mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-29 23:40:27 +00:00
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Utility logic for dealing with bitflags in a byte array.
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/// </summary>
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public static class FlagUtil
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{
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/// <summary>
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/// Gets the requested <see cref="bitIndex"/> from the byte at <see cref="offset"/>.
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/// </summary>
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/// <param name="arr">Buffer to read</param>
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/// <param name="offset">Offset of the byte</param>
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/// <param name="bitIndex">Bit to read</param>
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public static bool GetFlag(ReadOnlySpan<byte> arr, int offset, int bitIndex)
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{
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bitIndex &= 7; // ensure the bit access is 0-7
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return ((arr[offset] >> bitIndex) & 1) != 0;
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}
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public static bool GetFlag(ReadOnlySpan<byte> arr, int index) => GetFlag(arr, index >> 3, index);
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/// <summary>
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/// Sets the requested <see cref="bitIndex"/> value to the byte at <see cref="offset"/>.
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/// </summary>
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/// <param name="arr">Buffer to modify</param>
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/// <param name="offset">Offset of the byte</param>
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/// <param name="bitIndex">Bit to write</param>
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/// <param name="value">Bit flag value to set</param>
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public static void SetFlag(Span<byte> arr, int offset, int bitIndex, bool value)
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{
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bitIndex &= 7; // ensure the bit access is 0-7
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var current = arr[offset] & ~(1 << bitIndex);
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var newValue = current | ((value ? 1 : 0) << bitIndex);
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arr[offset] = (byte)newValue;
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}
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public static void SetFlag(Span<byte> arr, int index, bool value) => SetFlag(arr, index >> 3, index, value);
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public static bool[] GetBitFlagArray(ReadOnlySpan<byte> data, int count)
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{
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var result = new bool[count];
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GetBitFlagArray(data, result);
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return result;
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}
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public static void GetBitFlagArray(ReadOnlySpan<byte> data, Span<bool> result)
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{
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for (int i = 0; i < result.Length; i++)
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result[i] = (data[i >> 3] & (1 << (i & 7))) != 0;
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}
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public static bool[] GetBitFlagArray(ReadOnlySpan<byte> data) => GetBitFlagArray(data, data.Length << 3);
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public static void SetBitFlagArray(Span<byte> data, ReadOnlySpan<bool> value)
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{
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for (int i = 0; i < value.Length; i++)
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{
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var ofs = i >> 3;
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var mask = (1 << (i & 7));
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if (value[i])
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data[ofs] |= (byte)mask;
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else
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data[ofs] &= (byte)~mask;
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}
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}
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}
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