PKHeX/Tests/PKHeX.Core.Tests
Kurt 7ac5da37b3 Fix check order for Pressure/Hustle/Vital Spirit
what a silly set of conditions for it to matter -- we need to permit matching of boosted slots, then enforce that the boosting is valid for the slot, and disallow any other lead. If it couldn't be boosted, then ignore the slot.
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=288731
2024-03-12 23:33:47 -05:00
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General Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
Legality Fix check order for Pressure/Hustle/Vital Spirit 2024-03-12 23:33:47 -05:00
PKM Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
Saves Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Simulator Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
TestData Update 23.09.16 - Teal Mask 2023-09-15 23:36:21 -07:00
Util Misc tweaks 2024-02-03 14:11:17 -06:00
PKHeX.Core.Tests.csproj Update .NET Runtime to .NET 8.0 (#4082) 2023-12-03 20:13:20 -08:00