mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-30 06:13:11 +00:00
267613270e
Relocate the SetRandomEC at the tail end of the generator into the specific classes that set EC, so that our correlation generators don't have their EC overwritten at the end.
21 lines
590 B
C#
21 lines
590 B
C#
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// Encounter Slot found in <see cref="GameVersion.GG"/>.
|
|
/// </summary>
|
|
/// <inheritdoc cref="EncounterSlot"/>
|
|
public sealed record EncounterSlot7b : EncounterSlot
|
|
{
|
|
public override int Generation => 7;
|
|
|
|
public EncounterSlot7b(EncounterArea7b area, int species, int min, int max) : base(area, species, 0, min, max)
|
|
{
|
|
}
|
|
|
|
protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
|
|
{
|
|
base.SetPINGA(pk, criteria);
|
|
pk.SetRandomEC();
|
|
}
|
|
}
|
|
}
|