mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
83 lines
5.6 KiB
C#
83 lines
5.6 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core;
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public static partial class Legal
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{
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internal const int MaxSpeciesID_5 = 649;
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internal const int MaxMoveID_5 = 559;
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internal const int MaxItemID_5_BW = 632;
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internal const int MaxItemID_5_B2W2 = 638;
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internal const int MaxAbilityID_5 = 164;
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internal const int MaxBallID_5 = 0x19;
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internal const int MaxGameID_5 = 23; // B2
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internal static readonly ushort[] Pouch_Items_BW = {
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 116, 117, 118, 119, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 492, 493, 494, 495, 496, 497, 498, 499, 500, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 571, 572, 573, 575, 576, 577, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590,
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};
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internal static readonly ushort[] Pouch_Key_BW = {
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437, 442, 447, 450, 465, 466, 471, 504, 533, 574, 578, 579, 616, 617, 621, 623, 624, 625, 626,
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};
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internal static readonly ushort[] Pouch_TMHM_BW = {
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328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 618, 619, 620, 420, 421, 422, 423, 424, 425,
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};
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internal static readonly ushort[] Pouch_Medicine_BW = {
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17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 134, 504, 565, 566, 567, 568, 569, 570, 591,
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};
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internal static readonly ushort[] Pouch_Berries_BW = {
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149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212,
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};
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internal static readonly ushort[] HeldItems_BW = ArrayUtil.ConcatAll(Pouch_Items_BW, Pouch_Medicine_BW, Pouch_Berries_BW);
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internal static readonly ushort[] Pouch_Key_B2W2 = {
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437, 442, 447, 450, 453, 458, 465, 466, 471, 504, 578, 616, 617, 621, 626, 627, 628, 629, 630, 631, 632, 633, 634, 635, 636, 637, 638,
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};
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internal static readonly bool[] ReleasedHeldItems_5 = GetPermitList(MaxItemID_5_B2W2, HeldItems_BW, new ushort[]
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{
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005, // Safari Ball
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016, // Cherish Ball
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260, // Red Scarf
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261, // Blue Scarf
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262, // Pink Scarf
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263, // Green Scarf
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264, // Yellow Scarf
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492, // Fast Ball
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493, // Level Ball
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494, // Lure Ball
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495, // Heavy Ball
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496, // Love Ball
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497, // Friend Ball
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498, // Moon Ball
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499, // Sport Ball
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500, // Park Ball
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576, // Dream Ball
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});
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internal static readonly HashSet<int> ValidMet_BW = new()
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{
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004, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 017, 018, 019, 020,
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021, 022, 023, 024, 025, 026, 027, 028, 029, 030, 031, 032, 033, 034, 035, 036, 037, 038, 039, 040,
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041, 042, 043, 044, 045, 046, 047, 048, 049, 050, 051, 052, 053, 054, 055, 056, 057, 058, 059, 060,
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061, 062, 063, 064, 065, 066, 067, 068, 069, 070, 071, 072, 073, 074, 075, 076, 077, 078, 079, 080,
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081, 082, 083, 084, 085, 086, 087, 088, 089, 090, 091, 092, 093, 094, 095, 096, 097, 098, 099, 100,
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101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116,
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};
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internal static readonly HashSet<int> ValidMet_B2W2 = new()
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{
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004, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 017, 018, 019, 020,
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021, 022, 024, 025, 026, 027, 028, 029, 030, 031, 032, 033, 034, 035, 036, 037, 038, 039, //023 Route 10, 040->134 Victory Road
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041, 042, 043, 044, 045, 046, 047, 048, 049, 050, 051, 052, 053, 054, 055, 056, 057, 058, 060, //059 Challenger's cave
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061, 062, 063, 064, 065, 066, 067, 068, 069, 070, 071, 072, 073, 074, 075, 076, 077, 078, 079, 080,
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081, 082, 083, 084, 085, 086, 087, 088, 089, 090, 091, 092, 093, 094, 095, 096, 097, 098, 099, 100,
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101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120,
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121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 139, 140, //138 ---
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141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153,
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};
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}
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