mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 22:10:21 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
116 lines
4 KiB
C#
116 lines
4 KiB
C#
using System;
|
|
using System.Buffers.Binary;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace PKHeX.Core;
|
|
|
|
/// <summary>
|
|
/// Base class for GB Era Stadium files.
|
|
/// </summary>
|
|
public abstract class SAV_STADIUM : SaveFile, ILangDeviantSave
|
|
{
|
|
protected internal sealed override string ShortSummary => $"{OT} ({Version})";
|
|
public sealed override string Extension => ".sav";
|
|
|
|
public abstract int SaveRevision { get; }
|
|
public abstract string SaveRevisionString { get; }
|
|
public bool Japanese { get; }
|
|
public bool Korean => false;
|
|
|
|
public sealed override int MaxBallID => 0; // unused
|
|
public sealed override GameVersion MaxGameID => GameVersion.Gen1; // unused
|
|
public sealed override int MaxMoney => 999999;
|
|
public sealed override int MaxCoins => 9999;
|
|
|
|
/// <summary> If the original input data was swapped endianness. </summary>
|
|
private readonly bool IsPairSwapped;
|
|
|
|
protected abstract int TeamCount { get; }
|
|
public sealed override string OT { get; set; }
|
|
public sealed override int Language => Japanese ? 1 : 2;
|
|
|
|
protected SAV_STADIUM(byte[] data, bool japanese, bool swap) : base(data)
|
|
{
|
|
Japanese = japanese;
|
|
OT = SaveUtil.GetSafeTrainerName(this, (LanguageID)Language);
|
|
|
|
if (!swap)
|
|
return;
|
|
ReverseEndianness(Data);
|
|
IsPairSwapped = true;
|
|
}
|
|
|
|
protected SAV_STADIUM(bool japanese, [ConstantExpected] int size) : base(size)
|
|
{
|
|
Japanese = japanese;
|
|
OT = SaveUtil.GetSafeTrainerName(this, (LanguageID)Language);
|
|
}
|
|
|
|
protected sealed override byte[] DecryptPKM(byte[] data) => data;
|
|
public sealed override int GetPartyOffset(int slot) => -1;
|
|
public override string GetBoxName(int box) => $"Box {box + 1}";
|
|
public sealed override void SetBoxName(int box, ReadOnlySpan<char> value) { }
|
|
public sealed override bool ChecksumsValid => GetBoxChecksumsValid();
|
|
public sealed override string ChecksumInfo => ChecksumsValid ? "Checksum valid." : "Checksum invalid";
|
|
protected abstract void SetBoxChecksum(int box);
|
|
protected abstract bool GetIsBoxChecksumValid(int box);
|
|
protected sealed override void SetChecksums() => SetBoxChecksums();
|
|
protected abstract void SetBoxMetadata(int box);
|
|
|
|
protected void SetBoxChecksums()
|
|
{
|
|
for (int i = 0; i < BoxCount; i++)
|
|
{
|
|
SetBoxMetadata(i);
|
|
SetBoxChecksum(i);
|
|
}
|
|
}
|
|
|
|
private bool GetBoxChecksumsValid()
|
|
{
|
|
for (int i = 0; i < BoxCount; i++)
|
|
{
|
|
if (!GetIsBoxChecksumValid(i))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
protected sealed override byte[] GetFinalData()
|
|
{
|
|
var result = base.GetFinalData();
|
|
if (IsPairSwapped)
|
|
ReverseEndianness(result = [..result]);
|
|
return result;
|
|
}
|
|
|
|
public abstract SlotGroup GetTeam(int team);
|
|
|
|
public virtual SlotGroup[] GetRegisteredTeams()
|
|
{
|
|
var result = new SlotGroup[TeamCount];
|
|
for (int i = 0; i < result.Length; i++)
|
|
result[i] = GetTeam(i);
|
|
return result;
|
|
}
|
|
|
|
public sealed override string GetString(ReadOnlySpan<byte> data) => StringConverter12.GetString(data, Japanese);
|
|
|
|
public sealed override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
|
|
{
|
|
return StringConverter12.SetString(destBuffer, value, maxLength, Japanese, option);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Some emulators emit with system architecture endianness (Little Endian) instead of the original Big Endian ordering.
|
|
/// This will efficiently swap 32-bit endianness for the entire span.
|
|
/// </summary>
|
|
/// <param name="data">Full savedata</param>
|
|
private static void ReverseEndianness(Span<byte> data)
|
|
{
|
|
var uintArr = MemoryMarshal.Cast<byte, uint>(data);
|
|
for (int i = 0; i < uintArr.Length; i++)
|
|
uintArr[i] = BinaryPrimitives.ReverseEndianness(uintArr[i]);
|
|
}
|
|
}
|