PKHeX/Tests/PKHeX.Core.Tests/General/XorShiftTests.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

47 lines
1.4 KiB
C#

using FluentAssertions;
using Xunit;
namespace PKHeX.Core.Tests;
public static class XorShiftTests
{
[Theory]
[InlineData(0x7F996375F5A791FC, 0xF3A995138EC18148, 0x50188547081C7BEC, 0x0DA245AA536BEF36, 99, 1000)]
public static void Forward(ulong s0, ulong s1, ulong n0, ulong n1, int frames, int loop)
{
var adv = GetFramesForward(s0, s1, n0, n1, loop);
adv.Should().Be(frames);
}
[Theory]
[InlineData(0x7F996375F5A791FC, 0xF3A995138EC18148, 0x50188547081C7BEC, 0x0DA245AA536BEF36, 99, 1000)]
public static void Reverse(ulong s0, ulong s1, ulong n0, ulong n1, int frames, int loop)
{
var adv = GetFramesReverse(s0, s1, n0, n1, loop);
adv.Should().Be(frames);
}
private static int GetFramesReverse(ulong s0, ulong s1, ulong n0, ulong n1, int loop)
{
var rand = new XorShift128(n0, n1);
for (int i = 0; i < loop; i++)
{
_ = rand.Prev();
if (rand.GetState64() == (s0, s1))
return i;
}
return -1;
}
private static int GetFramesForward(ulong s0, ulong s1, ulong n0, ulong n1, int loop)
{
var rand = new XorShift128(s0, s1);
for (int i = 0; i < loop; i++)
{
_ = rand.Next();
if (rand.GetState64() == (n0, n1))
return i;
}
return -1;
}
}