PKHeX/PKHeX.Core/PKM/Interfaces/IHyperTrain.cs

122 lines
4.4 KiB
C#

using System;
namespace PKHeX.Core
{
public interface IHyperTrain
{
byte HyperTrainFlags { get; set; }
bool HT_HP { get; set; }
bool HT_ATK { get; set; }
bool HT_DEF { get; set; }
bool HT_SPA { get; set; }
bool HT_SPD { get; set; }
bool HT_SPE { get; set; }
}
public static partial class Extensions
{
/// <summary>
/// Toggles the Hyper Training flag for a given stat.
/// </summary>
/// <param name="t">Hyper Trainable object</param>
/// <param name="index">Battle Stat (H/A/B/S/C/D)</param>
/// <returns>Final Hyper Training Flag value</returns>
public static bool HyperTrainInvert(this IHyperTrain t, int index) => index switch
{
0 => t.HT_HP ^= true,
1 => t.HT_ATK ^= true,
2 => t.HT_DEF ^= true,
3 => t.HT_SPE ^= true,
4 => t.HT_SPA ^= true,
5 => t.HT_SPD ^= true,
_ => false,
};
public static bool IsHyperTrainedAll(this IHyperTrain t) => t.HyperTrainFlags == 0x3F;
public static void HyperTrainClear(this IHyperTrain t) => t.HyperTrainFlags = 0;
public static bool IsHyperTrained(this IHyperTrain t) => t.HyperTrainFlags != 0;
/// <summary>
/// Gets one of the <see cref="IHyperTrain"/> values based on its index within the array.
/// </summary>
/// <param name="t">Entity to check.</param>
/// <param name="index">Index to get</param>
public static bool IsHyperTrained(this IHyperTrain t, int index) => index switch
{
0 => t.HT_HP,
1 => t.HT_ATK,
2 => t.HT_DEF,
3 => t.HT_SPE,
4 => t.HT_SPA,
5 => t.HT_SPD,
_ => throw new ArgumentOutOfRangeException(nameof(index)),
};
/// <summary>
/// Sets <see cref="IHyperTrain.HyperTrainFlags"/> to valid values which may best enhance the <see cref="PKM"/> stats.
/// </summary>
/// <param name="pkm"></param>
/// <param name="IVs"><see cref="PKM.IVs"/> to use (if already known). Will fetch the current <see cref="PKM.IVs"/> if not provided.</param>
public static void SetSuggestedHyperTrainingData(this PKM pkm, int[]? IVs = null)
{
if (pkm is not IHyperTrain t)
return;
if (!pkm.IsHyperTrainingAvailable())
{
t.HyperTrainFlags = 0;
return;
}
IVs ??= pkm.IVs;
t.HT_HP = IVs[0] != 31;
t.HT_ATK = IVs[1] != 31 && IVs[1] > 2;
t.HT_DEF = IVs[2] != 31;
t.HT_SPA = IVs[4] != 31;
t.HT_SPD = IVs[5] != 31;
// sometimes unusual speed IVs are desirable for competitive reasons
// if nothing else was HT'd and the IV isn't too high, it was probably intentional
t.HT_SPE = IVs[3] != 31 && IVs[3] > 2 &&
(IVs[3] > 17 || t.HT_HP || t.HT_ATK || t.HT_DEF || t.HT_SPA || t.HT_SPD);
if (pkm is ICombatPower pb)
pb.ResetCP();
}
/// <summary>
/// Indicates if Hyper Training is available for toggling.
/// </summary>
/// <param name="t">Entity to train</param>
/// <returns>True if available, otherwise false.</returns>
public static bool IsHyperTrainingAvailable(this IHyperTrain t) => t switch
{
// Check for game formats where training is unavailable:
PA8 pa8 => HasVisitedBDSPorSWSH(pa8),
_ => true,
};
private static bool HasVisitedBDSPorSWSH(PKM pk)
{
if (pk.IsUntraded)
return false;
if (PersonalTable.BDSP.IsPresentInGame(pk.Species, pk.Form))
return true;
if (PersonalTable.SWSH.IsPresentInGame(pk.Species, pk.Form))
return true;
return false;
}
/// <inheritdoc cref="IsHyperTrainingAvailable(IHyperTrain)"/>
/// <param name="pk">Entity data</param>
public static bool IsHyperTrainingAvailable(this PKM pk)
{
if (pk is not IHyperTrain t)
return false;
if (!t.IsHyperTrainingAvailable())
return false;
// Gated behind level 100.
return pk.CurrentLevel == 100;
}
}
}