mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-30 15:59:13 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
140 lines
4.9 KiB
C#
140 lines
4.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace PKHeX.Core;
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public sealed class SCBlockCompare
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{
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private readonly List<string> AddedKeys = new();
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private readonly List<string> RemovedKeys = new();
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private readonly List<string> TypesChanged = new();
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private readonly List<string> ValueChanged = new();
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private readonly Dictionary<uint, string> KeyNames;
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private string GetKeyName(uint key) => KeyNames.TryGetValue(key, out var value) ? value : $"{key:X8}";
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public SCBlockCompare(SCBlockAccessor s1, SCBlockAccessor s2, IEnumerable<string> extraKeyNames)
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{
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var b1 = s1.BlockInfo;
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var b2 = s2.BlockInfo;
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KeyNames = GetKeyNames(s1, b1, b2);
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SCBlockMetadata.AddExtraKeyNames(KeyNames, extraKeyNames);
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var hs1 = new HashSet<uint>(b1.Select(z => z.Key));
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var hs2 = new HashSet<uint>(b2.Select(z => z.Key));
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LoadAddRemove(s1, s2, hs1, hs2);
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hs1.IntersectWith(hs2);
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LoadChanged(s1, s2, hs1);
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}
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private void LoadAddRemove(SCBlockAccessor s1, SCBlockAccessor s2, ICollection<uint> hs1, IEnumerable<uint> hs2)
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{
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var unique = new HashSet<uint>(hs1);
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unique.SymmetricExceptWith(hs2);
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foreach (var k in unique)
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{
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var name = GetKeyName(k);
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if (hs1.Contains(k))
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{
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var b = s1.GetBlock(k);
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RemovedKeys.Add($"{name} - {b.Type}");
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}
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else
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{
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var b = s2.GetBlock(k);
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AddedKeys.Add($"{name} - {b.Type}");
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}
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}
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}
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private void LoadChanged(SCBlockAccessor s1, SCBlockAccessor s2, IEnumerable<uint> shared)
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{
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foreach (var k in shared)
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{
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var x1 = s1.GetBlock(k);
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var x2 = s2.GetBlock(k);
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var name = GetKeyName(x1.Key);
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if (x1.Type != x2.Type)
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{
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TypesChanged.Add($"{name} - {x1.Type} => {x2.Type}");
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continue;
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}
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if (x1.Data.Length != x2.Data.Length)
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{
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ValueChanged.Add($"{name} - Length: {x1.Data.Length} => {x2.Data.Length}");
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continue;
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}
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if (x1.Data.Length == 0)
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continue;
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if (x1.Type is SCTypeCode.Object or SCTypeCode.Array)
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{
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if (!x1.Data.SequenceEqual(x2.Data))
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ValueChanged.Add($"Bytes Changed: Length: {x1.Data.Length} {name}");
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continue;
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}
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var val1 = x1.GetValue();
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var val2 = x2.GetValue();
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if (Equals(val1, val2))
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continue;
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if (val1 is ulong u1 && val2 is ulong u2)
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ValueChanged.Add($"{name} - {u1:X8} => {u2:x8}");
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else
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ValueChanged.Add($"{name} - {val1} => {val2}");
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}
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}
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private static Dictionary<uint, string> GetKeyNames(SCBlockAccessor s1, IEnumerable<SCBlock> b1, IEnumerable<SCBlock> b2)
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{
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var aType = s1.GetType();
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var b1n = aType.GetAllPropertiesOfType<IDataIndirect>(s1);
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var names = aType.GetAllConstantsOfType<uint>();
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ReplaceLabels(b1n, b1);
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ReplaceLabels(b1n, b2);
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// Replace all const name labels with explicit block property names if they exist.
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// Since our Block classes do not retain the u32 key they originated from, we need to compare the buffers to see if they match.
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// Could have just checked ContainsKey then indexed in, but I wanted to play with the higher performance API method to get the bucket and mutate directly.
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void ReplaceLabels(Dictionary<IDataIndirect, string> list, IEnumerable<SCBlock> blocks)
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{
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foreach (var b in blocks)
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{
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var match = list.FirstOrDefault(z => ReferenceEquals(z.Key.Data, b.Data));
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if (match.Value is not { } x)
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continue;
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ref var exist = ref CollectionsMarshal.GetValueRefOrNullRef(names, b.Key);
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if (!Unsafe.IsNullRef(ref exist))
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exist = x;
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}
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}
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return names;
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}
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public IReadOnlyList<string> Summary()
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{
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var result = new List<string>();
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AddIfPresent(result, AddedKeys, "Blocks Added:");
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AddIfPresent(result, RemovedKeys, "Blocks Removed:");
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AddIfPresent(result, TypesChanged, "BlockType Changed:");
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AddIfPresent(result, ValueChanged, "Value Changed:", true);
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return result;
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static void AddIfPresent(List<string> result, ICollection<string> list, string hdr, bool sort = false)
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{
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if (list.Count == 0)
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return;
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result.Add(hdr);
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if (!sort)
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result.AddRange(list);
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else
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result.AddRange(list.OrderBy(z => z));
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result.Add(string.Empty);
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}
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}
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}
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