mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 08:53:28 +00:00
1755b49a9c
Set the "Receiver is OT" to false for Glalie/Steelix, else true. Thanks @poutros ! Fixes #147
279 lines
8.4 KiB
C#
279 lines
8.4 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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namespace PKHeX
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{
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public class Learnset
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{
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public readonly int Count;
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public readonly int[] Moves, Levels;
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public Learnset(byte[] data)
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{
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if (data.Length < 4 || data.Length % 4 != 0)
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{ Count = 0; Levels = new int[0]; Moves = new int[0]; return; }
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Count = data.Length / 4 - 1;
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Moves = new int[Count];
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Levels = new int[Count];
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using (BinaryReader br = new BinaryReader(new MemoryStream(data)))
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for (int i = 0; i < Count; i++)
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{
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Moves[i] = br.ReadInt16();
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Levels[i] = br.ReadInt16();
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}
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}
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public static Learnset[] getArray(byte[][] entries)
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{
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Learnset[] data = new Learnset[entries.Length];
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for (int i = 0; i < data.Length; i++)
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data[i] = new Learnset(entries[i]);
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return data;
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}
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public int[] getMoves(int level)
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{
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for (int i = 0; i < Levels.Length; i++)
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if (Levels[i] > level)
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return Moves.Take(i).ToArray();
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return Moves;
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}
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}
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public class EggMoves
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{
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public readonly int Count;
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public readonly int[] Moves;
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public EggMoves(byte[] data)
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{
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if (data.Length < 2 || data.Length % 2 != 0)
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{ Count = 0; Moves = new int[0]; return; }
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using (BinaryReader br = new BinaryReader(new MemoryStream(data)))
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{
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Moves = new int[Count = br.ReadUInt16()];
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for (int i = 0; i < Count; i++)
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Moves[i] = br.ReadUInt16();
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}
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}
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public static EggMoves[] getArray(byte[][] entries)
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{
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EggMoves[] data = new EggMoves[entries.Length];
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for (int i = 0; i < data.Length; i++)
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data[i] = new EggMoves(entries[i]);
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return data;
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}
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}
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public class Evolutions
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{
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public readonly DexLevel[] Evos = new DexLevel[0];
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public Evolutions(byte[] data)
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{
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int Count = data.Length / 4;
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if (data.Length < 4 || data.Length % 4 != 0) return;
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Evos = new DexLevel[Count];
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for (int i = 0; i < data.Length; i += 4)
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{
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Evos[i/4] = new DexLevel
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{
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Species = BitConverter.ToUInt16(data, i),
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Level = BitConverter.ToUInt16(data, i + 2)
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};
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}
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}
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public static Evolutions[] getArray(byte[][] entries)
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{
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Evolutions[] data = new Evolutions[entries.Length];
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for (int i = 0; i < data.Length; i++)
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data[i] = new Evolutions(entries[i]);
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return data;
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}
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}
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public class DexLevel
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{
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public int Species;
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public int Level;
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}
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public class EncounterArea
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{
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public int Location;
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public EncounterSlot[] Slots;
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public EncounterArea() { }
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public EncounterArea(byte[] data)
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{
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Location = BitConverter.ToUInt16(data, 0);
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Slots = new EncounterSlot[(data.Length-2)/4];
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for (int i = 0; i < Slots.Length; i++)
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{
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ushort SpecForm = BitConverter.ToUInt16(data, 2 + i*4);
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Slots[i] = new EncounterSlot
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{
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Species = SpecForm & 0x7FF,
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Form = SpecForm >> 11,
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LevelMin = data[4 + i*4],
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LevelMax = data[5 + i*4],
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};
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}
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}
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public static EncounterArea[] getArray(byte[][] entries)
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{
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EncounterArea[] data = new EncounterArea[entries.Length];
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for (int i = 0; i < data.Length; i++)
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data[i] = new EncounterArea(entries[i]);
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return data;
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}
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}
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public class EncounterSlot
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{
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public int Species;
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public int Form;
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public int LevelMin;
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public int LevelMax;
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public SlotType Type = SlotType.Any;
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public bool AllowDexNav;
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public bool Pressure;
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public bool DexNav;
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public bool WhiteFlute;
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public bool BlackFlute;
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public bool Normal => !(WhiteFlute || BlackFlute || DexNav);
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public EncounterSlot() { }
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public EncounterSlot(EncounterSlot template)
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{
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Species = template.Species;
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AllowDexNav = template.AllowDexNav;
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LevelMax = template.LevelMax;
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LevelMin = template.LevelMin;
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Type = template.Type;
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Pressure = template.Pressure;
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}
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}
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public enum SlotType
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{
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Any,
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Grass,
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Rough_Terrain,
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Yellow_Flowers,
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Purple_Flowers,
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Red_Flowers,
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Surf,
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Old_Rod,
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Good_Rod,
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Super_Rod,
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Rock_Smash,
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Horde,
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FriendSafari,
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Special,
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}
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public class EncounterStatic
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{
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public int Species;
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public int Level;
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public int Location = 0;
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public int Ability = 0;
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public int Form = 0;
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public bool? Shiny = null; // false = never, true = always, null = possible
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public int[] Relearn = new int[4];
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public int Gender = -1;
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public int EggLocation = 0;
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public Nature Nature = Nature.Random;
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public bool Gift = false;
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public int Ball = 4; // Gift Only
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public GameVersion Version = GameVersion.Any;
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public int[] IVs = {-1, -1, -1, -1, -1, -1};
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public bool IV3;
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public int[] Contest = {0, 0, 0, 0, 0, 0};
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}
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public class EncounterTrade
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{
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public int Species;
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public int Level;
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public int Location = 30001;
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public int Ability = 0;
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public Nature Nature = Nature.Random;
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public int TID;
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public int SID = 0;
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public int[] IVs = { -1, -1, -1, -1, -1, -1 };
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public int[] Moves;
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public int Form = 0;
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public bool Shiny = false;
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public int Gender = -1;
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}
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public class EncounterLink
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{
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public int Species;
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public int Level;
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public int Location = 30011;
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public int Ability = 4;
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public int Ball = 4; // Pokéball
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public Nature Nature = Nature.Random;
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public int[] IVs = { -1, -1, -1, -1, -1, -1 };
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public int FlawlessIVs = 0;
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public bool Classic = true;
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public bool Fateful = false;
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public int[] RelearnMoves = new int[4];
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public bool XY = true;
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public bool ORAS = true;
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public bool? Shiny = false;
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public bool OT = true; // Receiver is OT?
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}
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public enum Nature
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{
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Random = -1,
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Hardy, Lonely, Brave, Adamant, Naughty, Bold,
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Docile, Relaxed, Impish, Lax, Timid, Hasty,
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Serious, Jolly, Naive, Modest, Mild, Quiet,
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Bashful, Rash, Calm, Gentle, Sassy, Careful,
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Quirky,
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}
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internal static class Data
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{
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internal static byte[][] unpackMini(byte[] fileData, string identifier)
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{
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using (var s = new MemoryStream(fileData))
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using (var br = new BinaryReader(s))
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{
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if (identifier != new string(br.ReadChars(2)))
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return null;
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ushort count = br.ReadUInt16();
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byte[][] returnData = new byte[count][];
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uint[] offsets = new uint[count + 1];
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for (int i = 0; i < count; i++)
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offsets[i] = br.ReadUInt32();
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uint length = br.ReadUInt32();
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offsets[offsets.Length - 1] = length;
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for (int i = 0; i < count; i++)
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{
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br.BaseStream.Seek(offsets[i], SeekOrigin.Begin);
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using (MemoryStream dataout = new MemoryStream())
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{
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byte[] data = new byte[0];
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s.CopyTo(dataout, (int)offsets[i]);
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int len = (int)offsets[i + 1] - (int)offsets[i];
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if (len != 0)
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{
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data = dataout.ToArray();
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Array.Resize(ref data, len);
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}
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returnData[i] = data;
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}
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}
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return returnData;
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}
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}
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}
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}
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