PKHeX/PKHeX.Core/Game
Kurt 5e1fd36b96 Account for memory feeling off-by-one bug
If the feeling is zero the game's string formatter will treat it as
null, and will newline before the period.

Gen6 (if I recall correctly) had "it was happy" as index 0
Gen8 (new) has "it was happy" as index 1, with 0 being invalid-bad.

Slice the array differently for gen8 to include the empty line as index
0.

Closes #2549 , ty @crzyc && @architdate for testing index 0 :)
2019-12-08 18:56:37 -08:00
..
GameStrings Account for memory feeling off-by-one bug 2019-12-08 18:56:37 -08:00
Ability.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
Ball.cs Minor tweaks 2019-05-29 22:40:07 -07:00
ComboItem.cs Keep text/value as get properties 2019-10-27 12:47:09 -07:00
GameData.cs Add swsh content placeholders (#2392) 2019-09-23 16:56:47 -07:00
GameUtil.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
GameVersion.cs Add swsh placeholders 2019-02-27 06:37:11 -08:00
GCVersion.cs Use some c#8 sugar 2019-10-07 18:40:09 -07:00
Gender.cs Add more xmldoc 2019-04-09 20:57:44 -07:00
IBasicStrings.cs Add more xmldoc 2019-04-09 20:57:44 -07:00
LanguageGC.cs Refactoring 2018-05-12 12:28:48 -07:00
LanguageID.cs Extract logic from PKX 2019-09-18 19:58:23 -07:00
MoveType.cs Minor tweaks 2019-05-29 22:40:07 -07:00
Nature.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
RegionID.cs Add more xmldoc 2019-04-09 20:57:44 -07:00
Species.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00