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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available. Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method. https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8 https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158 |
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CheckMoveResult.cs | ||
CheckResult.cs | ||
EggMoves.cs | ||
IGeneration.cs | ||
ILocation.cs | ||
IMoveset.cs | ||
IRelearn.cs | ||
ITrainerInfo.cs | ||
IVersion.cs | ||
LegalInfo.cs | ||
Shiny.cs | ||
SimpleTrainerInfo.cs |