PKHeX/Misc/PK5.cs
2016-05-16 23:05:21 -07:00

670 lines
43 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Linq;
using System.Text;
namespace PKHeX
{
public class PK5 : PKM // 5th Generation PKM File
{
internal const int SIZE_PARTY = 220;
internal const int SIZE_STORED = 136;
internal const int SIZE_BLOCK = 32;
public PK5(byte[] decryptedData = null, string ident = null)
{
Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
Identifier = ident;
if (Data.Length != SIZE_PARTY)
Array.Resize(ref Data, SIZE_PARTY);
}
// Internal Attributes set on creation
public byte[] Data; // Raw Storage
public string Identifier; // User or Form Custom Attribute
// Structure
public uint PID { get { return BitConverter.ToUInt32(Data, 0x00); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x00); } }
public ushort Sanity { get { return BitConverter.ToUInt16(Data, 0x04); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x04); } }
public ushort Checksum { get { return BitConverter.ToUInt16(Data, 0x06); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x06); } }
#region Block A
public int Species { get { return BitConverter.ToUInt16(Data, 0x08); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } }
public int HeldItem { get { return BitConverter.ToUInt16(Data, 0x0A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } }
public int TID { get { return BitConverter.ToUInt16(Data, 0x0C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } }
public int SID { get { return BitConverter.ToUInt16(Data, 0x0E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } }
public uint EXP { get { return BitConverter.ToUInt32(Data, 0x10); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x10); } }
public int Friendship { get { return Data[0x14]; } set { Data[0x14] = (byte)value; } }
public int Ability { get { return Data[0x15]; } set { Data[0x15] = (byte)value; } }
public byte Markings { get { return Data[0x16]; } set { Data[0x16] = value; } }
public bool Circle { get { return (Markings & (1 << 0)) == 1 << 0; } set { Markings = (byte)(Markings & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool Triangle { get { return (Markings & (1 << 1)) == 1 << 1; } set { Markings = (byte)(Markings & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool Square { get { return (Markings & (1 << 2)) == 1 << 2; } set { Markings = (byte)(Markings & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool Heart { get { return (Markings & (1 << 3)) == 1 << 3; } set { Markings = (byte)(Markings & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool Star { get { return (Markings & (1 << 4)) == 1 << 4; } set { Markings = (byte)(Markings & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool Diamond { get { return (Markings & (1 << 5)) == 1 << 5; } set { Markings = (byte)(Markings & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public int Language { get { return Data[0x17]; } set { Data[0x17] = (byte)value; } }
public int EV_HP { get { return Data[0x18]; } set { Data[0x18] = (byte)value; } }
public int EV_ATK { get { return Data[0x19]; } set { Data[0x19] = (byte)value; } }
public int EV_DEF { get { return Data[0x1A]; } set { Data[0x1A] = (byte)value; } }
public int EV_SPE { get { return Data[0x1B]; } set { Data[0x1B] = (byte)value; } }
public int EV_SPA { get { return Data[0x1C]; } set { Data[0x1C] = (byte)value; } }
public int EV_SPD { get { return Data[0x1D]; } set { Data[0x1D] = (byte)value; } }
public int CNT_Cool { get { return Data[0x1E]; } set { Data[0x1E] = (byte)value; } }
public int CNT_Beauty { get { return Data[0x1F]; } set { Data[0x1F] = (byte)value; } }
public int CNT_Cute { get { return Data[0x20]; } set { Data[0x20] = (byte)value; } }
public int CNT_Smart { get { return Data[0x21]; } set { Data[0x21] = (byte)value; } }
public int CNT_Tough { get { return Data[0x22]; } set { Data[0x22] = (byte)value; } }
public int CNT_Sheen { get { return Data[0x23]; } set { Data[0x23] = (byte)value; } }
private byte RIB0 { get { return Data[0x24]; } set { Data[0x24] = value; } } // Sinnoh 1
public bool RIB0_0 { get { return (RIB0 & (1 << 0)) == 1 << 0; } set { RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Sinnoh Champ Ribbon
public bool RIB0_1 { get { return (RIB0 & (1 << 1)) == 1 << 1; } set { RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Ability Ribbon
public bool RIB0_2 { get { return (RIB0 & (1 << 2)) == 1 << 2; } set { RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Great Ability Ribbon
public bool RIB0_3 { get { return (RIB0 & (1 << 3)) == 1 << 3; } set { RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Double Ability Ribbon
public bool RIB0_4 { get { return (RIB0 & (1 << 4)) == 1 << 4; } set { RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Multi Ability Ribbon
public bool RIB0_5 { get { return (RIB0 & (1 << 5)) == 1 << 5; } set { RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Pair Ability Ribbon
public bool RIB0_6 { get { return (RIB0 & (1 << 6)) == 1 << 6; } set { RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // World Ability Ribbon
public bool RIB0_7 { get { return (RIB0 & (1 << 7)) == 1 << 7; } set { RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Alert Ribbon
private byte RIB1 { get { return Data[0x25]; } set { Data[0x25] = value; } } // Sinnoh 2
public bool RIB1_0 { get { return (RIB1 & (1 << 0)) == 1 << 0; } set { RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Shock Ribbon
public bool RIB1_1 { get { return (RIB1 & (1 << 1)) == 1 << 1; } set { RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Downcast Ribbon
public bool RIB1_2 { get { return (RIB1 & (1 << 2)) == 1 << 2; } set { RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Careless Ribbon
public bool RIB1_3 { get { return (RIB1 & (1 << 3)) == 1 << 3; } set { RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Relax Ribbon
public bool RIB1_4 { get { return (RIB1 & (1 << 4)) == 1 << 4; } set { RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Snooze Ribbon
public bool RIB1_5 { get { return (RIB1 & (1 << 5)) == 1 << 5; } set { RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smile Ribbon
public bool RIB1_6 { get { return (RIB1 & (1 << 6)) == 1 << 6; } set { RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Gorgeous Ribbon
public bool RIB1_7 { get { return (RIB1 & (1 << 7)) == 1 << 7; } set { RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Royal Ribbon
private byte RIB2 { get { return Data[0x26]; } set { Data[0x26] = value; } } // Unova 1
public bool RIB2_0 { get { return (RIB2 & (1 << 0)) == 1 << 0; } set { RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Gorgeous Royal Ribbon
public bool RIB2_1 { get { return (RIB2 & (1 << 1)) == 1 << 1; } set { RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Footprint Ribbon
public bool RIB2_2 { get { return (RIB2 & (1 << 2)) == 1 << 2; } set { RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Record Ribbon
public bool RIB2_3 { get { return (RIB2 & (1 << 3)) == 1 << 3; } set { RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Event Ribbon
public bool RIB2_4 { get { return (RIB2 & (1 << 4)) == 1 << 4; } set { RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Legend Ribbon
public bool RIB2_5 { get { return (RIB2 & (1 << 5)) == 1 << 5; } set { RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // World Champion Ribbon
public bool RIB2_6 { get { return (RIB2 & (1 << 6)) == 1 << 6; } set { RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Birthday Ribbon
public bool RIB2_7 { get { return (RIB2 & (1 << 7)) == 1 << 7; } set { RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Special Ribbon
private byte RIB3 { get { return Data[0x27]; } set { Data[0x27] = value; } } // Unova 2
public bool RIB3_0 { get { return (RIB3 & (1 << 0)) == 1 << 0; } set { RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Souvenir Ribbon
public bool RIB3_1 { get { return (RIB3 & (1 << 1)) == 1 << 1; } set { RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Wishing Ribbon
public bool RIB3_2 { get { return (RIB3 & (1 << 2)) == 1 << 2; } set { RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Classic Ribbon
public bool RIB3_3 { get { return (RIB3 & (1 << 3)) == 1 << 3; } set { RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Premier Ribbon
public bool RIB3_4 { get { return (RIB3 & (1 << 4)) == 1 << 4; } set { RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIB3_5 { get { return (RIB3 & (1 << 5)) == 1 << 5; } set { RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIB3_6 { get { return (RIB3 & (1 << 6)) == 1 << 6; } set { RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIB3_7 { get { return (RIB3 & (1 << 7)) == 1 << 7; } set { RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
#endregion
#region Block B
public int Move1 { get { return BitConverter.ToUInt16(Data, 0x28); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); } }
public int Move2 { get { return BitConverter.ToUInt16(Data, 0x2A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); } }
public int Move3 { get { return BitConverter.ToUInt16(Data, 0x2C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); } }
public int Move4 { get { return BitConverter.ToUInt16(Data, 0x2E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); } }
public int Move1_PP { get { return Data[0x30]; } set { Data[0x30] = (byte)value; } }
public int Move2_PP { get { return Data[0x31]; } set { Data[0x31] = (byte)value; } }
public int Move3_PP { get { return Data[0x32]; } set { Data[0x32] = (byte)value; } }
public int Move4_PP { get { return Data[0x33]; } set { Data[0x33] = (byte)value; } }
public int Move1_PPUps { get { return Data[0x34]; } set { Data[0x34] = (byte)value; } }
public int Move2_PPUps { get { return Data[0x35]; } set { Data[0x35] = (byte)value; } }
public int Move3_PPUps { get { return Data[0x36]; } set { Data[0x36] = (byte)value; } }
public int Move4_PPUps { get { return Data[0x37]; } set { Data[0x37] = (byte)value; } }
private uint IV32 { get { return BitConverter.ToUInt32(Data, 0x38); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x38); } }
public int IV_HP { get { return (int)(IV32 >> 00) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } }
public int IV_ATK { get { return (int)(IV32 >> 05) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } }
public int IV_DEF { get { return (int)(IV32 >> 10) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } }
public int IV_SPE { get { return (int)(IV32 >> 15) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } }
public int IV_SPA { get { return (int)(IV32 >> 20) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } }
public int IV_SPD { get { return (int)(IV32 >> 25) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } }
public bool IsEgg { get { return ((IV32 >> 30) & 1) == 1; } set { IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); } }
public bool IsNicknamed { get { return ((IV32 >> 31) & 1) == 1; } set { IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); } }
private byte RIB4 { get { return Data[0x3C]; } set { Data[0x3C] = value; } } // Hoenn 1a
public bool RIB4_0 { get { return (RIB4 & (1 << 0)) == 1 << 0; } set { RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cool Ribbon
public bool RIB4_1 { get { return (RIB4 & (1 << 1)) == 1 << 1; } set { RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cool Ribbon Super
public bool RIB4_2 { get { return (RIB4 & (1 << 2)) == 1 << 2; } set { RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cool Ribbon Hyper
public bool RIB4_3 { get { return (RIB4 & (1 << 3)) == 1 << 3; } set { RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cool Ribbon Master
public bool RIB4_4 { get { return (RIB4 & (1 << 4)) == 1 << 4; } set { RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Beauty Ribbon
public bool RIB4_5 { get { return (RIB4 & (1 << 5)) == 1 << 5; } set { RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Beauty Ribbon Super
public bool RIB4_6 { get { return (RIB4 & (1 << 6)) == 1 << 6; } set { RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Beauty Ribbon Hyper
public bool RIB4_7 { get { return (RIB4 & (1 << 7)) == 1 << 7; } set { RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Beauty Ribbon Master
private byte RIB5 { get { return Data[0x3D]; } set { Data[0x3D] = value; } } // Hoenn 1b
public bool RIB5_0 { get { return (RIB5 & (1 << 0)) == 1 << 0; } set { RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cute Ribbon
public bool RIB5_1 { get { return (RIB5 & (1 << 1)) == 1 << 1; } set { RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cute Ribbon Super
public bool RIB5_2 { get { return (RIB5 & (1 << 2)) == 1 << 2; } set { RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cute Ribbon Hyper
public bool RIB5_3 { get { return (RIB5 & (1 << 3)) == 1 << 3; } set { RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cute Ribbon Master
public bool RIB5_4 { get { return (RIB5 & (1 << 4)) == 1 << 4; } set { RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Smart Ribbon
public bool RIB5_5 { get { return (RIB5 & (1 << 5)) == 1 << 5; } set { RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smart Ribbon Super
public bool RIB5_6 { get { return (RIB5 & (1 << 6)) == 1 << 6; } set { RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Smart Ribbon Hyper
public bool RIB5_7 { get { return (RIB5 & (1 << 7)) == 1 << 7; } set { RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Smart Ribbon Master
private byte RIB6 { get { return Data[0x3E]; } set { Data[0x3E] = value; } } // Hoenn 2a
public bool RIB6_0 { get { return (RIB6 & (1 << 0)) == 1 << 0; } set { RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Tough Ribbon
public bool RIB6_1 { get { return (RIB6 & (1 << 1)) == 1 << 1; } set { RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Tough Ribbon Super
public bool RIB6_2 { get { return (RIB6 & (1 << 2)) == 1 << 2; } set { RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Tough Ribbon Hyper
public bool RIB6_3 { get { return (RIB6 & (1 << 3)) == 1 << 3; } set { RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Tough Ribbon Master
public bool RIB6_4 { get { return (RIB6 & (1 << 4)) == 1 << 4; } set { RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Champion Ribbon
public bool RIB6_5 { get { return (RIB6 & (1 << 5)) == 1 << 5; } set { RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Winning Ribbon
public bool RIB6_6 { get { return (RIB6 & (1 << 6)) == 1 << 6; } set { RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Victory Ribbon
public bool RIB6_7 { get { return (RIB6 & (1 << 7)) == 1 << 7; } set { RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Artist Ribbon
private byte RIB7 { get { return Data[0x3F]; } set { Data[0x3F] = value; } } // Hoenn 2b
public bool RIB7_0 { get { return (RIB7 & (1 << 0)) == 1 << 0; } set { RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Effort Ribbon
public bool RIB7_1 { get { return (RIB7 & (1 << 1)) == 1 << 1; } set { RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Battle Champion Ribbon
public bool RIB7_2 { get { return (RIB7 & (1 << 2)) == 1 << 2; } set { RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Regional Champion Ribbon
public bool RIB7_3 { get { return (RIB7 & (1 << 3)) == 1 << 3; } set { RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // National Champion Ribbon
public bool RIB7_4 { get { return (RIB7 & (1 << 4)) == 1 << 4; } set { RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Country Ribbon
public bool RIB7_5 { get { return (RIB7 & (1 << 5)) == 1 << 5; } set { RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // National Ribbon
public bool RIB7_6 { get { return (RIB7 & (1 << 6)) == 1 << 6; } set { RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Earth Ribbon
public bool RIB7_7 { get { return (RIB7 & (1 << 7)) == 1 << 7; } set { RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // World Ribbon
public bool FatefulEncounter { get { return (Data[0x40] & 1) == 1; } set { Data[0x40] = (byte)(Data[0x40] & ~0x01 | (value ? 1 : 0)); } }
public int Gender { get { return (Data[0x40] >> 1) & 0x3; } set { Data[0x40] = (byte)(Data[0x40] & ~0x06 | (value << 1)); } }
public int AltForm { get { return Data[0x40] >> 3; } set { Data[0x40] = (byte)(Data[0x40] & 0x07 | (value << 3)); } }
public int Nature { get { return Data[0x41]; } set { Data[0x41] = (byte)value; } }
public bool HiddenAbility { get { return (Data[0x41] & 1) == 1; } set { Data[0x41] = (byte)(Data[0x41] & ~0x01 | (value ? 1 : 0)); } }
public bool NPokémon { get { return (Data[0x41] & 2) == 2; } set { Data[0x41] = (byte)(Data[0x41] & ~0x02 | (value ? 2 : 0)); } }
// 0x43-0x47 Unused
#endregion
#region Block C
public string Nickname
{
get
{
return TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x48, 22))
.Replace("\uE08F", "\u2640") // nidoran
.Replace("\uE08E", "\u2642") // nidoran
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 11)
value = value.Substring(0, 11); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // nidoran
.Replace("\u2642", "\uE08E") // nidoran
.Replace("\u0027", "\u2019") // farfetch'd
.PadRight(value.Length + 1, (char)0xFFFF); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x48);
}
}
// 0x5E unused
public int Version { get { return Data[0x5F]; } set { Data[0x5F] = (byte)value; } }
private byte RIB8 { get { return Data[0x60]; } set { Data[0x60] = value; } } // Sinnoh 3
public bool RIB8_0 { get { return (RIB8 & (1 << 0)) == 1 << 0; } set { RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cool Ribbon
public bool RIB8_1 { get { return (RIB8 & (1 << 1)) == 1 << 1; } set { RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cool Ribbon Great
public bool RIB8_2 { get { return (RIB8 & (1 << 2)) == 1 << 2; } set { RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cool Ribbon Ultra
public bool RIB8_3 { get { return (RIB8 & (1 << 3)) == 1 << 3; } set { RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cool Ribbon Master
public bool RIB8_4 { get { return (RIB8 & (1 << 4)) == 1 << 4; } set { RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Beauty Ribbon
public bool RIB8_5 { get { return (RIB8 & (1 << 5)) == 1 << 5; } set { RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Beauty Ribbon Great
public bool RIB8_6 { get { return (RIB8 & (1 << 6)) == 1 << 6; } set { RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Beauty Ribbon Ultra
public bool RIB8_7 { get { return (RIB8 & (1 << 7)) == 1 << 7; } set { RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Beauty Ribbon Master
private byte RIB9 { get { return Data[0x61]; } set { Data[0x61] = value; } } // Sinnoh 4
public bool RIB9_0 { get { return (RIB9 & (1 << 0)) == 1 << 0; } set { RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cute Ribbon
public bool RIB9_1 { get { return (RIB9 & (1 << 1)) == 1 << 1; } set { RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cute Ribbon Great
public bool RIB9_2 { get { return (RIB9 & (1 << 2)) == 1 << 2; } set { RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cute Ribbon Ultra
public bool RIB9_3 { get { return (RIB9 & (1 << 3)) == 1 << 3; } set { RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cute Ribbon Master
public bool RIB9_4 { get { return (RIB9 & (1 << 4)) == 1 << 4; } set { RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Smart Ribbon
public bool RIB9_5 { get { return (RIB9 & (1 << 5)) == 1 << 5; } set { RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smart Ribbon Great
public bool RIB9_6 { get { return (RIB9 & (1 << 6)) == 1 << 6; } set { RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Smart Ribbon Ultra
public bool RIB9_7 { get { return (RIB9 & (1 << 7)) == 1 << 7; } set { RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Smart Ribbon Master
private byte RIBA { get { return Data[0x62]; } set { Data[0x62] = value; } } // Sinnoh 5
public bool RIBA_0 { get { return (RIBA & (1 << 0)) == 1 << 0; } set { RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Tough Ribbon
public bool RIBA_1 { get { return (RIBA & (1 << 1)) == 1 << 1; } set { RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Tough Ribbon Great
public bool RIBA_2 { get { return (RIBA & (1 << 2)) == 1 << 2; } set { RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Tough Ribbon Ultra
public bool RIBA_3 { get { return (RIBA & (1 << 3)) == 1 << 3; } set { RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Tough Ribbon Master
public bool RIBA_4 { get { return (RIBA & (1 << 4)) == 1 << 4; } set { RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIBA_5 { get { return (RIBA & (1 << 5)) == 1 << 5; } set { RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIBA_6 { get { return (RIBA & (1 << 6)) == 1 << 6; } set { RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIBA_7 { get { return (RIBA & (1 << 7)) == 1 << 7; } set { RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
private byte RIBB { get { return Data[0x63]; } set { Data[0x63] = value; } } // Sinnoh 6
public bool RIBB_0 { get { return (RIBB & (1 << 0)) == 1 << 0; } set { RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Unused
public bool RIBB_1 { get { return (RIBB & (1 << 1)) == 1 << 1; } set { RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Unused
public bool RIBB_2 { get { return (RIBB & (1 << 2)) == 1 << 2; } set { RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Unused
public bool RIBB_3 { get { return (RIBB & (1 << 3)) == 1 << 3; } set { RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Unused
public bool RIBB_4 { get { return (RIBB & (1 << 4)) == 1 << 4; } set { RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIBB_5 { get { return (RIBB & (1 << 5)) == 1 << 5; } set { RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIBB_6 { get { return (RIBB & (1 << 6)) == 1 << 6; } set { RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIBB_7 { get { return (RIBB & (1 << 7)) == 1 << 7; } set { RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
// 0x64-0x67 Unused
#endregion
#region Block D
public string OT_Name
{
get
{
return TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x68, 16))
.Replace("\uE08F", "\u2640") // Nidoran ♂
.Replace("\uE08E", "\u2642") // Nidoran ♀
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 7)
value = value.Substring(0, 7); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // Nidoran ♂
.Replace("\u2642", "\uE08E") // Nidoran ♀
.Replace("\u0027", "\u2019") // Farfetch'd
.PadRight(value.Length + 1, (char)0xFFFF); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x68);
}
}
public int Egg_Year { get { return Data[0x78]; } set { Data[0x78] = (byte)value; } }
public int Egg_Month { get { return Data[0x79]; } set { Data[0x79] = (byte)value; } }
public int Egg_Day { get { return Data[0x7A]; } set { Data[0x7A] = (byte)value; } }
public int Met_Year { get { return Data[0x7B]; } set { Data[0x7B] = (byte)value; } }
public int Met_Month { get { return Data[0x7C]; } set { Data[0x7C] = (byte)value; } }
public int Met_Day { get { return Data[0x7D]; } set { Data[0x7D] = (byte)value; } }
public int Egg_Location { get { return BitConverter.ToUInt16(Data, 0x7E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); } }
public int Met_Location { get { return BitConverter.ToUInt16(Data, 0x80); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); } }
private byte PKRS { get { return Data[0x82]; } set { Data[0x82] = value; } }
public int PKRS_Days { get { return PKRS & 0xF; } set { PKRS = (byte)(PKRS & ~0xF | value); } }
public int PKRS_Strain { get { return PKRS >> 4; } set { PKRS = (byte)(PKRS & 0xF | (value << 4)); } }
public int Ball { get { return Data[0x83]; } set { Data[0x83] = (byte)value; } }
public int Met_Level { get { return Data[0x84] & ~0x80; } set { Data[0x84] = (byte)((Data[0x84] & 0x80) | value); } }
public int OT_Gender { get { return Data[0x84] >> 7; } set { Data[0x84] = (byte)((Data[0x84] & ~0x80) | value << 7); } }
public int EncounterType { get { return Data[0x85]; } set { Data[0x85] = (byte)value; } }
// 0x86-0x87 Unused
#endregion
// Simple Generated Attributes
public int[] IVs
{
get { return new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD }; }
set
{
if (value == null || value.Length != 6) return;
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
}
}
public int[] EVs => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD };
public int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 3);
public int TSV => (TID ^ SID) >> 3;
public bool IsShiny => TSV == PSV;
public bool PKRS_Infected => PKRS_Strain > 0;
public bool PKRS_Cured => PKRS_Days == 0 && PKRS_Strain > 0;
public bool Gen5 => Version >= 20 && Version <= 23;
public bool Gen4 => Version >= 10 && Version < 12 || Version >= 7 && Version <= 8;
public bool Gen3 => Version >= 1 && Version <= 5 || Version == 15;
public bool GenU => !(Gen5 || Gen4 || Gen3);
public int[] Moves {
get { return new[] {Move1, Move2, Move3, Move4}; }
set {
if (value.Length > 0) Move1 = value[0];
if (value.Length > 1) Move2 = value[1];
if (value.Length > 2) Move3 = value[2];
if (value.Length > 3) Move4 = value[3]; } }
// Complex Generated Attributes
public byte[] EncryptedPartyData => Encrypt().Take(SIZE_PARTY).ToArray();
public byte[] EncryptedBoxData => Encrypt().Take(SIZE_STORED).ToArray();
public byte[] DecryptedPartyData => Data.Take(SIZE_PARTY).ToArray();
public byte[] DecryptedBoxData => Data.Take(SIZE_STORED).ToArray();
public int Characteristic
{
get
{
// Characteristic with PID%6
int pm6 = (int)(PID % 6); // PID MOD 6
int maxIV = IVs.Max();
int pm6stat = 0;
for (int i = 0; i < 6; i++)
{
pm6stat = (pm6 + i) % 6;
if (IVs[pm6stat] == maxIV)
break; // P%6 is this stat
}
return pm6stat * 5 + maxIV % 5;
}
}
public int PotentialRating
{
get
{
int ivTotal = IVs.Sum();
if (ivTotal <= 90)
return 0;
if (ivTotal <= 120)
return 1;
return ivTotal <= 150 ? 2 : 3;
}
}
public string FileName => $"{Species.ToString("000")}{(IsShiny ? " " : "")} - {Nickname} - {Checksum.ToString("X4")}{PID.ToString("X8")}.pkm";
public bool ChecksumValid => Checksum == CalculateChecksum();
// Methods
public void RefreshChecksum()
{
Checksum = CalculateChecksum();
}
public ushort CalculateChecksum()
{
ushort chk = 0;
for (int i = 8; i < SIZE_STORED; i += 2) // Loop through the entire PK5
chk += BitConverter.ToUInt16(Data, i);
return chk;
}
public byte[] Write()
{
RefreshChecksum();
return Data;
}
public bool getGenderIsValid()
{
int gv = PKX.Personal[Species].Gender;
if (gv == 255 && Gender == 2)
return true;
if (gv == 0 && Gender == 1)
return true;
if (gv == 254 && Gender == 0)
return true;
if (gv <= (PID & 0xFF) && Gender == 0)
return true;
if (gv > (PID & 0xFF) && Gender == 1)
return true;
return false;
}
public void FixMoves()
{
if (Move4 != 0 && Move3 == 0)
{
Move3 = Move4;
Move3_PP = Move4_PP;
Move3_PPUps = Move4_PPUps;
Move4 = Move4_PP = Move4_PPUps = 0;
}
if (Move3 != 0 && Move2 == 0)
{
Move2 = Move3;
Move2_PP = Move3_PP;
Move2_PPUps = Move3_PPUps;
Move3 = Move3_PP = Move3_PPUps = 0;
}
if (Move2 != 0 && Move1 == 0)
{
Move1 = Move2;
Move1_PP = Move2_PP;
Move1_PPUps = Move2_PPUps;
Move2 = Move2_PP = Move2_PPUps = 0;
}
}
public byte[] Encrypt()
{
Checksum = CalculateChecksum();
return encryptArray(Data);
}
public PK6 convertToPK6()
{
PK6 pk6 = new PK6 // Convert away!
{
EncryptionConstant = PID,
Species = Species,
TID = TID,
SID = SID,
EXP = EXP,
PID = PID,
Ability = Ability
};
int abilnum = PKX.getAbilityNumber(Species, Ability, AltForm);
if (abilnum > 0) pk6.AbilityNumber = abilnum;
else // Fallback (shouldn't happen)
{
if (HiddenAbility) pk6.AbilityNumber = 4; // Hidden, else G5 or G3/4 correlation.
else pk6.AbilityNumber = Gen5 ? 1 << (int)(PID >> 16 & 1) : 1 << (int)(PID & 1);
}
pk6.Circle = Circle;
pk6.Square = Square;
pk6.Triangle = Triangle;
pk6.Heart = Heart;
pk6.Star = Star;
pk6.Diamond = Diamond;
pk6.Language = Language;
pk6.CNT_Cool = CNT_Cool;
pk6.CNT_Beauty = CNT_Beauty;
pk6.CNT_Cute = CNT_Cute;
pk6.CNT_Smart = CNT_Smart;
pk6.CNT_Tough = CNT_Tough;
// Cap EVs
pk6.EV_HP = EV_HP > 252 ? 252 : EV_HP;
pk6.EV_ATK = EV_ATK > 252 ? 252 : EV_ATK;
pk6.EV_DEF = EV_DEF > 252 ? 252 : EV_DEF;
pk6.EV_SPA = EV_SPA > 252 ? 252 : EV_SPA;
pk6.EV_SPD = EV_SPD > 252 ? 252 : EV_SPD;
pk6.EV_SPE = EV_SPE > 252 ? 252 : EV_SPE;
pk6.Move1 = Move1;
pk6.Move2 = Move2;
pk6.Move3 = Move3;
pk6.Move4 = Move4;
pk6.Move1_PP = PKX.getMovePP(Move1, Move1_PPUps);
pk6.Move2_PP = PKX.getMovePP(Move2, Move2_PPUps);
pk6.Move3_PP = PKX.getMovePP(Move3, Move3_PPUps);
pk6.Move4_PP = PKX.getMovePP(Move4, Move4_PPUps);
pk6.Move1_PPUps = Move1_PPUps;
pk6.Move2_PPUps = Move2_PPUps;
pk6.Move3_PPUps = Move3_PPUps;
pk6.Move4_PPUps = Move4_PPUps;
pk6.IV_HP = IV_HP;
pk6.IV_ATK = IV_ATK;
pk6.IV_DEF = IV_DEF;
pk6.IV_SPA = IV_SPA;
pk6.IV_SPD = IV_SPD;
pk6.IV_SPE = IV_SPE;
pk6.IsEgg = IsEgg;
pk6.IsNicknamed = IsNicknamed;
pk6.FatefulEncounter = FatefulEncounter;
pk6.Gender = Gender;
pk6.AltForm = AltForm;
pk6.Nature = Nature;
pk6.Nickname = Nickname.Length > 1 && !IsNicknamed
? Nickname[0] + Nickname.Substring(1).ToLower() // Decapitalize
: Nickname;
pk6.Version = Version;
pk6.OT_Name = OT_Name;
// Dates are kept upon transfer
pk6.Met_Year = Met_Year;
pk6.Met_Month = Met_Month;
pk6.Met_Day = Met_Day;
pk6.Egg_Year = Egg_Year;
pk6.Egg_Month = Egg_Month;
pk6.Egg_Day = Egg_Day;
// Locations are kept upon transfer
pk6.Met_Location = Met_Location;
pk6.Egg_Location = Egg_Location;
pk6.PKRS_Strain = PKRS_Strain;
pk6.PKRS_Days = PKRS_Days;
pk6.Ball = Ball;
// OT Gender & Encounter Level
pk6.Met_Level = Met_Level;
pk6.OT_Gender = OT_Gender;
pk6.EncounterType = EncounterType;
// Ribbon Decomposer (Contest & Battle)
byte contestribbons = 0;
byte battleribbons = 0;
// Contest Ribbon Counter
for (int i = 0; i < 8; i++) // Sinnoh 3, Hoenn 1
{
if (((Data[0x60] >> i) & 1) == 1) contestribbons++;
if (((Data[0x61] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3C] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3D] >> i) & 1) == 1) contestribbons++;
}
for (int i = 0; i < 4; i++) // Sinnoh 4, Hoenn 2
{
if (((Data[0x62] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3E] >> i) & 1) == 1) contestribbons++;
}
// Battle Ribbon Counter
// Winning Ribbon
if ((Data[0x3E] & 0x20) >> 5 == 1) battleribbons++;
// Victory Ribbon
if ((Data[0x3E] & 0x40) >> 6 == 1) battleribbons++;
for (int i = 1; i < 7; i++) // Sinnoh Battle Ribbons
if (((Data[0x24] >> i) & 1) == 1) battleribbons++;
// Fill the Ribbon Counter Bytes
pk6.Memory_ContestCount = contestribbons;
pk6.Memory_BattleCount = battleribbons;
// Copy Ribbons to their new locations.
int bx30 = 0;
// bx30 |= 0; // Kalos Champ - New Kalos Ribbon
bx30 |= ((Data[0x3E] & 0x10) >> 4) << 1; // Hoenn Champion
bx30 |= ((Data[0x24] & 0x01) >> 0) << 2; // Sinnoh Champ
// bx30 |= 0; // Best Friend - New Kalos Ribbon
// bx30 |= 0; // Training - New Kalos Ribbon
// bx30 |= 0; // Skillful - New Kalos Ribbon
// bx30 |= 0; // Expert - New Kalos Ribbon
bx30 |= ((Data[0x3F] & 0x01) >> 0) << 7; // Effort Ribbon
pk6.Data[0x30] = (byte)bx30;
int bx31 = 0;
bx31 |= ((Data[0x24] & 0x80) >> 7) << 0; // Alert
bx31 |= ((Data[0x25] & 0x01) >> 0) << 1; // Shock
bx31 |= ((Data[0x25] & 0x02) >> 1) << 2; // Downcast
bx31 |= ((Data[0x25] & 0x04) >> 2) << 3; // Careless
bx31 |= ((Data[0x25] & 0x08) >> 3) << 4; // Relax
bx31 |= ((Data[0x25] & 0x10) >> 4) << 5; // Snooze
bx31 |= ((Data[0x25] & 0x20) >> 5) << 6; // Smile
bx31 |= ((Data[0x25] & 0x40) >> 6) << 7; // Gorgeous
pk6.Data[0x31] = (byte)bx31;
int bx32 = 0;
bx32 |= ((Data[0x25] & 0x80) >> 7) << 0; // Royal
bx32 |= ((Data[0x26] & 0x01) >> 0) << 1; // Gorgeous Royal
bx32 |= ((Data[0x3E] & 0x80) >> 7) << 2; // Artist
bx32 |= ((Data[0x26] & 0x02) >> 1) << 3; // Footprint
bx32 |= ((Data[0x26] & 0x04) >> 2) << 4; // Record
bx32 |= ((Data[0x26] & 0x10) >> 4) << 5; // Legend
bx32 |= ((Data[0x3F] & 0x10) >> 4) << 6; // Country
bx32 |= ((Data[0x3F] & 0x20) >> 5) << 7; // National
pk6.Data[0x32] = (byte)bx32;
int bx33 = 0;
bx33 |= ((Data[0x3F] & 0x40) >> 6) << 0; // Earth
bx33 |= ((Data[0x3F] & 0x80) >> 7) << 1; // World
bx33 |= ((Data[0x27] & 0x04) >> 2) << 2; // Classic
bx33 |= ((Data[0x27] & 0x08) >> 3) << 3; // Premier
bx33 |= ((Data[0x26] & 0x08) >> 3) << 4; // Event
bx33 |= ((Data[0x26] & 0x40) >> 6) << 5; // Birthday
bx33 |= ((Data[0x26] & 0x80) >> 7) << 6; // Special
bx33 |= ((Data[0x27] & 0x01) >> 0) << 7; // Souvenir
pk6.Data[0x33] = (byte)bx33;
int bx34 = 0;
bx34 |= ((Data[0x27] & 0x02) >> 1) << 0; // Wishing Ribbon
bx34 |= ((Data[0x3F] & 0x02) >> 1) << 1; // Battle Champion
bx34 |= ((Data[0x3F] & 0x04) >> 2) << 2; // Regional Champion
bx34 |= ((Data[0x3F] & 0x08) >> 3) << 3; // National Champion
bx34 |= ((Data[0x26] & 0x20) >> 5) << 4; // World Champion
pk6.Data[0x34] = (byte)bx34;
// Write Transfer Location - location is dependent on 3DS system that transfers.
pk6.Country = Converter.Country;
pk6.Region = Converter.Region;
pk6.ConsoleRegion = Converter.ConsoleRegion;
// Write the Memories, Friendship, and Origin!
pk6.CurrentHandler = 1;
pk6.HT_Name = Converter.OT_Name;
pk6.HT_Gender = Converter.OT_Gender;
pk6.Geo1_Region = Converter.Region;
pk6.Geo1_Country = Converter.Country;
pk6.HT_Intensity = 1;
pk6.HT_Memory = 4;
pk6.HT_Feeling = (int)(Util.rnd32() % 10);
// When transferred, friendship gets reset.
pk6.OT_Friendship = pk6.HT_Friendship = PKX.getBaseFriendship(Species);
// Antishiny Mechanism
ushort LID = (ushort)(PID & 0xFFFF);
ushort HID = (ushort)(PID >> 0x10);
int XOR = TID ^ SID ^ LID ^ HID;
if (XOR >= 8 && XOR < 16) // If we get an illegal collision...
pk6.PID ^= 0x80000000;
// HMs are not deleted 5->6, transfer away (but fix if blank spots?)
pk6.FixMoves();
// Decapitalize
if (!pk6.IsNicknamed && pk6.Nickname.Length > 1)
pk6.Nickname = char.ToUpper(pk6.Nickname[0]) + pk6.Nickname.Substring(1).ToLower();
// Fix Name Strings
pk6.Nickname = pk6.Nickname
.Replace('\u2467', '\u00d7') // ×
.Replace('\u2468', '\u00f7') // ÷
.Replace('\u246c', '\u2026') // …
.Replace('\u246d', '\uE08E') // ♂
.Replace('\u246e', '\uE08F') // ♀
.Replace('\u246f', '\uE090') // ♠
.Replace('\u2470', '\uE091') // ♣
.Replace('\u2471', '\uE092') // ♥
.Replace('\u2472', '\uE093') // ♦
.Replace('\u2473', '\uE094') // ★
.Replace('\u2474', '\uE095') // ◎
.Replace('\u2475', '\uE096') // ○
.Replace('\u2476', '\uE097') // □
.Replace('\u2477', '\uE098') // △
.Replace('\u2478', '\uE099') // ◇
.Replace('\u2479', '\uE09A') // ♪
.Replace('\u247a', '\uE09B') // ☀
.Replace('\u247b', '\uE09C') // ☁
.Replace('\u247d', '\uE09D') // ☂
;
pk6.OT_Name = pk6.OT_Name
.Replace('\u2467', '\u00d7') // ×
.Replace('\u2468', '\u00f7') // ÷
.Replace('\u246c', '\u2026') // …
.Replace('\u246d', '\uE08E') // ♂
.Replace('\u246e', '\uE08F') // ♀
.Replace('\u246f', '\uE090') // ♠
.Replace('\u2470', '\uE091') // ♣
.Replace('\u2471', '\uE092') // ♥
.Replace('\u2472', '\uE093') // ♦
.Replace('\u2473', '\uE094') // ★
.Replace('\u2474', '\uE095') // ◎
.Replace('\u2475', '\uE096') // ○
.Replace('\u2476', '\uE097') // □
.Replace('\u2477', '\uE098') // △
.Replace('\u2478', '\uE099') // ◇
.Replace('\u2479', '\uE09A') // ♪
.Replace('\u247a', '\uE09B') // ☀
.Replace('\u247b', '\uE09C') // ☁
.Replace('\u247d', '\uE09D') // ☂
;
// Fix Checksum
pk6.RefreshChecksum();
return pk6; // Done!
}
}
}