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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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BelugaBlockIndex.cs | ||
CaptureRecords.cs | ||
ConfigSave7b.cs | ||
Coordinates7b.cs | ||
EventWork7b.cs | ||
Fashion7b.cs | ||
GoParkStorage.cs | ||
GP1.cs | ||
IEventWork.cs | ||
Misc7b.cs | ||
MyItem7b.cs | ||
MyStatus7b.cs | ||
PlayTime7b.cs | ||
PokeListHeader.cs | ||
PouchSize7b.cs | ||
WB7Records.cs | ||
WR7GiftType.cs |