; }
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public bool SuperTrain3_ATK { get => (ST3 & (1 << 0)) == 1 << 0; set => ST3 = (byte)(ST3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool SuperTrain3_SPD { get => (ST3 & (1 << 1)) == 1 << 1; set => ST3 = (byte)(ST3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool SuperTrain3_SPE { get => (ST3 & (1 << 2)) == 1 << 2; set => ST3 = (byte)(ST3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool SuperTrain3_DEF { get => (ST3 & (1 << 3)) == 1 << 3; set => ST3 = (byte)(ST3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool SuperTrain4_1 { get => (ST3 & (1 << 4)) == 1 << 4; set => ST3 = (byte)(ST3 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool SuperTrain5_1 { get => (ST3 & (1 << 5)) == 1 << 5; set => ST3 = (byte)(ST3 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool SuperTrain5_2 { get => (ST3 & (1 << 6)) == 1 << 6; set => ST3 = (byte)(ST3 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool SuperTrain5_3 { get => (ST3 & (1 << 7)) == 1 << 7; set => ST3 = (byte)(ST3 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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private byte ST4 { get => Data[0x2F]; set => Data[0x2F] = value; }
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public bool SuperTrain5_4 { get => (ST4 & (1 << 0)) == 1 << 0; set => ST4 = (byte)(ST4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool SuperTrain6_1 { get => (ST4 & (1 << 1)) == 1 << 1; set => ST4 = (byte)(ST4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool SuperTrain6_2 { get => (ST4 & (1 << 2)) == 1 << 2; set => ST4 = (byte)(ST4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool SuperTrain6_3 { get => (ST4 & (1 << 3)) == 1 << 3; set => ST4 = (byte)(ST4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool SuperTrain7_1 { get => (ST4 & (1 << 4)) == 1 << 4; set => ST4 = (byte)(ST4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool SuperTrain7_2 { get => (ST4 & (1 << 5)) == 1 << 5; set => ST4 = (byte)(ST4 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool SuperTrain7_3 { get => (ST4 & (1 << 6)) == 1 << 6; set => ST4 = (byte)(ST4 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool SuperTrain8_1 { get => (ST4 & (1 << 7)) == 1 << 7; set => ST4 = (byte)(ST4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte.
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private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; }
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private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; }
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private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; }
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private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; }
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private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; }
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private byte RIB6 { get => Data[0x36]; set => Data[0x36] = value; } // Unused
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private byte RIB7 { get => Data[0x37]; set => Data[0x37] = value; } // Unused
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public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionG3Hoenn { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RIB4_5 { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
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public bool RIB4_6 { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
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public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonChampionAlola { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonBattleRoyale { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonBattleTreeGreat { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonBattleTreeMaster { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RIB6_2 { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); } // Unused
|
|
public bool RIB6_3 { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); } // Unused
|
|
public bool RIB6_4 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
|
|
public bool RIB6_5 { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
|
|
public bool RIB6_6 { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
|
|
public bool RIB6_7 { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
|
|
public int RibbonCountMemoryContest { get => Data[0x38]; set => Data[0x38] = (byte)value; }
|
|
public int RibbonCountMemoryBattle { get => Data[0x39]; set => Data[0x39] = (byte)value; }
|
|
private ushort DistByte { get => BitConverter.ToUInt16(Data, 0x3A); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3A); }
|
|
public bool DistSuperTrain1 { get => (DistByte & (1 << 0)) == 1 << 0; set => DistByte = (byte)(DistByte & ~(1 << 0) | (value ? 1 << 0 : 0)); }
|
|
public bool DistSuperTrain2 { get => (DistByte & (1 << 1)) == 1 << 1; set => DistByte = (byte)(DistByte & ~(1 << 1) | (value ? 1 << 1 : 0)); }
|
|
public bool DistSuperTrain3 { get => (DistByte & (1 << 2)) == 1 << 2; set => DistByte = (byte)(DistByte & ~(1 << 2) | (value ? 1 << 2 : 0)); }
|
|
public bool DistSuperTrain4 { get => (DistByte & (1 << 3)) == 1 << 3; set => DistByte = (byte)(DistByte & ~(1 << 3) | (value ? 1 << 3 : 0)); }
|
|
public bool DistSuperTrain5 { get => (DistByte & (1 << 4)) == 1 << 4; set => DistByte = (byte)(DistByte & ~(1 << 4) | (value ? 1 << 4 : 0)); }
|
|
public bool DistSuperTrain6 { get => (DistByte & (1 << 5)) == 1 << 5; set => DistByte = (byte)(DistByte & ~(1 << 5) | (value ? 1 << 5 : 0)); }
|
|
public bool Dist7 { get => (DistByte & (1 << 6)) == 1 << 6; set => DistByte = (byte)(DistByte & ~(1 << 6) | (value ? 1 << 6 : 0)); }
|
|
public bool Dist8 { get => (DistByte & (1 << 7)) == 1 << 7; set => DistByte = (byte)(DistByte & ~(1 << 7) | (value ? 1 << 7 : 0)); }
|
|
public uint FormDuration { get => BitConverter.ToUInt32(Data, 0x3C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3C); }
|
|
#endregion
|
|
#region Block B
|
|
public override string Nickname
|
|
{
|
|
get => GetString(0x40, 24);
|
|
set
|
|
{
|
|
if (!IsNicknamed)
|
|
{
|
|
int lang = PKX.GetSpeciesNameLanguage(Species, value, 7);
|
|
if (lang == 9 || lang == 10)
|
|
{
|
|
StringConverter.SetString7(value, 12, lang, chinese: true).CopyTo(Data, 0x40);
|
|
return;
|
|
}
|
|
}
|
|
SetString(value, 12).CopyTo(Data, 0x40);
|
|
}
|
|
}
|
|
|
|
public override int Move1
|
|
{
|
|
get => BitConverter.ToUInt16(Data, 0x5A);
|
|
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A);
|
|
}
|
|
public override int Move2
|
|
{
|
|
get => BitConverter.ToUInt16(Data, 0x5C);
|
|
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C);
|
|
}
|
|
public override int Move3
|
|
{
|
|
get => BitConverter.ToUInt16(Data, 0x5E);
|
|
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E);
|
|
}
|
|
public override int Move4
|
|
{
|
|
get => BitConverter.ToUInt16(Data, 0x60);
|
|
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60);
|
|
}
|
|
public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
|
|
public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
|
|
public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
|
|
public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
|
|
public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
|
|
public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
|
|
public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
|
|
public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
|
|
public override int RelearnMove1
|
|
{
|
|
get => BitConverter.ToUInt16(Data, 0x6A);
|
|
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A);
|
|
}
|
|
public override int RelearnMove2
|
|
{
|
|
get => BitConverter.ToUInt16(Data, 0x6C);
|
|
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C);
|
|
}
|
|
public override int RelearnMove3
|
|
{
|
|
get => BitConverter.ToUInt16(Data, 0x6E);
|
|
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E);
|
|
}
|
|
public override int RelearnMove4
|
|
{
|
|
get => BitConverter.ToUInt16(Data, 0x70);
|
|
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70);
|
|
}
|
|
public override bool SecretSuperTrainingUnlocked { get => (Data[0x72] & 1) == 1; set => Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); }
|
|
public override bool SecretSuperTrainingComplete { get => (Data[0x72] & 2) == 2; set => Data[0x72] = (byte)((Data[0x72] & ~2) | (value ? 2 : 0)); }
|
|
public byte _0x73 { get => Data[0x73]; set => Data[0x73] = value; }
|
|
private uint IV32 { get => BitConverter.ToUInt32(Data, 0x74); set => BitConverter.GetBytes(value).CopyTo(Data, 0x74); }
|
|
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); }
|
|
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); }
|
|
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); }
|
|
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); }
|
|
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); }
|
|
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); }
|
|
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); }
|
|
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); }
|
|
#endregion
|
|
#region Block C
|
|
public override string HT_Name { get => GetString(0x78, 24); set => SetString(value, 12).CopyTo(Data, 0x78); }
|
|
public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; }
|
|
public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; }
|
|
public override int Geo1_Region { get => Data[0x94]; set => Data[0x94] = (byte)value; }
|
|
public override int Geo1_Country { get => Data[0x95]; set => Data[0x95] = (byte)value; }
|
|
public override int Geo2_Region { get => Data[0x96]; set => Data[0x96] = (byte)value; }
|
|
public override int Geo2_Country { get => Data[0x97]; set => Data[0x97] = (byte)value; }
|
|
public override int Geo3_Region { get => Data[0x98]; set => Data[0x98] = (byte)value; }
|
|
public override int Geo3_Country { get => Data[0x99]; set => Data[0x99] = (byte)value; }
|
|
public override int Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = (byte)value; }
|
|
public override int Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = (byte)value; }
|
|
public override int Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = (byte)value; }
|
|
public override int Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = (byte)value; }
|
|
public byte _0x9E { get => Data[0x9E]; set => Data[0x9E] = value; }
|
|
public byte _0x9F { get => Data[0x9F]; set => Data[0x9F] = value; }
|
|
public byte _0xA0 { get => Data[0xA0]; set => Data[0xA0] = value; }
|
|
public byte _0xA1 { get => Data[0xA1]; set => Data[0xA1] = value; }
|
|
public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; }
|
|
public override int HT_Affection { get => Data[0xA3]; set => Data[0xA3] = (byte)value; }
|
|
public override int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; }
|
|
public override int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; }
|
|
public override int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; }
|
|
public byte _0xA7 { get => Data[0xA7]; set => Data[0xA7] = value; }
|
|
public override int HT_TextVar { get => BitConverter.ToUInt16(Data, 0xA8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); }
|
|
public byte _0xAA { get => Data[0xAA]; set => Data[0xAA] = value; }
|
|
public byte _0xAB { get => Data[0xAB]; set => Data[0xAB] = value; }
|
|
public byte _0xAC { get => Data[0xAC]; set => Data[0xAC] = value; }
|
|
public byte _0xAD { get => Data[0xAD]; set => Data[0xAD] = value; }
|
|
public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
|
|
public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
|
|
#endregion
|
|
#region Block D
|
|
public override string OT_Name { get => GetString(0xB0, 24); set => SetString(value, 12).CopyTo(Data, 0xB0); }
|
|
public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; }
|
|
public override int OT_Affection { get => Data[0xCB]; set => Data[0xCB] = (byte)value; }
|
|
public override int OT_Intensity { get => Data[0xCC]; set => Data[0xCC] = (byte)value; }
|
|
public override int OT_Memory { get => Data[0xCD]; set => Data[0xCD] = (byte)value; }
|
|
public override int OT_TextVar { get => BitConverter.ToUInt16(Data, 0xCE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xCE); }
|
|
public override int OT_Feeling { get => Data[0xD0]; set => Data[0xD0] = (byte)value; }
|
|
public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; }
|
|
public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; }
|
|
public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; }
|
|
public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; }
|
|
public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; }
|
|
public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; }
|
|
public byte _0xD7 { get => Data[0xD7]; set => Data[0xD7] = value; }
|
|
public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0xD8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); }
|
|
public override int Met_Location { get => BitConverter.ToUInt16(Data, 0xDA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); }
|
|
public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; }
|
|
public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
|
|
public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
|
|
public override int HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = (byte)value; }
|
|
public override bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0); }
|
|
public override bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1); }
|
|
public override bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2); }
|
|
public override bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3); }
|
|
public override bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4); }
|
|
public override bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5); }
|
|
public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; }
|
|
public override int Country { get => Data[0xE0]; set => Data[0xE0] = (byte)value; }
|
|
public override int Region { get => Data[0xE1]; set => Data[0xE1] = (byte)value; }
|
|
public override int ConsoleRegion { get => Data[0xE2]; set => Data[0xE2] = (byte)value; }
|
|
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
|
|
#endregion
|
|
#region Battle Stats
|
|
public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; }
|
|
public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0xF0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); }
|
|
public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0xF2); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); }
|
|
public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0xF4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); }
|
|
public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0xF6); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); }
|
|
public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0xF8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); }
|
|
public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0xFA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); }
|
|
public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0xFC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); }
|
|
#endregion
|
|
|
|
// Simple Generated Attributes
|
|
public override int CurrentFriendship
|
|
{
|
|
get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship;
|
|
set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; }
|
|
}
|
|
public int OppositeFriendship
|
|
{
|
|
get => CurrentHandler == 1 ? OT_Friendship : HT_Friendship;
|
|
set { if (CurrentHandler == 1) OT_Friendship = value; else HT_Friendship = value; }
|
|
}
|
|
public override int SuperTrainingMedalCount(int maxCount = 30)
|
|
{
|
|
uint value = BitConverter.ToUInt32(Data, 0x2C);
|
|
int TrainCount = 0;
|
|
value >>= 2;
|
|
for (int i = 0; i < maxCount; i++)
|
|
{
|
|
if ((value & 1) != 0)
|
|
TrainCount++;
|
|
value >>= 1;
|
|
}
|
|
|
|
return TrainCount;
|
|
}
|
|
|
|
public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 4);
|
|
public override int TSV => (TID ^ SID) >> 4;
|
|
public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6;
|
|
|
|
// Complex Generated Attributes
|
|
public override int Characteristic
|
|
{
|
|
get
|
|
{
|
|
// Characteristic with EC%6
|
|
int pm6 = (int)(EncryptionConstant % 6); // EC MOD 6
|
|
int maxIV = IVs.Max();
|
|
int pm6stat = 0;
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
if (IVs[pm6stat = pm6++ % 6] == maxIV)
|
|
break;
|
|
return pm6stat*5 + maxIV%5;
|
|
}
|
|
}
|
|
|
|
public override int[] Markings
|
|
{
|
|
get
|
|
{
|
|
int[] marks = new int[8];
|
|
int val = MarkValue;
|
|
for (int i = 0; i < marks.Length; i++)
|
|
marks[i] = ((val >> (i*2)) & 3) % 3;
|
|
return marks;
|
|
}
|
|
set
|
|
{
|
|
if (value.Length > 8)
|
|
return;
|
|
int v = 0;
|
|
for (int i = 0; i < value.Length; i++)
|
|
v |= (value[i] % 3) << (i*2);
|
|
MarkValue = v;
|
|
}
|
|
}
|
|
|
|
// Methods
|
|
protected override byte[] Encrypt()
|
|
{
|
|
RefreshChecksum();
|
|
return PKX.EncryptArray(Data);
|
|
}
|
|
|
|
// General User-error Fixes
|
|
public void FixRelearn()
|
|
{
|
|
while (true)
|
|
{
|
|
if (RelearnMove4 != 0 && RelearnMove3 == 0)
|
|
{
|
|
RelearnMove3 = RelearnMove4;
|
|
RelearnMove4 = 0;
|
|
}
|
|
if (RelearnMove3 != 0 && RelearnMove2 == 0)
|
|
{
|
|
RelearnMove2 = RelearnMove3;
|
|
RelearnMove3 = 0;
|
|
continue;
|
|
}
|
|
if (RelearnMove2 != 0 && RelearnMove1 == 0)
|
|
{
|
|
RelearnMove1 = RelearnMove2;
|
|
RelearnMove2 = 0;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
public void FixMemories()
|
|
{
|
|
if (IsEgg) // No memories if is egg.
|
|
{
|
|
Geo1_Country = Geo2_Country = Geo3_Country = Geo4_Country = Geo5_Country =
|
|
Geo1_Region = Geo2_Region = Geo3_Region = Geo4_Region = Geo5_Region =
|
|
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling =
|
|
/* OT_Friendship */ OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
|
|
|
|
// Clear Handler
|
|
HT_Name = "".PadRight(11, '\0');
|
|
return;
|
|
}
|
|
|
|
if (IsUntraded)
|
|
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
|
|
if (GenNumber < 6)
|
|
OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
|
|
|
|
Geo1_Region = Geo1_Country > 0 ? Geo1_Region : 0;
|
|
Geo2_Region = Geo2_Country > 0 ? Geo2_Region : 0;
|
|
Geo3_Region = Geo3_Country > 0 ? Geo3_Region : 0;
|
|
Geo4_Region = Geo4_Country > 0 ? Geo4_Region : 0;
|
|
Geo5_Region = Geo5_Country > 0 ? Geo5_Region : 0;
|
|
|
|
while (true)
|
|
{
|
|
if (Geo5_Country != 0 && Geo4_Country == 0)
|
|
{
|
|
Geo4_Country = Geo5_Country;
|
|
Geo4_Region = Geo5_Region;
|
|
Geo5_Country = Geo5_Region = 0;
|
|
}
|
|
if (Geo4_Country != 0 && Geo3_Country == 0)
|
|
{
|
|
Geo3_Country = Geo4_Country;
|
|
Geo3_Region = Geo4_Region;
|
|
Geo4_Country = Geo4_Region = 0;
|
|
continue;
|
|
}
|
|
if (Geo3_Country != 0 && Geo2_Country == 0)
|
|
{
|
|
Geo2_Country = Geo3_Country;
|
|
Geo2_Region = Geo3_Region;
|
|
Geo3_Country = Geo3_Region = 0;
|
|
continue;
|
|
}
|
|
if (Geo2_Country != 0 && Geo1_Country == 0)
|
|
{
|
|
Geo1_Country = Geo2_Country;
|
|
Geo1_Region = Geo2_Region;
|
|
Geo2_Country = Geo2_Region = 0;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (GenNumber < 7) // must be transferred via bank, and must have memories
|
|
{
|
|
TradeMemory(Bank: true);
|
|
// georegions cleared on 6->7, no need to set
|
|
}
|
|
}
|
|
|
|
// Synthetic Trading Logic
|
|
public void Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank, int Day = 1, int Month = 1, int Year = 2015)
|
|
{
|
|
// Eggs do not have any modifications done if they are traded
|
|
if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
|
|
UpdateEgg(Day, Month, Year);
|
|
// Process to the HT if the OT of the Pokémon does not match the SAV's OT info.
|
|
else if (!TradeOT(SAV_Trainer, SAV_TID, SAV_SID, SAV_COUNTRY, SAV_REGION, SAV_GENDER))
|
|
TradeHT(SAV_Trainer, SAV_COUNTRY, SAV_REGION, SAV_GENDER, Bank);
|
|
}
|
|
private bool TradeOT(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER)
|
|
{
|
|
// Check to see if the OT matches the SAV's OT info.
|
|
if (!(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
|
|
return false;
|
|
|
|
CurrentHandler = 0;
|
|
if (!IsUntraded && (SAV_COUNTRY != Geo1_Country || SAV_REGION != Geo1_Region))
|
|
TradeGeoLocation(SAV_COUNTRY, SAV_REGION);
|
|
|
|
return true;
|
|
}
|
|
private void TradeHT(string SAV_Trainer, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank)
|
|
{
|
|
if (SAV_Trainer != HT_Name || SAV_GENDER != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6))
|
|
TradeGeoLocation(SAV_COUNTRY, SAV_REGION);
|
|
|
|
CurrentHandler = 1;
|
|
if (HT_Name != SAV_Trainer)
|
|
{
|
|
HT_Friendship = PersonalInfo.BaseFriendship;
|
|
HT_Affection = 0;
|
|
}
|
|
HT_Name = SAV_Trainer;
|
|
HT_Gender = SAV_GENDER;
|
|
|
|
// Make a memory if no memory already exists. Pretty terrible way of doing this but I'd rather not overwrite existing memories.
|
|
if (HT_Memory == 0)
|
|
TradeMemory(Bank);
|
|
}
|
|
// Misc Updates
|
|
private void UpdateEgg(int Day, int Month, int Year)
|
|
{
|
|
Met_Location = 30002;
|
|
Met_Day = Day;
|
|
Met_Month = Month;
|
|
Met_Year = Year - 2000;
|
|
}
|
|
private void TradeGeoLocation(int GeoCountry, int GeoRegion)
|
|
{
|
|
return; // No geolocations are set, ever! -- except for bank. Don't set them anyway.
|
|
//// Allow the method to abort if the values are invalid
|
|
//if (GeoCountry < 0 || GeoRegion < 0)
|
|
// return;
|
|
//
|
|
//// Trickle down
|
|
//Geo5_Country = Geo4_Country;
|
|
//Geo5_Region = Geo4_Region;
|
|
//
|
|
//Geo4_Country = Geo3_Country;
|
|
//Geo4_Region = Geo3_Region;
|
|
//
|
|
//Geo3_Country = Geo2_Country;
|
|
//Geo3_Region = Geo2_Region;
|
|
//
|
|
//Geo2_Country = Geo1_Country;
|
|
//Geo2_Region = Geo1_Region;
|
|
//
|
|
//Geo1_Country = GeoCountry;
|
|
//Geo1_Region = GeoRegion;
|
|
}
|
|
public void TradeMemory(bool Bank)
|
|
{
|
|
if (!Bank)
|
|
return;
|
|
|
|
HT_Memory = 4; // Link trade to [VAR: General Location]
|
|
HT_TextVar = 0; // Somewhere (Bank)
|
|
HT_Intensity = 1;
|
|
HT_Feeling = Util.Rand.Next(0, 9); // 0-9 Bank
|
|
}
|
|
|
|
// Legality Properties
|
|
public override bool WasLink => Met_Location == 30011;
|
|
public override bool WasEvent => Met_Location > 40000 && Met_Location < 50000 || FatefulEncounter;
|
|
public override bool WasEventEgg => GenNumber < 5 ? base.WasEventEgg : ((Egg_Location > 40000 && Egg_Location < 50000) || (FatefulEncounter && Egg_Location == 30002)) && Met_Level == 1;
|
|
|
|
// Maximums
|
|
public override int MaxMoveID => Legal.MaxMoveID_7;
|
|
public override int MaxSpeciesID => Legal.MaxSpeciesID_7;
|
|
public override int MaxAbilityID => Legal.MaxAbilityID_7;
|
|
public override int MaxItemID => Legal.MaxItemID_7;
|
|
public override int MaxBallID => Legal.MaxBallID_7;
|
|
public override int MaxGameID => Legal.MaxGameID_7;
|
|
public override int MaxIV => 31;
|
|
public override int MaxEV => 252;
|
|
public override int OTLength => 12;
|
|
public override int NickLength => 12;
|
|
}
|
|
}
|