mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
5ce3e734b8
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before). Eliminates quite a few static constructors, so even faster startup. Items later. |
||
---|---|---|
.. | ||
BattleMode.cs | ||
BattleStyle6.cs | ||
BattleVideo.cs | ||
BV3.cs | ||
BV6.cs | ||
BV7.cs | ||
BVRequestUtil.cs | ||
MoveTarget.cs | ||
RotateDirection.cs | ||
TurnActionCode.cs | ||
TurnStartCode.cs | ||
TurnStartInstruction.cs |