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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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Bulk | ||
Encounters | ||
Evolutions | ||
Formatting | ||
Learnset | ||
LearnSource | ||
Moves | ||
Restrictions | ||
RNG | ||
Structures | ||
Tables | ||
Verifiers | ||
BinLinkerAccessor.cs | ||
Breeding.cs | ||
BulkGenerator.cs | ||
Core.cs | ||
LegalityAnalysis.cs | ||
LegalityAnalyzers.cs | ||
MoveListSuggest.cs | ||
MoveSourceType.cs |