mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-22 12:03:10 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using FluentAssertions;
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using Xunit;
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namespace PKHeX.Core.Tests;
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public static class XorShiftTests
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{
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[Theory]
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[InlineData(0x7F996375F5A791FC, 0xF3A995138EC18148, 0x50188547081C7BEC, 0x0DA245AA536BEF36, 99, 1000)]
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public static void Forward(ulong s0, ulong s1, ulong n0, ulong n1, int frames, int loop)
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{
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var adv = GetFramesForward(s0, s1, n0, n1, loop);
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adv.Should().Be(frames);
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}
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[Theory]
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[InlineData(0x7F996375F5A791FC, 0xF3A995138EC18148, 0x50188547081C7BEC, 0x0DA245AA536BEF36, 99, 1000)]
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public static void Reverse(ulong s0, ulong s1, ulong n0, ulong n1, int frames, int loop)
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{
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var adv = GetFramesReverse(s0, s1, n0, n1, loop);
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adv.Should().Be(frames);
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}
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private static int GetFramesReverse(ulong s0, ulong s1, ulong n0, ulong n1, int loop)
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{
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var rand = new XorShift128(n0, n1);
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for (int i = 0; i < loop; i++)
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{
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_ = rand.Prev();
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if (rand.GetState64() == (s0, s1))
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return i;
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}
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return -1;
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}
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private static int GetFramesForward(ulong s0, ulong s1, ulong n0, ulong n1, int loop)
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{
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var rand = new XorShift128(s0, s1);
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for (int i = 0; i < loop; i++)
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{
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_ = rand.Next();
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if (rand.GetState64() == (n0, n1))
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return i;
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}
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return -1;
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}
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}
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