mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-14 00:07:15 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
356 lines
21 KiB
C#
356 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary> Generation 3 <see cref="PKM"/> format. </summary>
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public sealed class PK3 : G3PKM, ISanityChecksum
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{
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private static readonly ushort[] Unused =
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{
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0x2A, 0x2B,
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};
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public override int SIZE_PARTY => PokeCrypto.SIZE_3PARTY;
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public override int SIZE_STORED => PokeCrypto.SIZE_3STORED;
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public override int Format => 3;
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public override PersonalInfo PersonalInfo => PersonalTable.RS[Species];
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public override IReadOnlyList<ushort> ExtraBytes => Unused;
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public PK3() : base(PokeCrypto.SIZE_3PARTY) { }
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public PK3(byte[] data) : base(DecryptParty(data)) { }
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private static byte[] DecryptParty(byte[] data)
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{
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PokeCrypto.DecryptIfEncrypted3(ref data);
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Array.Resize(ref data, PokeCrypto.SIZE_3PARTY);
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return data;
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}
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public override PKM Clone()
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{
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// Don't use the byte[] constructor, the DecryptIfEncrypted call is based on checksum.
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// An invalid checksum will shuffle the data; we already know it's un-shuffled. Set up manually.
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var pk = new PK3();
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Data.CopyTo(pk.Data, 0);
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return pk;
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}
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private const string EggNameJapanese = "タマゴ";
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// Trash Bytes
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public override Span<byte> Nickname_Trash => Data.AsSpan(0x08, 10); // no inaccessible terminator
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public override Span<byte> OT_Trash => Data.AsSpan(0x14, 7); // no inaccessible terminator
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// At top for System.Reflection execution order hack
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// 0x20 Intro
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public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); }
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public override int TID { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), (ushort)value); }
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public override int SID { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), (ushort)value); }
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public override string Nickname
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{
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get => StringConverter3.GetString(Nickname_Trash, Japanese);
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set => StringConverter3.SetString(Nickname_Trash, (IsEgg ? EggNameJapanese : value).AsSpan(), 10, Japanese, StringConverterOption.None);
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}
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public override int Language { get => Data[0x12]; set => Data[0x12] = (byte)value; }
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public bool FlagIsBadEgg { get => (Data[0x13] & 1) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~1) | (value ? 1 : 0)); }
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public bool FlagHasSpecies { get => (Data[0x13] & 2) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~2) | (value ? 2 : 0)); }
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public bool FlagIsEgg { get => (Data[0x13] & 4) != 0; set => Data[0x13] = (byte)((Data[0x13] & ~4) | (value ? 4 : 0)); }
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public override string OT_Name
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{
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get => StringConverter3.GetString(OT_Trash, Japanese);
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set => StringConverter3.SetString(OT_Trash, value.AsSpan(), 7, Japanese, StringConverterOption.None);
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}
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public override int MarkValue { get => SwapBits(Data[0x1B], 1, 2); protected set => Data[0x1B] = (byte)SwapBits(value, 1, 2); }
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public ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1C), value); }
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public ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), value); }
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#region Block A
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public int SpeciesID3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x20)); set => WriteUInt16LittleEndian(Data.AsSpan(0x20), (ushort)value); } // raw access
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public override int Species
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{
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get => SpeciesConverter.GetG4Species(SpeciesID3);
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set
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{
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SpeciesID3 = SpeciesConverter.GetG3Species(value);
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FlagHasSpecies = Species > 0;
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}
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}
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public override int SpriteItem => ItemConverter.GetItemFuture3((ushort)HeldItem);
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public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x22)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22), (ushort)value); }
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public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x24)); set => WriteUInt32LittleEndian(Data.AsSpan(0x24), value); }
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private byte PPUps { get => Data[0x28]; set => Data[0x28] = value; }
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public override int Move1_PPUps { get => (PPUps >> 0) & 3; set => PPUps = (byte)((PPUps & ~(3 << 0)) | value << 0); }
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public override int Move2_PPUps { get => (PPUps >> 2) & 3; set => PPUps = (byte)((PPUps & ~(3 << 2)) | value << 2); }
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public override int Move3_PPUps { get => (PPUps >> 4) & 3; set => PPUps = (byte)((PPUps & ~(3 << 4)) | value << 4); }
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public override int Move4_PPUps { get => (PPUps >> 6) & 3; set => PPUps = (byte)((PPUps & ~(3 << 6)) | value << 6); }
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public override int OT_Friendship { get => Data[0x29]; set => Data[0x29] = (byte)value; }
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// Unused 0x2A 0x2B
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#endregion
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#region Block B
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public override int Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2C), (ushort)value); }
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public override int Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E), (ushort)value); }
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public override int Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x30)); set => WriteUInt16LittleEndian(Data.AsSpan(0x30), (ushort)value); }
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public override int Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x32)); set => WriteUInt16LittleEndian(Data.AsSpan(0x32), (ushort)value); }
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public override int Move1_PP { get => Data[0x34]; set => Data[0x34] = (byte)value; }
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public override int Move2_PP { get => Data[0x35]; set => Data[0x35] = (byte)value; }
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public override int Move3_PP { get => Data[0x36]; set => Data[0x36] = (byte)value; }
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public override int Move4_PP { get => Data[0x37]; set => Data[0x37] = (byte)value; }
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#endregion
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#region Block C
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public override int EV_HP { get => Data[0x38]; set => Data[0x38] = (byte)value; }
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public override int EV_ATK { get => Data[0x39]; set => Data[0x39] = (byte)value; }
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public override int EV_DEF { get => Data[0x3A]; set => Data[0x3A] = (byte)value; }
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public override int EV_SPE { get => Data[0x3B]; set => Data[0x3B] = (byte)value; }
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public override int EV_SPA { get => Data[0x3C]; set => Data[0x3C] = (byte)value; }
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public override int EV_SPD { get => Data[0x3D]; set => Data[0x3D] = (byte)value; }
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public override byte CNT_Cool { get => Data[0x3E]; set => Data[0x3E] = value; }
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public override byte CNT_Beauty { get => Data[0x3F]; set => Data[0x3F] = value; }
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public override byte CNT_Cute { get => Data[0x40]; set => Data[0x40] = value; }
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public override byte CNT_Smart { get => Data[0x41]; set => Data[0x41] = value; }
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public override byte CNT_Tough { get => Data[0x42]; set => Data[0x42] = value; }
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public override byte CNT_Sheen { get => Data[0x43]; set => Data[0x43] = value; }
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#endregion
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#region Block D
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private byte PKRS { get => Data[0x44]; set => Data[0x44] = value; }
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public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
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public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | value << 4); }
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public override int Met_Location { get => Data[0x45]; set => Data[0x45] = (byte)value; }
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// Origins
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private ushort Origins { get => ReadUInt16LittleEndian(Data.AsSpan(0x46)); set => WriteUInt16LittleEndian(Data.AsSpan(0x46), value); }
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public override int Met_Level { get => Origins & 0x7F; set => Origins = (ushort)((Origins & ~0x7F) | value); }
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public override int Version { get => (Origins >> 7) & 0xF; set => Origins = (ushort)((Origins & ~0x780) | ((value & 0xF) << 7)); }
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public override int Ball { get => (Origins >> 11) & 0xF; set => Origins = (ushort)((Origins & ~0x7800) | ((value & 0xF) << 11)); }
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public override int OT_Gender { get => (Origins >> 15) & 1; set => Origins = (ushort)((Origins & ~(1 << 15)) | ((value & 1) << 15)); }
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public uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x48)); set => WriteUInt32LittleEndian(Data.AsSpan(0x48), value); }
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public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
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public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
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public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
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public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
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public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
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public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
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public override bool IsEgg
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{
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get => ((IV32 >> 30) & 1) == 1;
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set
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{
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IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0);
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FlagIsEgg = value;
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if (value)
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{
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Nickname = EggNameJapanese;
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Language = (int) LanguageID.Japanese;
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}
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}
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}
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public override bool AbilityBit { get => IV32 >> 31 == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 1u << 31 : 0u); }
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private uint RIB0 { get => ReadUInt32LittleEndian(Data.AsSpan(0x4C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x4C), value); }
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public override int RibbonCountG3Cool { get => (int)(RIB0 >> 00) & 7; set => RIB0 = ((RIB0 & ~(7u << 00)) | (uint)(value & 7) << 00); }
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public override int RibbonCountG3Beauty { get => (int)(RIB0 >> 03) & 7; set => RIB0 = ((RIB0 & ~(7u << 03)) | (uint)(value & 7) << 03); }
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public override int RibbonCountG3Cute { get => (int)(RIB0 >> 06) & 7; set => RIB0 = ((RIB0 & ~(7u << 06)) | (uint)(value & 7) << 06); }
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public override int RibbonCountG3Smart { get => (int)(RIB0 >> 09) & 7; set => RIB0 = ((RIB0 & ~(7u << 09)) | (uint)(value & 7) << 09); }
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public override int RibbonCountG3Tough { get => (int)(RIB0 >> 12) & 7; set => RIB0 = ((RIB0 & ~(7u << 12)) | (uint)(value & 7) << 12); }
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public override bool RibbonChampionG3 { get => (RIB0 & (1 << 15)) == 1 << 15; set => RIB0 = ((RIB0 & ~(1u << 15)) | (value ? 1u << 15 : 0u)); }
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public override bool RibbonWinning { get => (RIB0 & (1 << 16)) == 1 << 16; set => RIB0 = ((RIB0 & ~(1u << 16)) | (value ? 1u << 16 : 0u)); }
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public override bool RibbonVictory { get => (RIB0 & (1 << 17)) == 1 << 17; set => RIB0 = ((RIB0 & ~(1u << 17)) | (value ? 1u << 17 : 0u)); }
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public override bool RibbonArtist { get => (RIB0 & (1 << 18)) == 1 << 18; set => RIB0 = ((RIB0 & ~(1u << 18)) | (value ? 1u << 18 : 0u)); }
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public override bool RibbonEffort { get => (RIB0 & (1 << 19)) == 1 << 19; set => RIB0 = ((RIB0 & ~(1u << 19)) | (value ? 1u << 19 : 0u)); }
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public override bool RibbonChampionBattle { get => (RIB0 & (1 << 20)) == 1 << 20; set => RIB0 = ((RIB0 & ~(1u << 20)) | (value ? 1u << 20 : 0u)); }
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public override bool RibbonChampionRegional { get => (RIB0 & (1 << 21)) == 1 << 21; set => RIB0 = ((RIB0 & ~(1u << 21)) | (value ? 1u << 21 : 0u)); }
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public override bool RibbonChampionNational { get => (RIB0 & (1 << 22)) == 1 << 22; set => RIB0 = ((RIB0 & ~(1u << 22)) | (value ? 1u << 22 : 0u)); }
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public override bool RibbonCountry { get => (RIB0 & (1 << 23)) == 1 << 23; set => RIB0 = ((RIB0 & ~(1u << 23)) | (value ? 1u << 23 : 0u)); }
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public override bool RibbonNational { get => (RIB0 & (1 << 24)) == 1 << 24; set => RIB0 = ((RIB0 & ~(1u << 24)) | (value ? 1u << 24 : 0u)); }
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public override bool RibbonEarth { get => (RIB0 & (1 << 25)) == 1 << 25; set => RIB0 = ((RIB0 & ~(1u << 25)) | (value ? 1u << 25 : 0u)); }
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public override bool RibbonWorld { get => (RIB0 & (1 << 26)) == 1 << 26; set => RIB0 = ((RIB0 & ~(1u << 26)) | (value ? 1u << 26 : 0u)); }
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public override bool Unused1 { get => (RIB0 & (1 << 27)) == 1 << 27; set => RIB0 = ((RIB0 & ~(1u << 27)) | (value ? 1u << 27 : 0u)); }
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public override bool Unused2 { get => (RIB0 & (1 << 28)) == 1 << 28; set => RIB0 = ((RIB0 & ~(1u << 28)) | (value ? 1u << 28 : 0u)); }
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public override bool Unused3 { get => (RIB0 & (1 << 29)) == 1 << 29; set => RIB0 = ((RIB0 & ~(1u << 29)) | (value ? 1u << 29 : 0u)); }
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public override bool Unused4 { get => (RIB0 & (1 << 30)) == 1 << 30; set => RIB0 = ((RIB0 & ~(1u << 30)) | (value ? 1u << 30 : 0u)); }
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public override bool FatefulEncounter { get => RIB0 >> 31 == 1; set => RIB0 = (RIB0 & ~(1 << 31)) | (uint)(value ? 1 << 31 : 0); }
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#endregion
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#region Battle Stats
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public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0x50)); set => WriteInt32LittleEndian(Data.AsSpan(0x50), value); }
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public override int Stat_Level { get => Data[0x54]; set => Data[0x54] = (byte)value; }
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public sbyte HeldMailID { get => (sbyte)Data[0x55]; set => Data[0x55] = (byte)value; }
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public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0x56)); set => WriteUInt16LittleEndian(Data.AsSpan(0x56), (ushort)value); }
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public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0x58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x58), (ushort)value); }
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public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), (ushort)value); }
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public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0x5C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), (ushort)value); }
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public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0x5E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), (ushort)value); }
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public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0x60)); set => WriteUInt16LittleEndian(Data.AsSpan(0x60), (ushort)value); }
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public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0x62)); set => WriteUInt16LittleEndian(Data.AsSpan(0x62), (ushort)value); }
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#endregion
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protected override byte[] Encrypt()
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{
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RefreshChecksum();
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return PokeCrypto.EncryptArray3(Data);
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}
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public override void RefreshChecksum()
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{
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FlagIsBadEgg = false;
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Checksum = PokeCrypto.GetCHK3(Data);
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}
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public override bool ChecksumValid => CalculateChecksum() == Checksum;
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private ushort CalculateChecksum() => PokeCrypto.GetCHK3(Data);
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public PK4 ConvertToPK4()
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{
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PK4 pk4 = new() // Convert away!
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{
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PID = PID,
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Species = Species,
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TID = TID,
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SID = SID,
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EXP = IsEgg ? Experience.GetEXP(5, PersonalInfo.EXPGrowth) : EXP,
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Gender = PKX.GetGenderFromPID(Species, PID),
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Form = Form,
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// IsEgg = false, -- already false
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OT_Friendship = 70,
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Markings = Markings,
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Language = Language,
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EV_HP = EV_HP,
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EV_ATK = EV_ATK,
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EV_DEF = EV_DEF,
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EV_SPA = EV_SPA,
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EV_SPD = EV_SPD,
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EV_SPE = EV_SPE,
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CNT_Cool = CNT_Cool,
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CNT_Beauty = CNT_Beauty,
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CNT_Cute = CNT_Cute,
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CNT_Smart = CNT_Smart,
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CNT_Tough = CNT_Tough,
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CNT_Sheen = CNT_Sheen,
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Move1 = Move1,
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Move2 = Move2,
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Move3 = Move3,
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Move4 = Move4,
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Move1_PPUps = Move1_PPUps,
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Move2_PPUps = Move2_PPUps,
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Move3_PPUps = Move3_PPUps,
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Move4_PPUps = Move4_PPUps,
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IV_HP = IV_HP,
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IV_ATK = IV_ATK,
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IV_DEF = IV_DEF,
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IV_SPA = IV_SPA,
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IV_SPD = IV_SPD,
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IV_SPE = IV_SPE,
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Ability = Ability,
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Version = Version,
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Ball = Ball,
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PKRS_Strain = PKRS_Strain,
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PKRS_Days = PKRS_Days,
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OT_Gender = OT_Gender,
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MetDate = DateTime.Now,
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Met_Level = CurrentLevel,
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Met_Location = Locations.Transfer3, // Pal Park
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RibbonChampionG3 = RibbonChampionG3,
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RibbonWinning = RibbonWinning,
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RibbonVictory = RibbonVictory,
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RibbonArtist = RibbonArtist,
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RibbonEffort = RibbonEffort,
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RibbonChampionBattle = RibbonChampionBattle,
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RibbonChampionRegional = RibbonChampionRegional,
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RibbonChampionNational = RibbonChampionNational,
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RibbonCountry = RibbonCountry,
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RibbonNational = RibbonNational,
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RibbonEarth = RibbonEarth,
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RibbonWorld = RibbonWorld,
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// byte -> bool contest ribbons
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RibbonG3Cool = RibbonCountG3Cool > 0,
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RibbonG3CoolSuper = RibbonCountG3Cool > 1,
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RibbonG3CoolHyper = RibbonCountG3Cool > 2,
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RibbonG3CoolMaster = RibbonCountG3Cool > 3,
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RibbonG3Beauty = RibbonCountG3Beauty > 0,
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RibbonG3BeautySuper = RibbonCountG3Beauty > 1,
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RibbonG3BeautyHyper = RibbonCountG3Beauty > 2,
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|
RibbonG3BeautyMaster = RibbonCountG3Beauty > 3,
|
|
|
|
RibbonG3Cute = RibbonCountG3Cute > 0,
|
|
RibbonG3CuteSuper = RibbonCountG3Cute > 1,
|
|
RibbonG3CuteHyper = RibbonCountG3Cute > 2,
|
|
RibbonG3CuteMaster = RibbonCountG3Cute > 3,
|
|
|
|
RibbonG3Smart = RibbonCountG3Smart > 0,
|
|
RibbonG3SmartSuper = RibbonCountG3Smart > 1,
|
|
RibbonG3SmartHyper = RibbonCountG3Smart > 2,
|
|
RibbonG3SmartMaster = RibbonCountG3Smart > 3,
|
|
|
|
RibbonG3Tough = RibbonCountG3Tough > 0,
|
|
RibbonG3ToughSuper = RibbonCountG3Tough > 1,
|
|
RibbonG3ToughHyper = RibbonCountG3Tough > 2,
|
|
RibbonG3ToughMaster = RibbonCountG3Tough > 3,
|
|
|
|
FatefulEncounter = FatefulEncounter,
|
|
};
|
|
|
|
// Yay for reusing string buffers! The game allocates a buffer and reuses it when creating strings.
|
|
// Trash from the {unknown source} is currently in buffer. Set it to the Nickname region.
|
|
var trash = StringConverter345.G4TransferTrashBytes;
|
|
if (pk4.Language < trash.Length)
|
|
trash[pk4.Language].CopyTo(pk4.Data, 0x48 + 4);
|
|
pk4.Nickname = IsEgg ? SpeciesName.GetSpeciesNameGeneration(pk4.Species, pk4.Language, 4) : Nickname;
|
|
pk4.IsNicknamed = !IsEgg && IsNicknamed;
|
|
|
|
// Trash from the current string (Nickname) is in our string buffer. Slap the OT name over-top.
|
|
Buffer.BlockCopy(pk4.Data, 0x48, pk4.Data, 0x68, 0x10);
|
|
pk4.OT_Name = OT_Name;
|
|
|
|
if (HeldItem > 0)
|
|
{
|
|
ushort item = ItemConverter.GetItemFuture3((ushort)HeldItem);
|
|
if (ItemConverter.IsItemTransferable34(item))
|
|
pk4.HeldItem = item;
|
|
}
|
|
|
|
// Remove HM moves
|
|
int[] newMoves = pk4.Moves;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
var move = newMoves[i];
|
|
if (Array.IndexOf(Legal.HM_3, move) != -1)
|
|
newMoves[i] = 0;
|
|
}
|
|
|
|
pk4.Moves = newMoves;
|
|
pk4.FixMoves();
|
|
pk4.HealPP();
|
|
|
|
pk4.RefreshChecksum();
|
|
return pk4;
|
|
}
|
|
|
|
public XK3 ConvertToXK3()
|
|
{
|
|
var pk = ConvertTo<XK3>();
|
|
pk.ResetPartyStats();
|
|
return pk;
|
|
}
|
|
|
|
public CK3 ConvertToCK3()
|
|
{
|
|
var pk = ConvertTo<CK3>();
|
|
pk.ResetPartyStats();
|
|
return pk;
|
|
}
|
|
}
|
|
}
|