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https://github.com/kwsch/PKHeX
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3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
22 lines
743 B
C#
22 lines
743 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Evolution Info tracking how an evolution was performed, and the end result species and form.
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/// </summary>
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public readonly record struct EvoCriteria : ISpeciesForm
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{
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public ushort Species { get; init; }
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public byte Form { get; init; }
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public byte LevelUpRequired { get; init; }
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public byte LevelMax { get; init; }
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public byte LevelMin { get; init; }
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public EvolutionType Method { get; init; }
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public bool RequiresLvlUp => LevelUpRequired != 0;
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public bool InsideLevelRange(int level) => LevelMin <= level && level <= LevelMax;
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public override string ToString() => $"{(Species) Species}{(Form != 0 ? $"-{Form}" : "")}}} [{LevelMin},{LevelMax}] via {Method}";
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}
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