mirror of
https://github.com/kwsch/PKHeX
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9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable |
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.. | ||
IAffection.cs | ||
IAlpha.cs | ||
IAwakened.cs | ||
IBattleVersion.cs | ||
ICaughtData2.cs | ||
IContestStats.cs | ||
IDynamaxLevel.cs | ||
IFavorite.cs | ||
IFixedOTFriendship.cs | ||
IFormArgument.cs | ||
IGameValueLimit.cs | ||
IGanbaru.cs | ||
IGeneration.cs | ||
IGeoTrack.cs | ||
IGigantamax.cs | ||
IGroundTile.cs | ||
IHandlerLanguage.cs | ||
IHomeTrack.cs | ||
IHyperTrain.cs | ||
ILangNick.cs | ||
ILangNicknamedTemplate.cs | ||
IMemoryHT.cs | ||
IMemoryOT.cs | ||
IMoveReset.cs | ||
IMoveShop8.cs | ||
INature.cs | ||
INoble.cs | ||
IRegionOrigin.cs | ||
ISanityChecksum.cs | ||
IScaledSize.cs | ||
IShadowPKM.cs | ||
IShiny.cs | ||
ISociability.cs | ||
ISpeciesForm.cs | ||
ITechRecord8.cs | ||
ITrainerID.cs | ||
ITrainerMemories.cs |