mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
3138fb20c6
vs -> chain (clarity on what it is; an evolution chain, rather than e.v.o.s - vs) Clamp origin chain for transferred where we can use the max origin level
63 lines
No EOL
2.8 KiB
C#
63 lines
No EOL
2.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <inheritdoc />
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/// <summary>
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/// <see cref="GameVersion.ORAS"/> encounter area
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/// </summary>
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public sealed class EncounterArea6AO : EncounterArea32
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{
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private const int FluteBoostMin = 4; // White Flute decreases levels.
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private const int FluteBoostMax = 4; // Black Flute increases levels.
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private const int DexNavBoost = 30; // Maximum DexNav chain
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protected override IEnumerable<EncounterSlot> GetMatchFromEvoLevel(PKM pkm, IReadOnlyList<DexLevel> chain, int minLevel)
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{
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var slots = Slots.Where(slot => chain.Any(evo => evo.Species == slot.Species && evo.Level >= (slot.LevelMin - FluteBoostMax)));
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// note: it's probably possible to determine a reduced DexNav boost based on the flawless IV count (no flawless = not chained)
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// if someone wants to implement that logic to have the below method return a calculated max DexNavBoost, send a pull request :)
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static int getMaxLevelBoost(EncounterSlot s) => s.Type != SlotType.Rock_Smash ? DexNavBoost : FluteBoostMax; // DexNav encounters most likely
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// Get slots where pokemon can exist with respect to level constraints
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return slots.Where(s => s.IsLevelWithinRange(minLevel, minLevel, FluteBoostMin, getMaxLevelBoost(s)));
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}
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protected override IEnumerable<EncounterSlot> GetFilteredSlots(PKM pkm, IEnumerable<EncounterSlot> slots, int minLevel)
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{
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EncounterSlot? slotMax = null;
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foreach (EncounterSlot s in slots)
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{
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if (Legal.WildForms.Contains(pkm.Species) && s.Form != pkm.AltForm)
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{
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CachePressureSlot(s);
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continue;
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}
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bool nav = s.Permissions.AllowDexNav && (pkm.RelearnMove1 != 0 || pkm.AbilityNumber == 4);
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EncounterSlot slot = s.Clone();
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slot.Permissions.DexNav = nav;
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if (slot.LevelMin > minLevel)
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slot.Permissions.WhiteFlute = true;
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if (slot.LevelMax + 1 <= minLevel && minLevel <= slot.LevelMax + FluteBoostMax)
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slot.Permissions.BlackFlute = true;
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if (slot.LevelMax != minLevel && slot.Permissions.AllowDexNav)
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slot.Permissions.DexNav = true;
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yield return slot;
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CachePressureSlot(slot);
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}
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void CachePressureSlot(EncounterSlot s)
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{
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if (slotMax != null && s.LevelMax > slotMax.LevelMax)
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slotMax = s;
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}
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// Pressure Slot
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if (slotMax != null)
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yield return GetPressureSlot(slotMax, pkm);
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}
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}
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} |