PKHeX/PKHeX.Core/Saves/Substructures/Gen7/MyStatus7.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

136 lines
3.5 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public sealed class MyStatus7 : SaveBlock<SAV7>, IRegionOrigin
{
public const int GameSyncIDSize = 16; // 64 bits
public const int NexUniqueIDSize = 32; // 128 bits
public MyStatus7(SAV7 sav, int offset) : base(sav) => Offset = offset;
public uint ID32
{
get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0));
set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0), value);
}
public ushort TID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0), value);
}
public ushort SID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 2));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 2), value);
}
public int Game
{
get => Data[Offset + 4];
set => Data[Offset + 4] = (byte)value;
}
public int Gender
{
get => Data[Offset + 5];
set => Data[Offset + 5] = (byte)value;
}
public string GameSyncID
{
get => Util.GetHexStringFromBytes(Data.AsSpan(Offset + 0x10, GameSyncIDSize / 2));
set
{
if (value.Length != GameSyncIDSize)
throw new ArgumentException(nameof(value));
var data = Util.GetBytesFromHexString(value);
SAV.SetData(data, Offset + 0x10);
}
}
public string NexUniqueID
{
get => Util.GetHexStringFromBytes(Data.AsSpan(Offset + 0x18, NexUniqueIDSize / 2));
set
{
if (value.Length != NexUniqueIDSize)
throw new ArgumentException(nameof(value));
var data = Util.GetBytesFromHexString(value);
SAV.SetData(data, Offset + 0x18);
}
}
public uint FestaID
{
get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x28));
set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x28), value);
}
public byte Region
{
get => Data[Offset + 0x2E];
set => Data[Offset + 0x2E] = value;
}
public byte Country
{
get => Data[Offset + 0x2F];
set => Data[Offset + 0x2F] = value;
}
public byte ConsoleRegion
{
get => Data[Offset + 0x34];
set => Data[Offset + 0x34] = value;
}
public int Language
{
get => Data[Offset + 0x35];
set => Data[Offset + 0x35] = (byte)value;
}
private Span<byte> OT_Trash => Data.AsSpan(Offset + 0x38, 0x1A);
public string OT
{
get => SAV.GetString(OT_Trash);
set => SAV.SetString(OT_Trash, value, SAV.MaxStringLengthOT, StringConverterOption.ClearZero);
}
public int DressUpSkinColor
{
get => (Data[Offset + 0x54] >> 2) & 7;
set => Data[Offset + 0x54] = (byte)((Data[Offset + 0x54] & ~(7 << 2)) | (value << 2));
}
public int MultiplayerSpriteID // holdover from Gen6
{
get => Data[Offset + 0x58];
set => Data[Offset + 0x58] = (byte)value;
}
public bool MegaUnlocked
{
get => (Data[Offset + 0x78] & 0x01) != 0;
set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & 0xFE) | (value ? 1 : 0)); // in battle
}
public bool ZMoveUnlocked
{
get => (Data[Offset + 0x78] & 2) != 0;
set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & ~2) | (value ? 2 : 0)); // in battle
}
public int BallThrowType
{
get => Data[Offset + 0x7A];
set => Data[Offset + 0x7A] = (byte)(value > 8 ? 0 : value);
}
}