mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
5bcccc6d92
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH) * Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games). * Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1). * Revises some APIs for better usage: - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes. - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation. - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
53 lines
2 KiB
C#
53 lines
2 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Interface that exposes a <see cref="BattleVersion"/> for allowing a Pokémon into ranked battles if it originated from a prior game.
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/// </summary>
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public interface IBattleVersion
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{
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/// <summary>
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/// Indicates which <see cref="GameVersion"/> the Pokémon's moves were reset on.
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/// </summary>
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byte BattleVersion { get; set; }
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}
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public static class BattleVersionExtensions
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{
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public static bool IsBattleVersionValid<T>(this T pk, EvolutionHistory h) where T : PKM, IBattleVersion => pk.BattleVersion switch
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{
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0 => true,
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(int)GameVersion.SW or (int)GameVersion.SH => !(pk.SWSH || pk.BDSP || pk.LA) && pk.HasVisitedSWSH(h.Gen8),
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_ => false,
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};
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/// <summary>
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/// Resets the <see cref="PKM"/>'s moves and sets the requested version.
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/// </summary>
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/// <param name="v">Reference to the object to set the <see cref="version"/></param>
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/// <param name="pk">Reference to the same object that gets moves reset</param>
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/// <param name="version">Version to apply</param>
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public static void AdaptToBattleVersion(this IBattleVersion v, PKM pk, GameVersion version)
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{
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var moves = MoveLevelUp.GetEncounterMoves(pk, pk.CurrentLevel, version);
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pk.Move1 = pk.Move2 = pk.Move3 = pk.Move4 = 0;
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pk.RelearnMove1 = pk.RelearnMove2 = pk.RelearnMove3 = pk.RelearnMove4 = 0;
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pk.SetMoves(moves);
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pk.FixMoves();
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v.BattleVersion = (byte) version;
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}
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public static int GetMinGeneration(this IBattleVersion v)
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{
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var ver = v.BattleVersion;
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if (ver == 0)
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return 1;
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var game = (GameVersion) ver;
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if (!game.IsValidSavedVersion())
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return -1;
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var gen = game.GetGeneration();
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if (gen >= 8)
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return gen;
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return -1;
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}
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}
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}
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