mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-13 22:22:34 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface. |
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.. | ||
BattleMode.cs | ||
BattleStyle6.cs | ||
BattleVideo.cs | ||
BV3.cs | ||
BV6.cs | ||
BV7.cs | ||
BVRequestUtil.cs | ||
MoveTarget.cs | ||
RotateDirection.cs | ||
TurnActionCode.cs | ||
TurnStartCode.cs | ||
TurnStartInstruction.cs |