mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-22 02:13:10 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
using System;
|
|
using System.Text;
|
|
|
|
namespace PKHeX.Core;
|
|
|
|
public readonly record struct MoveResult(MoveLearnInfo Info, byte EvoStage = 0, byte Generation = 0, short Expect = 0)
|
|
{
|
|
public bool IsParsed => this != default;
|
|
public bool Valid => Info.Method.IsValid();
|
|
|
|
internal MoveResult(LearnMethod method, LearnEnvironment game = 0) : this(new MoveLearnInfo(method, game), Generation: game.GetGeneration()) { }
|
|
|
|
public string Summary(ISpeciesForm current, EvolutionHistory history)
|
|
{
|
|
var sb = new StringBuilder(48);
|
|
Info.Summarize(sb);
|
|
if (Info.Method.HasExpectedMove())
|
|
{
|
|
var name = ParseSettings.MoveStrings[Expect];
|
|
var str = LegalityCheckStrings.LMoveFExpectSingle_0;
|
|
sb.Append(' ').AppendFormat(str, name);
|
|
return sb.ToString();
|
|
}
|
|
|
|
var detail = GetDetail(history);
|
|
if (detail.Species == 0)
|
|
return sb.ToString();
|
|
if (detail.Species == current.Species && detail.Form == current.Form)
|
|
return sb.ToString();
|
|
|
|
sb.Append(' ').Append(ParseSettings.SpeciesStrings[detail.Species]);
|
|
if (detail.Form != current.Form)
|
|
sb.Append('-').Append(detail.Form);
|
|
return sb.ToString();
|
|
}
|
|
|
|
private EvoCriteria GetDetail(EvolutionHistory history)
|
|
{
|
|
var evos = Info.Environment.GetEvolutions(history);
|
|
var stage = EvoStage;
|
|
if (stage >= evos.Length)
|
|
return default;
|
|
return evos[stage];
|
|
}
|
|
|
|
/// <summary> Checks if the Move should be present in a Relearn move pool (assuming Gen6+ origins). </summary>
|
|
/// <remarks>Invalid moves that can't be validated should be here, hence the inclusion.</remarks>
|
|
public bool ShouldBeInRelearnMoves() => IsRelearn || !Valid;
|
|
public bool IsRelearn => Info.Method.IsRelearn();
|
|
|
|
public Severity Judgement => Valid ? Severity.Valid : Severity.Invalid;
|
|
public string Rating => Judgement.Description();
|
|
|
|
public string Format(string format, int index, PKM pk, EvolutionHistory history) => string.Format(format, Rating, index, Summary(pk, history));
|
|
|
|
public static readonly MoveResult Initial = new(LearnMethod.Initial);
|
|
public static readonly MoveResult Relearn = new(LearnMethod.Relearn);
|
|
public static readonly MoveResult Empty = new(LearnMethod.Empty);
|
|
public static readonly MoveResult Duplicate = new(LearnMethod.Duplicate);
|
|
public static readonly MoveResult EmptyInvalid = new(LearnMethod.EmptyInvalid);
|
|
public static readonly MoveResult Sketch = new(LearnMethod.Sketch);
|
|
public static MoveResult Unobtainable(int expect) => new(LearnMethod.UnobtainableExpect) { Expect = (short)expect };
|
|
public static MoveResult Unobtainable() => new(LearnMethod.Unobtainable);
|
|
|
|
public static bool AllValid(ReadOnlySpan<MoveResult> span)
|
|
{
|
|
foreach (var result in span)
|
|
{
|
|
if (!result.Valid)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static bool AllParsed(ReadOnlySpan<MoveResult> span)
|
|
{
|
|
foreach (var result in span)
|
|
{
|
|
if (!result.IsParsed)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|