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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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.. | ||
GameDataCore.cs | ||
GameDataPA8.cs | ||
GameDataPB7.cs | ||
GameDataPB8.cs | ||
GameDataPK8.cs | ||
GameDataPK9.cs | ||
HomeCrypto.cs | ||
HomeGameDataFormat.cs | ||
HomeOptional1.cs | ||
IGameDataSide.cs | ||
IGameDataSplitAbility.cs | ||
IHomeStorage.cs | ||
IPokerusStatus.cs | ||
PKH.cs |