PKHeX/PKHeX.Core/Saves/Substructures/Gen6/HallFame6Entity.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

58 lines
3.1 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public readonly ref struct HallFame6Entity
{
public const int SIZE = 0x48;
private readonly Span<byte> Data;
public HallFame6Entity(Span<byte> data) => Data = data;
public ushort Species { get => ReadUInt16LittleEndian(Data); set => WriteUInt16LittleEndian(Data, value); }
public ushort HeldItem { get => ReadUInt16LittleEndian(Data[0x02..]); set => WriteUInt16LittleEndian(Data[0x02..], value); }
public ushort Move1 { get => ReadUInt16LittleEndian(Data[0x04..]); set => WriteUInt16LittleEndian(Data[0x04..], value); }
public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x06..]); set => WriteUInt16LittleEndian(Data[0x06..], value); }
public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x08..]); set => WriteUInt16LittleEndian(Data[0x08..], value); }
public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x0A..]); set => WriteUInt16LittleEndian(Data[0x0A..], value); }
public uint EncryptionConstant { get => ReadUInt32LittleEndian(Data[0x0C..]); set => WriteUInt32LittleEndian(Data[0x0C..], value); }
public ushort TID16 { get => ReadUInt16LittleEndian(Data[0x10..]); set => WriteUInt16LittleEndian(Data[0x10..], value); }
public ushort SID16 { get => ReadUInt16LittleEndian(Data[0x12..]); set => WriteUInt16LittleEndian(Data[0x12..], value); }
private uint Pack { get => ReadUInt32LittleEndian(Data[0x14..]); set => WriteUInt32LittleEndian(Data[0x14..], value); }
public byte Form { get => (byte)(Pack & 0x1Fu); set => Pack = (Pack & ~0x1Fu) | (value & 0x1Fu); }
public uint Gender { get => (Pack >> 05) & 0x03u; set => Pack = (Pack & ~(0x03u << 05)) | ((value & 0x03) << 05); }
public uint Level { get => (Pack >> 07) & 0x7Fu; set => Pack = (Pack & ~(0x7Fu << 07)) | ((value & 0x7F) << 07); }
private uint Shiny { get => (Pack >> 14) & 0x01u; set => Pack = (Pack & ~(0x01u << 14)) | ((value & 0x01) << 14); }
private uint Nick { get => (Pack >> 15) & 0x01u; set => Pack = (Pack & ~(0x01u << 15)) | ((value & 0x01) << 15); }
public uint OT_Gender { get => (Pack >> 16) & 0x01u; set => Pack = (Pack & ~(0x01u << 16)) | ((value & 0x01) << 16); }
// remaining bits unused
public bool IsNicknamed { get => Nick == 1; set => Nick = value ? 1u : 0u; }
public bool IsShiny { get => Shiny == 1; set => Shiny = value ? 1u : 0u; }
private Span<byte> Nick_Trash => Data.Slice(0x18, 24);
private Span<byte> OT_Trash => Data.Slice(0x30, 24);
// Don't mimic in-game behavior of not clearing strings. First entry should always have clean trash.
private const StringConverterOption Option = StringConverterOption.ClearZero;
public void ClearTrash()
{
Nick_Trash.Clear();
OT_Trash.Clear();
}
public string Nickname
{
get => StringConverter6.GetString(Nick_Trash);
set => StringConverter6.SetString(Nick_Trash, value, 12, Option);
}
public string OT_Name
{
get => StringConverter6.GetString(OT_Trash);
set => StringConverter6.SetString(OT_Trash, value, 12, Option);
}
}