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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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ISaveBlock5B2W2.cs | ||
ISaveBlock5BW.cs | ||
ISaveBlock6AO.cs | ||
ISaveBlock6Core.cs | ||
ISaveBlock6Main.cs | ||
ISaveBlock6XY.cs | ||
ISaveBlock7b.cs | ||
ISaveBlock7Main.cs | ||
ISaveBlock7SM.cs | ||
ISaveBlock7USUM.cs | ||
ISaveBlock8LA.cs | ||
ISaveBlock8Main.cs | ||
ISaveBlock8SWSH.cs | ||
ISaveBlock9Main.cs | ||
ISaveBlockAccessor.cs | ||
ISCBlockArray.cs | ||
SaveBlockAccessor5B2W2.cs | ||
SaveBlockAccessor5BW.cs | ||
SaveBlockAccessor6AO.cs | ||
SaveBlockAccessor6AODemo.cs | ||
SaveBlockAccessor6XY.cs | ||
SaveBlockAccessor7b.cs | ||
SaveBlockAccessor7SM.cs | ||
SaveBlockAccessor7USUM.cs | ||
SaveBlockAccessor8LA.cs | ||
SaveBlockAccessor8SWSH.cs | ||
SaveBlockAccessor9SV.cs | ||
SaveBlockMetadata.cs | ||
SCBlockAccessor.cs |