PKHeX/PKHeX.Core/PersonalInfo/Info/PersonalInfo4.cs
Kurt 9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00

90 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// <see cref="PersonalInfo"/> class with values from Generation 4 games.
/// </summary>
public sealed class PersonalInfo4 : PersonalInfo
{
public const int SIZE = 0x2C;
private readonly byte[] Data;
public PersonalInfo4(byte[] data)
{
Data = data;
// Unpack TMHM & Tutors
TMHM = GetBits(Data.AsSpan(0x1C, 0x0D));
//TypeTutors = Array.Empty<bool>(); // not stored in personal -- default value
}
public override byte[] Write()
{
SetBits(TMHM, Data.AsSpan(0x1C));
return Data;
}
public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; }
public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; }
public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; }
public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; }
public override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; }
public override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; }
public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; }
public override int BaseEXP { get => Data[0x09]; set => Data[0x09] = (byte)value; }
private int EVYield { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); }
public override int EV_HP { get => (EVYield >> 0) & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | ((value & 0x3) << 0); }
public override int EV_ATK { get => (EVYield >> 2) & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | ((value & 0x3) << 2); }
public override int EV_DEF { get => (EVYield >> 4) & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | ((value & 0x3) << 4); }
public override int EV_SPE { get => (EVYield >> 6) & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | ((value & 0x3) << 6); }
public override int EV_SPA { get => (EVYield >> 8) & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | ((value & 0x3) << 8); }
public override int EV_SPD { get => (EVYield >> 10) & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | ((value & 0x3) << 10); }
public int Item1 { get => ReadInt16LittleEndian(Data.AsSpan(0xC)); set => WriteInt16LittleEndian(Data.AsSpan(0xC), (short)value); }
public int Item2 { get => ReadInt16LittleEndian(Data.AsSpan(0xE)); set => WriteInt16LittleEndian(Data.AsSpan(0xE), (short)value); }
public override int Gender { get => Data[0x10]; set => Data[0x10] = (byte)value; }
public override int HatchCycles { get => Data[0x11]; set => Data[0x11] = (byte)value; }
public override int BaseFriendship { get => Data[0x12]; set => Data[0x12] = (byte)value; }
public override int EXPGrowth { get => Data[0x13]; set => Data[0x13] = (byte)value; }
public override int EggGroup1 { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int EggGroup2 { get => Data[0x15]; set => Data[0x15] = (byte)value; }
public int Ability1 { get => Data[0x16]; set => Data[0x16] = (byte)value; }
public int Ability2 { get => Data[0x17]; set => Data[0x17] = (byte)value; }
public override int EscapeRate { get => Data[0x18]; set => Data[0x18] = (byte)value; }
public override int Color { get => Data[0x19] & 0x7F; set => Data[0x19] = (byte)((Data[0x19] & 0x80) | value); }
public bool NoFlip { get => Data[0x19] >> 7 == 1; set => Data[0x19] = (byte)(Color | (value ? 0x80 : 0)); }
public IReadOnlyList<int> Items
{
get => new[] { Item1, Item2 };
set
{
if (value.Count != 2) return;
Item1 = value[0];
Item2 = value[1];
}
}
public override IReadOnlyList<int> Abilities
{
get => new[] { Ability1, Ability2 };
set
{
if (value.Count != 2) return;
Ability1 = (byte)value[0];
Ability2 = (byte)value[1];
}
}
public override int GetAbilityIndex(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : -1;
public int GetAbility(bool second) => second && HasSecondAbility ? Ability2 : Ability1;
public bool HasSecondAbility => Ability1 != Ability2;
// Manually added attributes
public override int FormCount { get => Data[0x29]; set {} }
public override int FormStatsIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x2A)); set {} }
}