mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 6 <see cref="SaveFile"/> object for <see cref="GameVersion.ORASDEMO"/>.
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/// </summary>
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/// <inheritdoc cref="SAV6" />
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public sealed class SAV6AODemo : SAV6
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{
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public SAV6AODemo(byte[] data) : base(data, SaveBlockAccessor6AODemo.BlockMetadataOffset)
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{
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Blocks = new SaveBlockAccessor6AODemo(this);
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Initialize();
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}
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public SAV6AODemo() : base(SaveUtil.SIZE_G6ORASDEMO, SaveBlockAccessor6AODemo.BlockMetadataOffset)
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{
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Blocks = new SaveBlockAccessor6AODemo(this);
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Initialize();
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}
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public override IPersonalTable Personal => PersonalTable.AO;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItem_AO;
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protected override SaveFile CloneInternal() => new SAV6AODemo((byte[])Data.Clone());
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public override int MaxMoveID => Legal.MaxMoveID_6_AO;
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public override int MaxItemID => Legal.MaxItemID_6_AO;
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public override int MaxAbilityID => Legal.MaxAbilityID_6_AO;
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protected override int EventWork => 0x04600;
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protected override int EventFlag => EventWork + 0x2F0;
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public SaveBlockAccessor6AODemo Blocks { get; }
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private void Initialize()
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{
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Party = 0x03E00;
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}
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public override GameVersion Version => Game switch
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{
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(int) GameVersion.AS => GameVersion.AS,
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(int) GameVersion.OR => GameVersion.OR,
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_ => GameVersion.Invalid,
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};
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public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
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public override int Vivillon { get => Blocks.Misc.Vivillon; set => Blocks.Misc.Vivillon = value; } // unused
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public override int Badges { get => Blocks.Misc.Badges; set => Blocks.Misc.Badges = value; } // unused
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public override int BP { get => Blocks.Misc.BP; set => Blocks.Misc.BP = value; } // unused
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public override MyItem Items => Blocks.Items;
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public override ItemInfo6 ItemInfo => Blocks.ItemInfo;
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public override GameTime6 GameTime => Blocks.GameTime;
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public override Situation6 Situation => Blocks.Situation;
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public override PlayTime6 Played => Blocks.Played;
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public override MyStatus6 Status => Blocks.Status;
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public override RecordBlock6 Records => Blocks.Records;
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public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
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}
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