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Kaphotics 98e72aefc8 Fix gen3 unknown game data setting
Grab the original data, not the expanded data.
Could always call 'clone' but the data hasn't been modified, so get the
original data.
2016-08-05 21:36:51 -07:00
Legality Fix manaphy hatching from egg 2016-08-04 19:18:32 -07:00
MainWindow Fix gen3 unknown game data setting 2016-08-05 21:36:51 -07:00
Misc Move cbItem to ComboItem 2016-07-09 15:34:38 -07:00
MysteryGifts Fix wc6full -> 2064 2016-07-30 13:25:58 -07:00
PersonalInfo Add gen4 formes to personal 2016-07-27 18:08:08 -07:00
PKM Fix Ho-Oh fullwidth 2016-08-05 21:02:54 -07:00
Properties Add gen3-5 box wallpapers 2016-07-24 21:11:11 -07:00
Resources Better translations for spanish language 2016-08-02 16:37:02 +02:00
Saves Add TWLSaveTool support 2016-08-04 21:12:16 -07:00
Subforms Re-enable Vivillon form editing 2016-08-05 16:21:15 -07:00
Util Tweak savefile detection 2016-08-04 20:48:52 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Minor changes to git config files 2015-07-21 00:23:50 +02:00
app.config Minor changes 2015-07-21 00:52:11 +02:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.csproj Changed resource paths for ClickOnce deployments 2016-07-31 16:40:09 -05:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
PKHeX.userprefs Xamarin settings 2016-04-06 22:52:34 -07:00
Program.cs Small code improvement in Program.cs 2016-07-08 21:14:15 -04:00
README.md Update readme 2016-06-21 21:54:14 -07:00

PKHeX

Pokémon NDS/3DS save editor, programmed in C#.

Supports the following files originating from the Nintendo NDS & 3DS:

  • Save files ("main", .sav)
  • Individual Pokémon entity files (.pk*)
  • Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
  • Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
  • Transferring of previous generation entities (.pkm) to future generation formats and save files

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets can be imported/exported in addition to QR codes.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).

Screenshots

Main Window

License

PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.

Building

PKHeX can be compiled with any compiler that supports C# 6.0.

IDE

PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.

Command Line

You can use xbuild of Mono: xbuild PKHeX.sln.

GNU/Linux

On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).