PKHeX/PKHeX.Core/Legality/Areas/EncounterArea6AO.cs
Kurt 3138fb20c6 Refactor some method signatures
vs -> chain (clarity on what it is; an evolution chain, rather than e.v.o.s - vs)
Clamp origin chain for transferred where we can use the max origin level
2020-06-27 22:18:29 -05:00

63 lines
No EOL
2.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <inheritdoc />
/// <summary>
/// <see cref="GameVersion.ORAS"/> encounter area
/// </summary>
public sealed class EncounterArea6AO : EncounterArea32
{
private const int FluteBoostMin = 4; // White Flute decreases levels.
private const int FluteBoostMax = 4; // Black Flute increases levels.
private const int DexNavBoost = 30; // Maximum DexNav chain
protected override IEnumerable<EncounterSlot> GetMatchFromEvoLevel(PKM pkm, IReadOnlyList<DexLevel> chain, int minLevel)
{
var slots = Slots.Where(slot => chain.Any(evo => evo.Species == slot.Species && evo.Level >= (slot.LevelMin - FluteBoostMax)));
// note: it's probably possible to determine a reduced DexNav boost based on the flawless IV count (no flawless = not chained)
// if someone wants to implement that logic to have the below method return a calculated max DexNavBoost, send a pull request :)
static int getMaxLevelBoost(EncounterSlot s) => s.Type != SlotType.Rock_Smash ? DexNavBoost : FluteBoostMax; // DexNav encounters most likely
// Get slots where pokemon can exist with respect to level constraints
return slots.Where(s => s.IsLevelWithinRange(minLevel, minLevel, FluteBoostMin, getMaxLevelBoost(s)));
}
protected override IEnumerable<EncounterSlot> GetFilteredSlots(PKM pkm, IEnumerable<EncounterSlot> slots, int minLevel)
{
EncounterSlot? slotMax = null;
foreach (EncounterSlot s in slots)
{
if (Legal.WildForms.Contains(pkm.Species) && s.Form != pkm.AltForm)
{
CachePressureSlot(s);
continue;
}
bool nav = s.Permissions.AllowDexNav && (pkm.RelearnMove1 != 0 || pkm.AbilityNumber == 4);
EncounterSlot slot = s.Clone();
slot.Permissions.DexNav = nav;
if (slot.LevelMin > minLevel)
slot.Permissions.WhiteFlute = true;
if (slot.LevelMax + 1 <= minLevel && minLevel <= slot.LevelMax + FluteBoostMax)
slot.Permissions.BlackFlute = true;
if (slot.LevelMax != minLevel && slot.Permissions.AllowDexNav)
slot.Permissions.DexNav = true;
yield return slot;
CachePressureSlot(slot);
}
void CachePressureSlot(EncounterSlot s)
{
if (slotMax != null && s.LevelMax > slotMax.LevelMax)
slotMax = s;
}
// Pressure Slot
if (slotMax != null)
yield return GetPressureSlot(slotMax, pkm);
}
}
}