PKHeX/PKHeX.Core/Saves/Substructures/Gen9/PlayerFashion9.cs
2024-03-08 21:30:21 -06:00

24 lines
1.7 KiB
C#

using System;
using System.ComponentModel;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Stores the selected clothing choices of the player.
/// </summary>
[TypeConverter(typeof(ExpandableObjectConverter))]
public sealed class PlayerFashion9(SAV9SV sav, SCBlock block) : SaveBlock<SAV9SV>(sav, block.Data)
{
public ulong Base { get => ReadUInt64LittleEndian(Data); set => WriteUInt64LittleEndian(Data, value); }
public ulong Accessory { get => ReadUInt64LittleEndian(Data[0x08..]); set => WriteUInt64LittleEndian(Data[0x08..], value); }
public ulong Bag { get => ReadUInt64LittleEndian(Data[0x10..]); set => WriteUInt64LittleEndian(Data[0x10..], value); }
public ulong Eyewear { get => ReadUInt64LittleEndian(Data[0x18..]); set => WriteUInt64LittleEndian(Data[0x18..], value); }
public ulong Footwear { get => ReadUInt64LittleEndian(Data[0x20..]); set => WriteUInt64LittleEndian(Data[0x20..], value); }
public ulong Gloves { get => ReadUInt64LittleEndian(Data[0x28..]); set => WriteUInt64LittleEndian(Data[0x28..], value); }
public ulong Headwear { get => ReadUInt64LittleEndian(Data[0x30..]); set => WriteUInt64LittleEndian(Data[0x30..], value); }
public ulong Hairstyle { get => ReadUInt64LittleEndian(Data[0x38..]); set => WriteUInt64LittleEndian(Data[0x38..], value); }
public ulong Legwear { get => ReadUInt64LittleEndian(Data[0x40..]); set => WriteUInt64LittleEndian(Data[0x40..], value); }
public ulong Clothing { get => ReadUInt64LittleEndian(Data[0x48..]); set => WriteUInt64LittleEndian(Data[0x48..], value); }
public ulong Face { get => ReadUInt64LittleEndian(Data[0x50..]); set => WriteUInt64LittleEndian(Data[0x50..], value); }
}