mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-02 16:59:15 +00:00
3f38b123a3
mostly renaming things, includes a little bit of added sugar and splitting methods to simplify the codebase. all methods are now PascalCase
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Text;
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using System.Runtime.InteropServices;
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using PKHeX.WinForms.Properties;
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namespace PKHeX.WinForms
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{
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public static class FontUtil
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{
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// Font Related
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#if WINDOWS
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[DllImport("gdi32.dll")]
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private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
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#endif
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private static readonly PrivateFontCollection s_FontCollection = new PrivateFontCollection();
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private static FontFamily[] FontFamilies
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{
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get
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{
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if (s_FontCollection.Families.Length == 0) SetPKXFont();
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return s_FontCollection.Families;
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}
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}
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public static Font GetPKXFont(float size)
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{
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return new Font(FontFamilies[0], size);
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}
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private static void SetPKXFont()
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{
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try
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{
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byte[] fontData = Resources.pgldings_normalregular;
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#if WINDOWS
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IntPtr fontPtr = Marshal.AllocCoTaskMem(fontData.Length);
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Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
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s_FontCollection.AddMemoryFont(fontPtr, Resources.pgldings_normalregular.Length); uint dummy = 0;
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AddFontMemResourceEx(fontPtr, (uint)Resources.pgldings_normalregular.Length, IntPtr.Zero, ref dummy);
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Marshal.FreeCoTaskMem(fontPtr);
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#else
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GCHandle fontHandle = GCHandle.Alloc(fontData, GCHandleType.Pinned);
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s_FontCollection.AddMemoryFont(fontHandle.AddrOfPinnedObject(), fontData.Length);
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fontHandle.Free();
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#endif
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}
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catch (Exception ex) { Console.WriteLine("Unable to add ingame font: " + ex.Message); }
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}
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}
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}
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