mirror of
https://github.com/kwsch/PKHeX
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fc754b346b
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces) Updates all the files, one less level of indentation. Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Contiguous series Game Language IDs
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/// </summary>
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public enum LanguageID : byte
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{
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/// <summary>
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/// Undefined Language ID, usually indicative of a value not being set.
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/// </summary>
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/// <remarks>Gen5 Japanese In-game Trades happen to not have their Language value set, and express Language=0.</remarks>
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Hacked = 0,
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/// <summary>
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/// Japanese (日本語)
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/// </summary>
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Japanese = 1,
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/// <summary>
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/// English (US/UK/AU)
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/// </summary>
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English = 2,
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/// <summary>
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/// French (Français)
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/// </summary>
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French = 3,
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/// <summary>
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/// Italian (Italiano)
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/// </summary>
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Italian = 4,
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/// <summary>
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/// German (Deutsch)
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/// </summary>
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German = 5,
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/// <summary>
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/// Unused Language ID
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/// </summary>
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/// <remarks>Was reserved for Korean in Gen3 but never utilized.</remarks>
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UNUSED_6 = 6,
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/// <summary>
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/// Spanish (Español)
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/// </summary>
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Spanish = 7,
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/// <summary>
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/// Korean (한국어)
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/// </summary>
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Korean = 8,
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/// <summary>
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/// Chinese Simplified (简体中文)
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/// </summary>
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ChineseS = 9,
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/// <summary>
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/// Chinese Traditional (繁體中文)
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/// </summary>
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ChineseT = 10,
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}
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