mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
ff2e890e69
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move. Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate. Adds rand64 to get initial seeds Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
using System;
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using System.Threading;
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namespace PKHeX.Core
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{
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public static partial class Util
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{
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// Multithread safe rand, ha
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public static Random Rand => _local.Value;
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private static int randomSeed = Environment.TickCount;
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private static readonly ThreadLocal<Random> _local = new(() =>
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{
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// threads should never really step on each other when starting, but we'll play it safe.
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var seed = Interlocked.Increment(ref randomSeed);
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var mix = (0x41C64E6D * seed) + 0x00006073; // why not
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return new Random(mix);
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});
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public static uint Rand32() => Rand32(Rand);
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public static uint Rand32(this Random rnd) => (uint)rnd.Next(1 << 30) << 2 | (uint)rnd.Next(1 << 2);
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public static ulong Rand64(this Random rnd) => rnd.Rand32() | (ulong)rnd.Rand32() << 32;
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/// <summary>
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/// Shuffles the order of items within a collection of items.
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/// </summary>
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/// <typeparam name="T">Item type</typeparam>
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/// <param name="items">Item collection</param>
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public static void Shuffle<T>(Span<T> items) => Shuffle(items, 0, items.Length, Rand);
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/// <summary>
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/// Shuffles the order of items within a collection of items.
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/// </summary>
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/// <typeparam name="T">Item type</typeparam>
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/// <param name="items">Item collection</param>
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/// <param name="start">Starting position</param>
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/// <param name="end">Ending position</param>
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/// <param name="rnd">RNG object to use</param>
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public static void Shuffle<T>(Span<T> items, int start, int end, Random rnd)
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{
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for (int i = start; i < end; i++)
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{
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int index = i + rnd.Next(end - i);
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(items[index], items[i]) = (items[i], items[index]);
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}
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}
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}
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}
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