mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
122 lines
4.4 KiB
C#
122 lines
4.4 KiB
C#
using System;
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namespace PKHeX.Core
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{
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public interface IHyperTrain
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{
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byte HyperTrainFlags { get; set; }
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bool HT_HP { get; set; }
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bool HT_ATK { get; set; }
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bool HT_DEF { get; set; }
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bool HT_SPA { get; set; }
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bool HT_SPD { get; set; }
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bool HT_SPE { get; set; }
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}
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public static partial class Extensions
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{
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/// <summary>
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/// Toggles the Hyper Training flag for a given stat.
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/// </summary>
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/// <param name="t">Hyper Trainable object</param>
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/// <param name="index">Battle Stat (H/A/B/S/C/D)</param>
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/// <returns>Final Hyper Training Flag value</returns>
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public static bool HyperTrainInvert(this IHyperTrain t, int index) => index switch
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{
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0 => t.HT_HP ^= true,
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1 => t.HT_ATK ^= true,
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2 => t.HT_DEF ^= true,
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3 => t.HT_SPE ^= true,
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4 => t.HT_SPA ^= true,
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5 => t.HT_SPD ^= true,
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_ => false,
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};
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public static bool IsHyperTrainedAll(this IHyperTrain t) => t.HyperTrainFlags == 0x3F;
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public static void HyperTrainClear(this IHyperTrain t) => t.HyperTrainFlags = 0;
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public static bool IsHyperTrained(this IHyperTrain t) => t.HyperTrainFlags != 0;
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/// <summary>
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/// Gets one of the <see cref="IHyperTrain"/> values based on its index within the array.
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/// </summary>
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/// <param name="t">Entity to check.</param>
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/// <param name="index">Index to get</param>
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public static bool IsHyperTrained(this IHyperTrain t, int index) => index switch
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{
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0 => t.HT_HP,
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1 => t.HT_ATK,
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2 => t.HT_DEF,
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3 => t.HT_SPE,
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4 => t.HT_SPA,
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5 => t.HT_SPD,
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_ => throw new ArgumentOutOfRangeException(nameof(index)),
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};
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/// <summary>
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/// Sets <see cref="IHyperTrain.HyperTrainFlags"/> to valid values which may best enhance the <see cref="PKM"/> stats.
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/// </summary>
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/// <param name="pkm"></param>
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/// <param name="IVs"><see cref="PKM.IVs"/> to use (if already known). Will fetch the current <see cref="PKM.IVs"/> if not provided.</param>
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public static void SetSuggestedHyperTrainingData(this PKM pkm, int[]? IVs = null)
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{
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if (pkm is not IHyperTrain t)
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return;
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if (!pkm.IsHyperTrainingAvailable())
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{
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t.HyperTrainFlags = 0;
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return;
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}
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IVs ??= pkm.IVs;
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t.HT_HP = IVs[0] != 31;
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t.HT_ATK = IVs[1] != 31 && IVs[1] > 2;
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t.HT_DEF = IVs[2] != 31;
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t.HT_SPA = IVs[4] != 31;
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t.HT_SPD = IVs[5] != 31;
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// sometimes unusual speed IVs are desirable for competitive reasons
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// if nothing else was HT'd and the IV isn't too high, it was probably intentional
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t.HT_SPE = IVs[3] != 31 && IVs[3] > 2 &&
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(IVs[3] > 17 || t.HT_HP || t.HT_ATK || t.HT_DEF || t.HT_SPA || t.HT_SPD);
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if (pkm is ICombatPower pb)
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pb.ResetCP();
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}
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/// <summary>
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/// Indicates if Hyper Training is available for toggling.
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/// </summary>
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/// <param name="t">Entity to train</param>
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/// <returns>True if available, otherwise false.</returns>
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public static bool IsHyperTrainingAvailable(this IHyperTrain t) => t switch
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{
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// Check for game formats where training is unavailable:
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PA8 pa8 => HasVisitedBDSPorSWSH(pa8),
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_ => true,
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};
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private static bool HasVisitedBDSPorSWSH(PKM pk)
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{
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if (pk.IsUntraded)
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return false;
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if (PersonalTable.BDSP.IsPresentInGame(pk.Species, pk.Form))
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return true;
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if (PersonalTable.SWSH.IsPresentInGame(pk.Species, pk.Form))
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return true;
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return false;
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}
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/// <inheritdoc cref="IsHyperTrainingAvailable(IHyperTrain)"/>
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/// <param name="pk">Entity data</param>
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public static bool IsHyperTrainingAvailable(this PKM pk)
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{
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if (pk is not IHyperTrain t)
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return false;
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if (!t.IsHyperTrainingAvailable())
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return false;
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// Gated behind level 100.
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return pk.CurrentLevel == 100;
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}
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}
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}
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