mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
32abc6daf4
PreparePKM had the opportunity to be recursive (preparation -> validating*N -> preparation*N), lock out preview sprite updating (which calls PreparePKM via Main.cs) while validating all controls remove uncallable paths (format is checked prior, and checksum check is never called as fieldsInitialized is forced false) move gui toggling to loading methods when appropriate
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using PKHeX.Core;
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namespace PKHeX.WinForms.Controls
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{
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public partial class PKMEditor
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{
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private void PopulateFieldsPK5()
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{
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if (!(pkm is PK5 pk5))
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return;
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LoadMisc1(pk5);
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LoadMisc2(pk5);
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LoadMisc3(pk5);
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LoadMisc4(pk5);
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CB_EncounterType.SelectedValue = pk5.Gen4 ? pk5.EncounterType : 0;
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CB_EncounterType.Visible = Label_EncounterType.Visible = pkm.Gen4;
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CHK_NSparkle.Checked = pk5.NPokémon;
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if (HaX)
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DEV_Ability.SelectedValue = pk5.Ability;
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else if (pk5.HiddenAbility)
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CB_Ability.SelectedIndex = CB_Ability.Items.Count - 1;
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else
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LoadAbility4(pk5);
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LoadPartyStats(pk5);
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UpdateStats();
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}
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private PKM PreparePK5()
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{
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if (!(pkm is PK5 pk5))
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return null;
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SaveMisc1(pk5);
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SaveMisc2(pk5);
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SaveMisc3(pk5);
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SaveMisc4(pk5);
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pk5.EncounterType = WinFormsUtil.GetIndex(CB_EncounterType);
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pk5.HiddenAbility = CB_Ability.SelectedIndex > 1; // not 0 or 1
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pk5.NPokémon = CHK_NSparkle.Checked;
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SavePartyStats(pk5);
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pk5.FixMoves();
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pk5.RefreshChecksum();
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return pk5;
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}
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}
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}
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