mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
136 lines
3.5 KiB
C#
136 lines
3.5 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public sealed class MyStatus7 : SaveBlock<SAV7>, IRegionOrigin
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{
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public const int GameSyncIDSize = 16; // 64 bits
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public const int NexUniqueIDSize = 32; // 128 bits
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public MyStatus7(SAV7 sav, int offset) : base(sav) => Offset = offset;
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public uint ID32
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0), value);
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}
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public ushort TID16
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0), value);
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}
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public ushort SID16
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 2));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 2), value);
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}
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public int Game
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{
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get => Data[Offset + 4];
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set => Data[Offset + 4] = (byte)value;
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}
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public int Gender
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{
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get => Data[Offset + 5];
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set => Data[Offset + 5] = (byte)value;
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}
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public string GameSyncID
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{
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get => Util.GetHexStringFromBytes(Data.AsSpan(Offset + 0x10, GameSyncIDSize / 2));
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set
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{
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if (value.Length != GameSyncIDSize)
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throw new ArgumentException(nameof(value));
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var data = Util.GetBytesFromHexString(value);
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SAV.SetData(data, Offset + 0x10);
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}
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}
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public string NexUniqueID
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{
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get => Util.GetHexStringFromBytes(Data.AsSpan(Offset + 0x18, NexUniqueIDSize / 2));
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set
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{
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if (value.Length != NexUniqueIDSize)
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throw new ArgumentException(nameof(value));
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var data = Util.GetBytesFromHexString(value);
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SAV.SetData(data, Offset + 0x18);
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}
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}
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public uint FestaID
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x28));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x28), value);
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}
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public byte Region
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{
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get => Data[Offset + 0x2E];
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set => Data[Offset + 0x2E] = value;
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}
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public byte Country
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{
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get => Data[Offset + 0x2F];
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set => Data[Offset + 0x2F] = value;
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}
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public byte ConsoleRegion
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{
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get => Data[Offset + 0x34];
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set => Data[Offset + 0x34] = value;
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}
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public int Language
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{
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get => Data[Offset + 0x35];
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set => Data[Offset + 0x35] = (byte)value;
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}
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private Span<byte> OT_Trash => Data.AsSpan(Offset + 0x38, 0x1A);
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public string OT
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{
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get => SAV.GetString(OT_Trash);
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set => SAV.SetString(OT_Trash, value, SAV.MaxStringLengthOT, StringConverterOption.ClearZero);
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}
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public int DressUpSkinColor
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{
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get => (Data[Offset + 0x54] >> 2) & 7;
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set => Data[Offset + 0x54] = (byte)((Data[Offset + 0x54] & ~(7 << 2)) | (value << 2));
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}
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public int MultiplayerSpriteID // holdover from Gen6
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{
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get => Data[Offset + 0x58];
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set => Data[Offset + 0x58] = (byte)value;
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}
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public bool MegaUnlocked
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{
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get => (Data[Offset + 0x78] & 0x01) != 0;
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set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & 0xFE) | (value ? 1 : 0)); // in battle
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}
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public bool ZMoveUnlocked
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{
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get => (Data[Offset + 0x78] & 2) != 0;
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set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & ~2) | (value ? 2 : 0)); // in battle
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}
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public int BallThrowType
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{
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get => Data[Offset + 0x7A];
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set => Data[Offset + 0x7A] = (byte)(value > 8 ? 0 : value);
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}
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}
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