mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-25 03:43:16 +00:00
27cdcb8b0c
Remove hardcoded chunk lengths array Remove cached chunk index array Handle new-game files correctly (all blocks present check). Consistently call things sector instead of chunk or block. Somehow there was a bug with my FRLG save file's box data, which now loads completely?? Neat
85 lines
3.2 KiB
C#
85 lines
3.2 KiB
C#
using System;
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using System.Diagnostics;
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namespace PKHeX.Core
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{
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public sealed class HallFame3Entry
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{
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private readonly byte[] Parent;
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private readonly bool Japanese;
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private readonly int Offset;
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private const int Count = 6;
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public const int SIZE = Count * HallFame3PKM.SIZE;
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public HallFame3Entry(byte[] data, int offset, bool japanese)
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{
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Parent = data;
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Japanese = japanese;
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Offset = offset;
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}
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private int GetMemberOffset(int i) => Offset + (i * HallFame3PKM.SIZE);
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private HallFame3PKM GetMember(int i) => new(Parent, GetMemberOffset(i), Japanese);
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public HallFame3PKM[] Team
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{
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get
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{
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var team = new HallFame3PKM[6];
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for (int i = 0; i < Count; i++)
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team[i] = GetMember(i);
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return team;
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}
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}
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private const int MaxEntries = 50;
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private const int MaxLength = MaxEntries * SIZE;
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public static HallFame3Entry[] GetEntries(SAV3 sav)
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{
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byte[] data = sav.GetHallOfFameData();
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Debug.Assert(data.Length > MaxLength);
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bool Japanese = sav.Japanese;
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var entries = new HallFame3Entry[MaxEntries];
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for (int i = 0; i < entries.Length; i++)
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entries[i] = new HallFame3Entry(data, SIZE, Japanese);
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return entries;
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}
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public static void SetEntries(SAV3 sav, HallFame3Entry[] entries)
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{
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byte[] data = entries[0].Team[0].Data;
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sav.SetHallOfFameData(data);
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}
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}
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public sealed class HallFame3PKM
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{
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public const int SIZE = 20;
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public HallFame3PKM(byte[] data, int offset, bool jp)
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{
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Data = data;
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Offset = offset;
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Japanese = jp;
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}
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public readonly byte[] Data;
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private readonly int Offset;
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private readonly bool Japanese;
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public int TID { get => BitConverter.ToUInt16(Data, 0 + Offset); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0 + Offset); }
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public int SID { get => BitConverter.ToUInt16(Data, 2 + Offset); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 2 + Offset); }
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public uint PID { get => BitConverter.ToUInt32(Data, 4 + Offset); set => BitConverter.GetBytes(value).CopyTo(Data, 4 + Offset); }
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private int SpecLevel { get => BitConverter.ToUInt16(Data, 8 + Offset); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 8 + Offset); }
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public string Nickname { get => GetString(Data, 10 + Offset, 10); set => SetString(value, 10).CopyTo(Data, 10 + Offset); }
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public int Species { get => SpecLevel & 0x1FF; set => SpecLevel = (SpecLevel & 0xFE00) | value; }
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public int Level { get => SpecLevel >> 9; set => SpecLevel = (SpecLevel & 0x1FF) | (value << 9); }
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private string GetString(byte[] data, int offset, int length) => StringConverter3.GetString3(data, offset, length, Japanese);
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private byte[] SetString(string value, int maxLength) => StringConverter3.SetString3(value, maxLength, Japanese, 10);
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}
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}
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