mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
5bcccc6d92
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH) * Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games). * Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1). * Revises some APIs for better usage: - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes. - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation. - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
546 lines
23 KiB
C#
546 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using static PKHeX.Core.Legal;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core
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{
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public static class MoveLevelUp
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{
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private static readonly LearnLookup
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LearnLA = new(PersonalTable.LA, LevelUpLA, PLA),
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LearnBDSP = new(PersonalTable.BDSP, LevelUpBDSP, BDSP),
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LearnSWSH = new(PersonalTable.SWSH, LevelUpSWSH, SWSH),
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LearnSM = new(PersonalTable.SM, LevelUpSM, SM),
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LearnUSUM = new(PersonalTable.USUM, LevelUpUSUM, USUM),
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LearnGG = new(PersonalTable.GG, LevelUpGG, Gen7b),
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LearnXY = new(PersonalTable.XY, LevelUpXY, XY),
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LearnAO = new(PersonalTable.AO, LevelUpAO, ORAS),
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LearnBW = new(PersonalTable.BW, LevelUpBW, BW),
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LearnB2W2 = new(PersonalTable.B2W2, LevelUpB2W2, B2W2),
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LearnDP = new(PersonalTable.DP, LevelUpDP, DP),
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LearnPt = new(PersonalTable.Pt, LevelUpPt, Pt),
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LearnHGSS = new(PersonalTable.HGSS, LevelUpHGSS, HGSS),
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LearnRSE = new(PersonalTable.RS, LevelUpRS, RSE),
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LearnFRLG = new(PersonalTable.LG, LevelUpLG, FRLG),
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LearnGS = new(PersonalTable.GS, LevelUpGS, GS),
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LearnC = new(PersonalTable.C, LevelUpC, C),
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LearnRB = new(PersonalTable.RB, LevelUpRB, RB),
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LearnY = new(PersonalTable.Y, LevelUpY, YW);
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public static LearnVersion GetIsLevelUpMove(PKM pkm, int species, int form, int maxLevel, int generation, int move, int minlvlG1, int minlvlG2, GameVersion version = Any)
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{
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var restrict = pkm.IsMovesetRestricted();
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if (restrict.IsRestricted)
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version = restrict.Game;
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return generation switch
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{
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1 => GetIsLevelUp1(species, form, move, maxLevel, minlvlG1, version),
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2 when move > MaxMoveID_1 && pkm.LearnMovesNew2Disallowed() => LearnNONE,
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2 => GetIsLevelUp2(species, form, move, maxLevel, minlvlG2, version, pkm.Korean),
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3 => GetIsLevelUp3(species, form, move, maxLevel, version),
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4 => GetIsLevelUp4(species, form, move, maxLevel, version),
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5 => GetIsLevelUp5(species, form, move, maxLevel, version),
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6 => GetIsLevelUp6(species, form, move, maxLevel, version),
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7 => GetIsLevelUp7(species, form, move, pkm.GG ? (GameVersion)pkm.Version : version), // move reminder can give any move 1-100
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8 => GetIsLevelUp8(species, form, move, maxLevel, version),
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_ => LearnNONE,
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};
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}
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internal static LearnVersion GetIsLevelUp1(int species, int form, int move, int maxLevel, int minLevel, GameVersion ver = Any)
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{
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if (move > MaxMoveID_1)
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return LearnNONE;
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switch (ver)
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{
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case Any: case RBY:
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var first = LearnRB.GetIsLevelUpG1(species, form, move, maxLevel, minLevel);
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var second = LearnY.GetIsLevelUpG1(species, form, move, maxLevel, minLevel);
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if (!first.IsLevelUp)
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return second;
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if (!second.IsLevelUp)
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return first;
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return first.Level > second.Level ? second : first;
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case RD or BU or GN or RB:
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return LearnRB.GetIsLevelUpG1(species, form, move, maxLevel, minLevel);
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case YW:
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return LearnY.GetIsLevelUpG1(species, form, move, maxLevel, minLevel);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp2(int species, int form, int move, int maxLevel, int minLevel, GameVersion ver = Any, bool korean = false)
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{
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// No Korean Crystal
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switch (ver)
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{
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case Any: case GSC:
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var first = LearnGS.GetIsLevelUpMin(species, move, maxLevel, minLevel, form);
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if (first.IsLevelUp || korean)
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return first;
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return LearnC.GetIsLevelUpMin(species, move, maxLevel, minLevel, form);
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case GD or SI or GS:
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return LearnGS.GetIsLevelUpMin(species, move, maxLevel, minLevel, form);
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case C when !korean:
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return LearnC.GetIsLevelUpMin(species, move, maxLevel, minLevel, form);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp3(int species, int form, int move, int lvlLevel, GameVersion ver = Any)
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{
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if (species == (int)Species.Deoxys)
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return GetIsLevelUp3Deoxys(form, move, lvlLevel, ver);
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// Emerald level up tables are equal to R/S level up tables
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switch (ver)
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{
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case Any:
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var first = LearnRSE.GetIsLevelUp(species, form, move, lvlLevel);
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if (first.IsLevelUp)
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return first;
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return LearnFRLG.GetIsLevelUp(species, form, move, lvlLevel);
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case R or S or E or RS or RSE:
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return LearnRSE.GetIsLevelUp(species, form, move, lvlLevel);
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case FR or LG or FRLG:
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return LearnFRLG.GetIsLevelUp(species, form, move, lvlLevel);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp4(int species, int form, int move, int maxLevel, GameVersion ver = Any)
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{
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switch (ver)
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{
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case Any: case DPPt:
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var first = LearnDP.GetIsLevelUp(species, form, move, maxLevel);
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if (first.IsLevelUp)
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return first;
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var second = LearnPt.GetIsLevelUp(species, form, move, maxLevel);
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if (second.IsLevelUp)
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return second;
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if (ver == DPPt) // stop here
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return LearnNONE;
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return LearnHGSS.GetIsLevelUp(species, form, move, maxLevel);
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case D or P or DP:
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return LearnDP.GetIsLevelUp(species, form, move, maxLevel);
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case Pt:
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return LearnPt.GetIsLevelUp(species, form, move, maxLevel);
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case HG or SS or HGSS:
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return LearnHGSS.GetIsLevelUp(species, form, move, maxLevel);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp5(int species, int form, int move, int maxLevel, GameVersion ver = Any)
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{
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switch (ver)
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{
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case Any:
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var first = LearnBW.GetIsLevelUp(species, form, move, maxLevel);
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if (first.IsLevelUp && species != 646) // Kyurem moves are same for both versions, but form movepool not present.
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return first;
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return LearnB2W2.GetIsLevelUp(species, form, move, maxLevel);
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case B or W or BW:
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return LearnBW.GetIsLevelUp(species, form, move, maxLevel);
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case B2 or W2 or B2W2:
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return LearnB2W2.GetIsLevelUp(species, form, move, maxLevel);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp6(int species, int form, int move, int maxLevel, GameVersion ver = Any)
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{
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switch (ver)
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{
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case Any:
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var first = LearnXY.GetIsLevelUp(species, form, move, maxLevel);
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if (first.IsLevelUp)
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return first;
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return LearnAO.GetIsLevelUp(species, form, move, maxLevel);
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case X or Y or XY:
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return LearnXY.GetIsLevelUp(species, form, move, maxLevel);
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case OR or AS or ORAS:
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return LearnAO.GetIsLevelUp(species, form, move, maxLevel);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp7(int species, int form, int move, GameVersion ver = Any)
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{
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switch (ver)
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{
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case GP or GE or GG or GO:
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return LearnGG.GetIsLevelUp(species, form, move);
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case Any:
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if (species > MaxSpeciesID_7_USUM)
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return LearnNONE;
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var first = LearnUSUM.GetIsLevelUp(species, form, move);
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if (first.IsLevelUp)
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return first;
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if (species > MaxSpeciesID_7)
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return LearnNONE;
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return LearnSM.GetIsLevelUp(species, form, move);
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case SN or MN or SM:
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if (species > MaxSpeciesID_7)
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return LearnNONE;
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return LearnSM.GetIsLevelUp(species, form, move);
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case US or UM or USUM:
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if (species > MaxSpeciesID_7_USUM)
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return LearnNONE;
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return LearnUSUM.GetIsLevelUp(species, form, move);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp8(int species, int form, int move, int maxLevel, GameVersion ver = Any)
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{
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switch (ver)
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{
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case Any:
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case GO:
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case SW or SH or SWSH:
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if (species > MaxSpeciesID_8)
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return LearnNONE;
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return LearnSWSH.GetIsLevelUp(species, form, move, maxLevel);
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case PLA:
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if (species > MaxSpeciesID_8a)
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return LearnNONE;
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return LearnLA.GetIsLevelUp(species, form, move, maxLevel);
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case BD or SP or BDSP:
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if (species > MaxSpeciesID_8b)
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return LearnNONE;
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return LearnBDSP.GetIsLevelUp(species, form, move, maxLevel);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp3Deoxys(int form, int move, int lvl, GameVersion ver = Any)
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{
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var moveset = GetDeoxysLearn3(form, ver);
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if (moveset == null)
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return LearnNONE;
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var lv = moveset.GetLevelLearnMove(move);
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if (lv >= 0 && lv <= lvl)
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return new LearnVersion(lv, GetDeoxysGameVersion3(form));
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return LearnNONE;
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}
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private static GameVersion GetDeoxysGameVersion3(int form) => form switch
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{
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0 => RS,
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1 => FR,
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2 => LG,
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3 => E,
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_ => Invalid,
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};
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private static Learnset? GetDeoxysLearn3(int form, GameVersion ver = Any)
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{
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const int index = (int)Species.Deoxys;
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if (ver != Any && Gen3.Contains(ver))
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return GameData.GetLearnsets(ver)[index];
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return form switch
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{
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0 => LevelUpRS[index], // Normal
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1 => LevelUpFR[index], // Attack
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2 => LevelUpLG[index], // Defense
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3 => LevelUpE[index], // Speed
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_ => null,
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};
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}
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public static IEnumerable<int> GetMovesLevelUp(PKM pkm, int species, int form, int maxLevel, int minlvlG1, int minlvlG2, GameVersion version, bool MoveReminder, int generation)
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{
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var restrict = pkm.IsMovesetRestricted();
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if (restrict.IsRestricted)
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version = restrict.Game;
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return generation switch
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{
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1 => GetMovesLevelUp1(species, form, maxLevel, minlvlG1, version),
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2 => GetMovesLevelUp2(species, form, maxLevel, minlvlG2, pkm.Korean, pkm.LearnMovesNew2Disallowed(), version),
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3 => GetMovesLevelUp3(species, form, maxLevel, version),
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4 => GetMovesLevelUp4(species, form, maxLevel, version),
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5 => GetMovesLevelUp5(species, form, maxLevel, version),
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6 => GetMovesLevelUp6(species, form, maxLevel, version),
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7 => GetMovesLevelUp7(species, form, maxLevel, MoveReminder, pkm.GG ? (GameVersion)pkm.Version : version),
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8 => GetMovesLevelUp8(species, form, maxLevel, version),
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_ => Array.Empty<int>(),
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};
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}
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private static bool LearnMovesNew2Disallowed(this PKM pkm) => pkm.Format == 1 || (pkm.Format >= 7 && pkm.VC1);
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internal static List<int> GetMovesLevelUp1(int species, int form, int maxLevel, int minLevel, GameVersion ver = Any)
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{
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return AddMovesLevelUp1(new List<int>(), ver, species, form, maxLevel, minLevel);
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}
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private static List<int> GetMovesLevelUp2(int species, int form, int maxLevel, int minLevel, bool korean, bool removeNewGSCMoves, GameVersion ver = Any)
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{
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var moves = AddMovesLevelUp2(new List<int>(), ver, species, form, maxLevel, minLevel, korean);
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if (removeNewGSCMoves)
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moves.RemoveAll(m => m > MaxMoveID_1);
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return moves;
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}
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private static List<int> GetMovesLevelUp3(int species, int form, int maxLevel, GameVersion ver = Any)
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{
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return AddMovesLevelUp3(new List<int>(), ver, species, form, maxLevel);
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}
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private static List<int> GetMovesLevelUp4(int species, int form, int maxLevel, GameVersion ver = Any)
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{
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return AddMovesLevelUp4(new List<int>(), ver, species, form, maxLevel);
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}
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private static List<int> GetMovesLevelUp5(int species, int form, int maxLevel, GameVersion ver = Any)
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{
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return AddMovesLevelUp5(new List<int>(), ver, species, form, maxLevel);
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}
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private static List<int> GetMovesLevelUp6(int species, int form, int maxLevel, GameVersion ver = Any)
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{
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return AddMovesLevelUp6(new List<int>(), ver, species, form, maxLevel);
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}
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private static List<int> GetMovesLevelUp7(int species, int form, int maxLevel, bool MoveReminder, GameVersion ver = Any)
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{
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return AddMovesLevelUp7(new List<int>(), ver, species, form, maxLevel, MoveReminder);
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}
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private static List<int> GetMovesLevelUp8(int species, int form, int maxLevel, GameVersion ver = Any)
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{
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return AddMovesLevelUp8(new List<int>(), ver, species, form, maxLevel);
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}
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private static List<int> AddMovesLevelUp1(List<int> moves, GameVersion ver, int species, int form, int max, int min)
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{
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switch (ver)
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{
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case Any: case RBY:
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LearnRB.AddMoves1(moves, species, form, max, min);
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return LearnY.AddMoves1(moves, species, form, max, min);
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case RD or BU or GN or RB:
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return LearnRB.AddMoves1(moves, species, form, max, min);
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case YW:
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return LearnY.AddMoves1(moves, species, form, max, min);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp2(List<int> moves, GameVersion ver, int species, int form, int max, int min, bool korean)
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{
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switch (ver)
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{
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case Any: case GSC:
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LearnGS.AddMoves(moves, species, form, max, min);
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if (korean)
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return moves;
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return LearnC.AddMoves(moves, species, form, max, min);
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case GD or SI or GS:
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return LearnGS.AddMoves(moves, species, form, max, min);
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case C when !korean:
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return LearnC.AddMoves(moves, species, form, max, min);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp3(List<int> moves, GameVersion ver, int species, int form, int maxLevel)
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{
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if (species == (int)Species.Deoxys)
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{
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var learn = GetDeoxysLearn3(form, ver);
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if (learn != null)
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moves.AddRange(learn.GetMoves(maxLevel));
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return moves;
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}
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// Emerald level up tables are equal to R/S level up tables
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switch (ver)
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{
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case Any:
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LearnRSE.AddMoves(moves, species, form, maxLevel);
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return LearnFRLG.AddMoves(moves, species, form, maxLevel);
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case R or S or E or RS or RSE:
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return LearnRSE.AddMoves(moves, species, form, maxLevel);
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case FR or LG or FRLG:
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return LearnFRLG.AddMoves(moves, species, form, maxLevel);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp4(List<int> moves, GameVersion ver, int species, int form, int maxLevel)
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{
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switch (ver)
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{
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case Any: case DPPt:
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LearnDP.AddMoves(moves, species, form, maxLevel);
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LearnPt.AddMoves(moves, species, form, maxLevel);
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if (ver == DPPt) // stop here
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return moves;
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return LearnHGSS.AddMoves(moves, species, form, maxLevel);
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case D or P or DP:
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return LearnDP.AddMoves(moves, species, form, maxLevel);
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case Pt:
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return LearnPt.AddMoves(moves, species, form, maxLevel);
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case HG or SS or HGSS:
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return LearnHGSS.AddMoves(moves, species, form, maxLevel);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp5(List<int> moves, GameVersion ver, int species, int form, int maxLevel)
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{
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switch (ver)
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{
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case Any:
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if (species != 646) // Kyurem moves are same for both versions, but form movepool not present.
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LearnBW.AddMoves(moves, species, form, maxLevel);
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return LearnB2W2.AddMoves(moves, species, form, maxLevel);
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case B or W or BW:
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return LearnBW.AddMoves(moves, species, form, maxLevel);
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case B2 or W2 or B2W2:
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return LearnB2W2.AddMoves(moves, species, form, maxLevel);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp6(List<int> moves, GameVersion ver, int species, int form, int maxLevel)
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{
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switch (ver)
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{
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case Any:
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LearnXY.AddMoves(moves, species, form, maxLevel);
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return LearnAO.AddMoves(moves, species, form, maxLevel);
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case X or Y or XY:
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return LearnXY.AddMoves(moves, species, form, maxLevel);
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case AS or OR or ORAS:
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return LearnAO.AddMoves(moves, species, form, maxLevel);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp7(List<int> moves, GameVersion ver, int species, int form, int maxLevel, bool reminder)
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{
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if (reminder)
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maxLevel = 100; // Move reminder can teach any level in movepool now!
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switch (ver)
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{
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case GP or GE or GG or GO:
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return LearnGG.AddMoves(moves, species, form, maxLevel);
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case Any:
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|
if (species > MaxSpeciesID_7_USUM)
|
|
return moves;
|
|
LearnUSUM.AddMoves(moves, species, form, maxLevel);
|
|
if (species > MaxSpeciesID_7)
|
|
return moves;
|
|
return LearnSM.AddMoves(moves, species, form, maxLevel);
|
|
|
|
case SN or MN or SM:
|
|
if (species > MaxSpeciesID_7)
|
|
return moves;
|
|
return LearnSM.AddMoves(moves, species, form, maxLevel);
|
|
|
|
case US or UM or USUM:
|
|
if (species > MaxSpeciesID_7_USUM)
|
|
return moves;
|
|
LearnUSUM.AddMoves(moves, species, form, maxLevel);
|
|
break;
|
|
}
|
|
return moves;
|
|
}
|
|
|
|
private static List<int> AddMovesLevelUp8(List<int> moves, GameVersion ver, int species, int form, int maxLevel)
|
|
{
|
|
// Move reminder can NOT teach any level like Gen7
|
|
switch (ver)
|
|
{
|
|
case Any:
|
|
case GO:
|
|
case SW or SH or SWSH:
|
|
if (species > MaxSpeciesID_8)
|
|
return moves;
|
|
return LearnSWSH.AddMoves(moves, species, form, maxLevel);
|
|
|
|
case PLA:
|
|
if (species > MaxSpeciesID_8a)
|
|
return moves;
|
|
return LearnLA.AddMoves(moves, species, form, maxLevel);
|
|
|
|
case BD or SP or BDSP:
|
|
if (species > MaxSpeciesID_8b)
|
|
return moves;
|
|
return LearnBDSP.AddMoves(moves, species, form, maxLevel);
|
|
}
|
|
return moves;
|
|
}
|
|
|
|
public static int[] GetEncounterMoves(PKM pk, int level, GameVersion version)
|
|
{
|
|
if (version <= 0)
|
|
version = (GameVersion)pk.Version;
|
|
return GetEncounterMoves(pk.Species, pk.Form, level, version);
|
|
}
|
|
|
|
private static int[] GetEncounterMoves1(int species, int level, GameVersion version)
|
|
{
|
|
var learn = GameData.GetLearnsets(version);
|
|
var table = GameData.GetPersonal(version);
|
|
var index = table.GetFormIndex(species, 0);
|
|
var lvl0 = (int[])((PersonalInfoG1) table[index]).Moves.Clone();
|
|
int start = Math.Max(0, Array.IndexOf(lvl0, 0));
|
|
|
|
learn[index].SetEncounterMoves(level, lvl0, start);
|
|
return lvl0;
|
|
}
|
|
|
|
private static int[] GetEncounterMoves2(int species, int level, GameVersion version)
|
|
{
|
|
var learn = GameData.GetLearnsets(version);
|
|
var table = GameData.GetPersonal(version);
|
|
var index = table.GetFormIndex(species, 0);
|
|
var lvl0 = learn[species].GetEncounterMoves(1);
|
|
int start = Math.Max(0, Array.IndexOf(lvl0, 0));
|
|
|
|
learn[index].SetEncounterMoves(level, lvl0, start);
|
|
return lvl0;
|
|
}
|
|
|
|
public static int[] GetEncounterMoves(int species, int form, int level, GameVersion version)
|
|
{
|
|
if (RBY.Contains(version))
|
|
return GetEncounterMoves1(species, level, version);
|
|
if (GSC.Contains(version))
|
|
return GetEncounterMoves2(species, level, version);
|
|
var learn = GameData.GetLearnsets(version);
|
|
var table = GameData.GetPersonal(version);
|
|
var index = table.GetFormIndex(species, form);
|
|
return learn[index].GetEncounterMoves(level);
|
|
}
|
|
}
|
|
}
|