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Kaphotics 8e62803897 Tweak savefile enumeration
Use one enum to denote Version across all code, also identifies if data
is invalid
Move some SAV code to virtual members in abstract class
(BAK/Exportable/Footer)

Few minor bugfixes here and there (hiding Characteristic label, loading
pk6 to sav3, sav3 version detection via gamecode)
2016-06-27 23:03:57 -07:00
Legality Sync basic gen3 support 2016-06-26 14:23:41 -07:00
Misc Remove SAV5 2016-06-21 20:14:38 -07:00
MysteryGifts Current progress 2016-06-19 21:22:43 -07:00
PKM Tweak savefile enumeration 2016-06-27 23:03:57 -07:00
PKX Tweak savefile enumeration 2016-06-27 23:03:57 -07:00
Properties Current progress 2016-06-19 21:22:43 -07:00
Resources Current progress 2016-06-19 21:22:43 -07:00
SAV Isolate secret base ability code 2016-06-27 22:27:53 -07:00
Saves Tweak savefile enumeration 2016-06-27 23:03:57 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Minor changes to git config files 2015-07-21 00:23:50 +02:00
app.config Minor changes 2015-07-21 00:52:11 +02:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.csproj Sync basic gen3 support 2016-06-26 14:23:41 -07:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
PKHeX.userprefs Xamarin settings 2016-04-06 22:52:34 -07:00
Program.cs Heavy refactoring 2015-09-20 20:34:09 -07:00
README.md Update readme 2016-06-21 21:54:14 -07:00

PKHeX

Pokémon NDS/3DS save editor, programmed in C#.

Supports the following files originating from the Nintendo NDS & 3DS:

  • Save files ("main", .sav)
  • Individual Pokémon entity files (.pk*)
  • Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
  • Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
  • Transferring of previous generation entities (.pkm) to future generation formats and save files

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets can be imported/exported in addition to QR codes.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).

Screenshots

Main Window

License

PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.

Building

PKHeX can be compiled with any compiler that supports C# 6.0.

IDE

PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.

Command Line

You can use xbuild of Mono: xbuild PKHeX.sln.

GNU/Linux

On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).