PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos
Kurt 3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
..
BattleMode.cs Add bvid util 2018-08-18 20:10:34 -07:00
BattleStyle6.cs Minor tweaks 2020-09-09 12:47:24 -07:00
BattleVideo.cs Add gen3 battle video class 2021-03-27 23:22:56 -07:00
BV3.cs Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) 2021-06-22 20:23:48 -07:00
BV6.cs Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) 2021-06-22 20:23:48 -07:00
BV7.cs Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) 2021-06-22 20:23:48 -07:00
BVRequestUtil.cs Condense some switch expressions 2020-12-25 10:58:33 -08:00
MoveTarget.cs Add bvid util 2018-08-18 20:10:34 -07:00
RotateDirection.cs Misc clean 2019-02-15 11:46:46 -08:00
TurnActionCode.cs More readonly struct tweaks 2019-10-26 23:18:25 -07:00
TurnStartCode.cs Add bvid util 2018-08-18 20:10:34 -07:00
TurnStartInstruction.cs More readonly struct tweaks 2019-10-26 23:18:25 -07:00