mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-20 17:33:25 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
31 lines
987 B
C#
31 lines
987 B
C#
using System;
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using System.Linq;
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namespace PKHeX.Core;
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public sealed class SecretBase3PKM
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{
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public uint PID { get; set; }
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public int Move1 { get; set; }
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public int Move2 { get; set; }
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public int Move3 { get; set; }
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public int Move4 { get; set; }
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public ushort Species { get; set; }
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public int HeldItem { get; set; }
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public int Level { get; set; }
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public int EVAll { get; set; }
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public int[] Moves => new[] { Move1, Move2, Move3, Move4 };
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public string Summary
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{
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get
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{
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var first = $"{Species:000} - {GameInfo.Strings.Species[Species]}";
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if (HeldItem != 0)
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first += $"@ {GameInfo.Strings.Item[HeldItem]}";
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var second = $"Moves: {string.Join(" / ", Moves.Select(z => GameInfo.Strings.Move[z]))}";
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var third = $"Level: {Level}, EVs: {EVAll}, PID: {PID}";
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return first + Environment.NewLine + second + Environment.NewLine + third;
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}
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}
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}
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