PKHeX/PKHeX.Core/Game/ComboItem.cs
Kurt 9401b7a790 More readonly struct tweaks
help dat compiler
minor clean elsewhere
2019-10-26 23:18:25 -07:00

44 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Key Value pair for a displayed <see cref="T:System.String" /> and underlying <see cref="T:System.Int32" /> value.
/// </summary>
public readonly struct ComboItem : IEquatable<int>
{
public readonly string Text;
public readonly int Value;
public ComboItem(string text, int value)
{
Text = text;
Value = value;
}
public bool Equals(ComboItem other) => Value == other.Value && string.Equals(Text, other.Text);
public bool Equals(int other) => Value == other;
public override bool Equals(object obj) => obj is ComboItem other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(ComboItem left, ComboItem right) => left.Equals(right);
public static bool operator !=(ComboItem left, ComboItem right) => !(left == right);
}
public static class ComboItemExtensions
{
public static string[] GetArray(this IReadOnlyList<ComboItem> list)
{
var max = list[list.Count - 1].Value;
return GetArray(list, max);
}
public static string[] GetArray(this IEnumerable<ComboItem> list, int max)
{
var arr = new string[max + 1];
foreach (var item in list)
arr[item.Value] = item.Text;
return arr;
}
}
}