mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
315 lines
No EOL
11 KiB
C#
315 lines
No EOL
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace PKHeX.Core
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{
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public class Zukan7 : Zukan
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{
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private const int MAGIC = 0x2F120F17;
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private const int SIZE_MAGIC = 4;
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private const int SIZE_FLAGS = 4;
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private const int SIZE_MISC = 0x80; // Misc Data (1024 bits)
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private const int SIZE_CAUGHT = 0x68; // 832 bits
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protected override int OFS_CAUGHT => SIZE_MAGIC + SIZE_FLAGS + SIZE_MISC;
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protected override int OFS_SEEN => OFS_CAUGHT + SIZE_CAUGHT;
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protected override int BitSeenSize => 0x8C; // 1120 bits
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protected override int DexLangFlagByteCount => 920; // 0x398 = 817*9, top off the savedata block.
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protected override int DexLangIDCount => 9; // CHT, skipping langID 6 (unused)
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private readonly IList<int> FormBaseSpecies;
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public Zukan7(SAV7SM sav, int dex, int langflag) : this(sav, dex, langflag, DexFormUtil.GetDexFormIndexSM) { }
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public Zukan7(SAV7USUM sav, int dex, int langflag) : this(sav, dex, langflag, DexFormUtil.GetDexFormIndexUSUM) { }
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protected Zukan7(SAV7b sav, int dex, int langflag) : this(sav, dex, langflag, DexFormUtil.GetDexFormIndexGG) { }
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private Zukan7(SaveFile sav, int dex, int langflag, Func<int, int, int, int> form) : base(sav, dex, langflag)
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{
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DexFormIndexFetcher = form;
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FormBaseSpecies = GetFormIndexBaseSpeciesList();
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Debug.Assert(!SAV.Exportable || BitConverter.ToUInt32(SAV.Data, PokeDex) == MAGIC);
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}
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public Func<int, int, int, int> DexFormIndexFetcher { get; }
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protected override void SetAllDexSeenFlags(int baseBit, int altform, int gender, bool isShiny, bool value = true)
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{
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int species = baseBit + 1;
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if (species == 351) // castform
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isShiny = false;
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// Starting with Gen7, form bits are stored in the same region as the species flags.
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int formstart = altform;
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int formend = altform;
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bool reset = GetSaneFormsToIterate(species, out int fs, out int fe, formstart);
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if (reset)
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{
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formstart = fs;
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formend = fe;
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}
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int shiny = isShiny ? 1 : 0;
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for (int form = formstart; form <= formend; form++)
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{
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int formBit = baseBit;
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if (form > 0) // Override the bit to overwrite
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{
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int fc = SAV.Personal[species].FormeCount;
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if (fc > 1) // actually has forms
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{
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int f = DexFormIndexFetcher(species, fc, SAV.MaxSpeciesID - 1);
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if (f >= 0) // bit index valid
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formBit = f + form;
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}
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}
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SetDexFlags(baseBit, formBit, gender, shiny, value);
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}
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}
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protected override bool GetSaneFormsToIterate(int species, out int formStart, out int formEnd, int formIn)
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{
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return SanitizeFormsToIterate(species, out formStart, out formEnd, formIn, SAV is SAV7USUM);
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}
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public static bool SanitizeFormsToIterate(int species, out int formStart, out int formEnd, int formIn, bool USUM)
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{
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// 004AA370 in Moon
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// Simplified in terms of usage -- only overrides to give all the battle forms for a pkm
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switch (species)
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{
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case 351: // Castform
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formStart = 0;
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formEnd = 3;
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return true;
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case 421: // Cherrim
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case 555: // Darmanitan
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case 648: // Meloetta
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case 746: // Wishiwashi
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case 778: // Mimikyu
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// Alolans
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case 020: // Raticate
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case 105: // Marowak
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formStart = 0;
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formEnd = 1;
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return true;
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case 735: // Gumshoos
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case 758: // Salazzle
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case 754: // Lurantis
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case 738: // Vikavolt
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case 784: // Kommo-o
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case 752: // Araquanid
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case 777: // Togedemaru
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case 743: // Ribombee
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case 744: // Rockruff
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break;
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case 774 when formIn <= 6: // Minior
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break; // don't give meteor forms except the first
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case 718 when formIn > 1:
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break;
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default:
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int count = USUM ? DexFormUtil.GetDexFormCountUSUM(species) : DexFormUtil.GetDexFormCountSM(species);
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formStart = formEnd = 0;
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return count < formIn;
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}
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formStart = 0;
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formEnd = 0;
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return true;
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}
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protected override int GetDexLangFlag(int lang)
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{
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if (lang > 10 || lang == 6 || lang <= 0)
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return -1; // invalid language
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if (lang >= 7) // skip over langID 6 (unused)
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lang--;
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lang--; // skip over langID 0 (unused) => [0-8]
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return lang;
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}
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protected override void SetSpindaDexData(PKM pkm, bool alreadySeen)
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{
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int shift = (pkm.Gender & 1) | (pkm.IsShiny ? 2 : 0);
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if (alreadySeen) // update?
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{
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var flag1 = (1 << (shift + 4));
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if ((SAV.Data[PokeDex + 0x84] & flag1) != 0) // Already showing this one
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return;
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BitConverter.GetBytes(pkm.EncryptionConstant).CopyTo(SAV.Data, PokeDex + 0x8E8 + (shift * 4));
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SAV.Data[PokeDex + 0x84] |= (byte)(flag1 | (1 << shift));
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}
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else if ((SAV.Data[PokeDex + 0x84] & (1 << shift)) == 0)
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{
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BitConverter.GetBytes(pkm.EncryptionConstant).CopyTo(SAV.Data, PokeDex + 0x8E8 + (shift * 4));
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SAV.Data[PokeDex + 0x84] |= (byte)(1 << shift);
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}
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}
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// Dex Flags
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public bool NationalDex
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{
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get => (SAV.Data[PokeDex + 4] & 1) == 1;
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set => SAV.Data[PokeDex + 4] = (byte)((SAV.Data[PokeDex + 4] & 0xFE) | (value ? 1 : 0));
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}
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/// <summary>
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/// Gets the last viewed dex entry in the Pokedex (by National Dex ID), internally called DefaultMons
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/// </summary>
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public uint CurrentViewedDex => BitConverter.ToUInt32(SAV.Data, PokeDex + 4) >> 9 & 0x3FF;
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public IEnumerable<int> GetAllFormEntries(int spec)
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{
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var fc = SAV.Personal[spec].FormeCount;
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for (int j = 1; j < fc; j++)
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{
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int start = j;
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int end = j;
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if (GetSaneFormsToIterate(spec, out int s, out int n, j))
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{
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start = s;
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end = n;
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}
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start = Math.Max(1, start);
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for (int f = start; f <= end; f++)
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{
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int x = GetDexFormIndex(spec, fc, f);
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if (x >= 0)
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yield return x;
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}
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}
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}
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public int GetDexFormIndex(int spec, int fc, int f)
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{
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var index = DexFormIndexFetcher(spec, fc, f);
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if (index < 0)
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return index;
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return index + SAV.MaxSpeciesID - 1;
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}
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public IList<string> GetEntryNames(IReadOnlyList<string> Species)
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{
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var names = new List<string>();
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for (int i = 1; i <= SAV.MaxSpeciesID; i++)
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names.Add($"{i:000} - {Species[i]}");
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// Add Formes
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int ctr = SAV.MaxSpeciesID;
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for (int spec = 1; spec <= SAV.MaxSpeciesID; spec++)
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{
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int c = SAV.Personal[spec].FormeCount;
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for (int f = 1; f < c; f++)
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{
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int x = GetDexFormIndex(spec, c, f);
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if (x >= 0)
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names.Add($"{ctr++:000} - {Species[spec]}-{f}");
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}
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}
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return names;
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}
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/// <summary>
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/// Gets a list of Species IDs that a given dex-forme index corresponds to.
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/// </summary>
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/// <returns></returns>
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private List<int> GetFormIndexBaseSpeciesList()
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{
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var baseSpecies = new List<int>();
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for (int spec = 1; spec <= SAV.MaxSpeciesID; spec++)
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{
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int c = SAV.Personal[spec].FormeCount;
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for (int f = 1; f < c; f++)
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{
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int x = GetDexFormIndex(spec, c, f);
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if (x >= 0)
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baseSpecies.Add(spec);
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}
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}
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return baseSpecies;
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}
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public int GetBaseSpeciesGenderValue(int index)
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{
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// meowstic special handling
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const int meow = 678;
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if (index == meow - 1 || (index >= SAV.MaxSpeciesID && FormBaseSpecies[index - SAV.MaxSpeciesID] == meow))
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return index < SAV.MaxSpeciesID ? 0 : 254; // M : F
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if (index < SAV.MaxSpeciesID)
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return SAV.Personal[index + 1].Gender;
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index -= SAV.MaxSpeciesID;
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int spec = FormBaseSpecies[index];
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return SAV.Personal[spec].Gender;
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}
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public int GetBaseSpecies(int index)
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{
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if (index <= SAV.MaxSpeciesID)
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return index;
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return FormBaseSpecies[index - SAV.MaxSpeciesID - 1];
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}
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protected override void SetAllDexFlagsLanguage(int bit, int lang, bool value = true)
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{
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lang = GetDexLangFlag(lang);
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if (lang < 0)
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return;
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int lbit = (bit * DexLangIDCount) + lang;
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if (lbit < DexLangFlagByteCount << 3) // Sanity check for max length of region
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SetFlag(PokeDexLanguageFlags, lbit, value);
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}
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public bool[] GetLanguageBitflags(int species)
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{
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var result = new bool[DexLangIDCount];
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int bit = species - 1;
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for (int i = 0; i < DexLangIDCount; i++)
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{
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int lbit = (bit * DexLangIDCount) + i;
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result[i] = GetFlag(PokeDexLanguageFlags, lbit);
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}
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return result;
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}
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public void SetLanguageBitflags(int species, bool[] value)
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{
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int bit = species - 1;
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for (int i = 0; i < DexLangIDCount; i++)
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{
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int lbit = (bit * DexLangIDCount) + i;
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SetFlag(PokeDexLanguageFlags, lbit, value[i]);
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}
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}
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public void ToggleLanguageFlagsAll(bool value)
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{
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var arr = GetBlankLanguageBits(value);
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for (int i = 1; i <= SAV.MaxSpeciesID; i++)
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SetLanguageBitflags(i, arr);
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}
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public void ToggleLanguageFlagsSingle(int species, bool value)
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{
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var arr = GetBlankLanguageBits(value);
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SetLanguageBitflags(species, arr);
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}
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private bool[] GetBlankLanguageBits(bool value)
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{
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var result = new bool[DexLangIDCount];
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for (int i = 0; i < DexLangIDCount; i++)
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result[i] = value;
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return result;
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}
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}
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} |