PKHeX/PKHeX.Core/Legality/Encounters/Data
Kurt 9c28ffacc0 Simplify N's pkm encounter handling
Readonly PID; sparkle is True always, so it's a const instead of a mutable property.
2020-01-25 12:31:56 -08:00
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EncounterEvent.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
Encounters1.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters2.cs Split EncounterArea into game-specific classes 2019-09-11 22:06:24 -07:00
Encounters3.cs Fix Seedot and Nuzleaf swarm moves (#2648) 2020-01-20 14:31:59 -08:00
Encounters3Shadow.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters3Teams.cs Add ereader locks 2018-10-29 19:43:32 -07:00
Encounters4.cs Use enum for species comparisons 2019-12-08 17:39:19 -08:00
Encounters5.cs Simplify N's pkm encounter handling 2020-01-25 12:31:56 -08:00
Encounters6.cs Add OT memory details for gen6 ingame trades 2019-11-27 19:30:28 -08:00
Encounters7.cs Add shared memory interface (encounter) 2019-11-26 10:46:16 -08:00
Encounters7b.cs Remove duplicate electrode encounter 2020-01-14 18:39:25 -08:00
Encounters8.cs Add another rhydon lvl 46 loc 2020-01-24 17:56:42 -08:00
Encounters8Nest.cs Add load-line overlap location for Den 27/42 2019-12-26 18:59:02 -08:00
Encounters8NestCrystal.cs Add Delibird distribution data, split files 2019-12-25 14:26:49 -08:00
Encounters8NestDist.cs Update with slowpoke-1/new raid data 2020-01-09 18:44:45 -08:00
EncountersWC3.cs Use more performat array join 2019-11-20 17:07:55 -08:00
EncounterUtil.cs Split wild encounters for crossover & weather 2019-11-27 22:46:14 -08:00