mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 17:18:00 +00:00
805efdbdfa
used in legality analysis, was returning 0 (invalid) Closes #1690
416 lines
No EOL
31 KiB
C#
416 lines
No EOL
31 KiB
C#
using System;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary> Generation 4 <see cref="PKM"/> format, exclusively for Pokémon Battle Revolution. </summary>
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/// <remarks> Values are stored in Big Endian format rather than Little Endian. Beware. </remarks>
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public class BK4 : PKM
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{
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public static readonly byte[] ExtraBytes =
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{
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0x42, 0x43, 0x5E, 0x63, 0x64, 0x65, 0x66, 0x67, 0x87
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};
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public sealed override int SIZE_PARTY => PKX.SIZE_4PARTY;
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public override int SIZE_STORED => PKX.SIZE_4STORED;
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public override int Format => 4;
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public override PersonalInfo PersonalInfo => PersonalTable.HGSS[Species];
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public override byte[] DecryptedBoxData => EncryptedBoxData;
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public override bool Valid => ChecksumValid || Sanity == 0 && Species <= MaxSpeciesID;
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public BK4(byte[] decryptedData = null, string ident = null)
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{
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Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
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uint sv = ((PID & 0x3E000) >> 0xD) % 24;
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Data = PKX.ShuffleArray45(Data, sv);
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Identifier = ident;
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if (Sanity != 0 && Species <= MaxSpeciesID && !ChecksumValid) // We can only hope
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RefreshChecksum();
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if (Valid && Sanity == 0)
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Sanity = 0x4000;
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if (Data.Length != SIZE_PARTY)
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Array.Resize(ref Data, SIZE_PARTY);
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}
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public override PKM Clone() => new BK4(Encrypt());
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public string GetString(int Offset, int Count) => StringConverter.GetBEString4(Data, Offset, Count);
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public byte[] SetString(string value, int maxLength) => StringConverter.SetBEString4(value, maxLength);
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// Trash Bytes
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public override byte[] Nickname_Trash { get => GetData(0x48, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x48); } }
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public override byte[] OT_Trash { get => GetData(0x68, 16); set { if (value?.Length == 16) value.CopyTo(Data, 0x68); } }
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// Future Attributes
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public override uint EncryptionConstant { get => PID; set { } }
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public override int Nature { get => (int)(PID % 25); set { } }
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public override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; }
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public override int CurrentHandler { get => 0; set { } }
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public override int AbilityNumber { get => 1 << PIDAbility; set { } }
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// Structure
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public override uint PID { get => BigEndian.ToUInt32(Data, 0x00); set => BigEndian.GetBytes(value).CopyTo(Data, 0x00); }
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public override ushort Sanity { get => BigEndian.ToUInt16(Data, 0x04); set => BigEndian.GetBytes(value).CopyTo(Data, 0x04); }
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public override ushort Checksum { get => BigEndian.ToUInt16(Data, 0x06); set => BigEndian.GetBytes(value).CopyTo(Data, 0x06); }
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#region Block A
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public override int Species { get => BigEndian.ToUInt16(Data, 0x08); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x08); }
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public override int HeldItem { get => BigEndian.ToUInt16(Data, 0x0A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0A); }
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public override int SID { get => BigEndian.ToUInt16(Data, 0x0C); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0C); }
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public override int TID { get => BigEndian.ToUInt16(Data, 0x0E); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x0E); }
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public override uint EXP
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{
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get => BigEndian.ToUInt32(Data, 0x10);
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set => BigEndian.GetBytes(value).CopyTo(Data, 0x10);
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}
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public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public override int MarkValue { get => Data[0x16]; protected set => Data[0x16] = (byte)value; }
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public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; }
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public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; }
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public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
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public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
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public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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public override int CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
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public override int CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
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public override int CNT_Cute { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int CNT_Smart { get => Data[0x21]; set => Data[0x21] = (byte)value; }
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public override int CNT_Tough { get => Data[0x22]; set => Data[0x22] = (byte)value; }
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public override int CNT_Sheen { get => Data[0x23]; set => Data[0x23] = (byte)value; }
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private byte RIB3 { get => Data[0x24]; set => Data[0x24] = value; } // Unova 2
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private byte RIB2 { get => Data[0x25]; set => Data[0x25] = value; } // Unova 1
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private byte RIB1 { get => Data[0x26]; set => Data[0x26] = value; } // Sinnoh 2
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private byte RIB0 { get => Data[0x27]; set => Data[0x27] = value; } // Sinnoh 1
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public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
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public bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
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public bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
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public bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
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#endregion
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#region Block B
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public override int Move1 { get => BigEndian.ToUInt16(Data, 0x28); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x28); }
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public override int Move2 { get => BigEndian.ToUInt16(Data, 0x2A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2A); }
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public override int Move3 { get => BigEndian.ToUInt16(Data, 0x2C); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2C); }
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public override int Move4 { get => BigEndian.ToUInt16(Data, 0x2E); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2E); }
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public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; }
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public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; }
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public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; }
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public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; }
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public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; }
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public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; }
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public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; }
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public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; }
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public uint IV32 { get => BigEndian.ToUInt32(Data, 0x38); set => BigEndian.GetBytes(value).CopyTo(Data, 0x38); }
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public override int IV_SPD { get => (int)(IV32 >> 02) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 02)) | (uint)((value > 31 ? 31 : value) << 02)); }
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public override int IV_SPA { get => (int)(IV32 >> 07) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 07)) | (uint)((value > 31 ? 31 : value) << 07)); }
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public override int IV_SPE { get => (int)(IV32 >> 12) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 12)) | (uint)((value > 31 ? 31 : value) << 12)); }
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public override int IV_DEF { get => (int)(IV32 >> 17) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 17)) | (uint)((value > 31 ? 31 : value) << 17)); }
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public override int IV_ATK { get => (int)(IV32 >> 22) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 22)) | (uint)((value > 31 ? 31 : value) << 22)); }
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public override int IV_HP { get => (int)(IV32 >> 27) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 27)) | (uint)((value > 31 ? 31 : value) << 27)); }
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public override bool IsNicknamed { get => ((IV32 >> 0) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x00000001) | (uint)(value ? 0x00000001 : 0)); }
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public override bool IsEgg { get => ((IV32 >> 1) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x00000002) | (uint)(value ? 0x00000002 : 0)); }
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private byte RIB7 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 2b
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private byte RIB6 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 2a
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private byte RIB5 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 1b
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private byte RIB4 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 1a
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public bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonChampionG3Hoenn { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public override bool FatefulEncounter { get => (Data[0x40] & 0x80) == 0x80; set => Data[0x40] = (byte)(Data[0x40] & ~0x80 | (value ? 0x80 : 0)); }
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public override int Gender { get => (Data[0x40] >> 5) & 0x3; set => Data[0x40] = (byte)(Data[0x40] & ~0x60 | ((value & 3) << 5)); }
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public override int AltForm { get => Data[0x40] & 0x1F; set => Data[0x40] = (byte)(Data[0x40] & ~0x1F | (value & 0x1F)); }
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public int ShinyLeaf { get => Data[0x41]; set => Data[0x41] = (byte)value; }
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// 0x43-0x47 Unused
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#endregion
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#region Block C
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public override string Nickname { get => GetString(0x48, 24); set => SetString(value, 11).CopyTo(Data, 0x48); }
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// 0x5E unused
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public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; }
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private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3
|
|
private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4
|
|
private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5
|
|
private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6
|
|
public bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
|
|
public bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
|
|
public bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
|
|
public bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
|
|
public bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
|
|
public bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
|
|
public bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
|
|
public bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
|
|
public bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
|
|
public bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
|
|
public bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
|
|
public bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
|
|
public bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
|
|
public bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
|
|
public bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
|
|
public bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
|
|
public bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); }
|
|
public bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); }
|
|
public bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); }
|
|
public bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); }
|
|
public bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
|
|
public bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
|
|
public bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
|
|
public bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
|
|
public bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } // Unused
|
|
public bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } // Unused
|
|
public bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } // Unused
|
|
public bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } // Unused
|
|
public bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
|
|
public bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
|
|
public bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
|
|
public bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
|
|
// 0x64-0x67 Unused
|
|
#endregion
|
|
|
|
#region Block D
|
|
public override string OT_Name { get => GetString(0x68, 16); set => SetString(value, 7).CopyTo(Data, 0x68); }
|
|
public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; }
|
|
public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; }
|
|
public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; }
|
|
public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; }
|
|
public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
|
|
public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; }
|
|
|
|
public override int Egg_Location
|
|
{
|
|
get
|
|
{
|
|
ushort hgssloc = BigEndian.ToUInt16(Data, 0x44);
|
|
if (hgssloc != 0)
|
|
return hgssloc;
|
|
return BigEndian.ToUInt16(Data, 0x7E);
|
|
}
|
|
set
|
|
{
|
|
if (value == 0)
|
|
{
|
|
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x44);
|
|
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x7E);
|
|
}
|
|
else if (value < 2000 && value > 111 || value < 3000 && value > 2010)
|
|
{
|
|
// Met location not in DP, set to Faraway Place
|
|
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x44);
|
|
BigEndian.GetBytes((ushort)0xBBA).CopyTo(Data, 0x7E);
|
|
}
|
|
else
|
|
{
|
|
int pthgss = PtHGSS ? value : 0; // only set to PtHGSS loc if encountered in game
|
|
BigEndian.GetBytes((ushort)pthgss).CopyTo(Data, 0x44);
|
|
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x7E);
|
|
}
|
|
}
|
|
}
|
|
public override int Met_Location
|
|
{
|
|
get
|
|
{
|
|
ushort hgssloc = BigEndian.ToUInt16(Data, 0x46);
|
|
if (hgssloc != 0)
|
|
return hgssloc;
|
|
return BigEndian.ToUInt16(Data, 0x80);
|
|
}
|
|
set
|
|
{
|
|
if (value == 0)
|
|
{
|
|
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x46);
|
|
BigEndian.GetBytes((ushort)0).CopyTo(Data, 0x80);
|
|
}
|
|
else if (value < 2000 && value > 111 || value < 3000 && value > 2010)
|
|
{
|
|
// Met location not in DP, set to Faraway Place
|
|
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x46);
|
|
BigEndian.GetBytes((ushort)0xBBA).CopyTo(Data, 0x80);
|
|
}
|
|
else
|
|
{
|
|
int pthgss = PtHGSS ? value : 0; // only set to PtHGSS loc if encountered in game
|
|
BigEndian.GetBytes((ushort)pthgss).CopyTo(Data, 0x46);
|
|
BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x80);
|
|
}
|
|
}
|
|
}
|
|
private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; }
|
|
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)(PKRS & ~0xF | value); }
|
|
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)(PKRS & 0xF | (value << 4)); }
|
|
public override int Ball
|
|
{
|
|
get => Math.Max(Data[0x86], Data[0x83]);
|
|
// Pokemon obtained in HGSS have the HGSS ball set (@0x86)
|
|
// However, this info is not set when receiving a wondercard!
|
|
// The PGT contains a preformatted PK4 file, which is slightly modified.
|
|
// No HGSS balls were used, and no HGSS ball info is set.
|
|
|
|
// Sneaky way = return the higher of the two values.
|
|
|
|
set
|
|
{
|
|
// Ball to display in DPPt
|
|
Data[0x83] = (byte)(value <= 0x10 ? value : 4); // Cap at Cherish Ball
|
|
|
|
// HGSS Exclusive Balls -- If the user wants to screw things up, let them. Any legality checking could catch hax.
|
|
if (value > 0x10 || (HGSS && !FatefulEncounter))
|
|
Data[0x86] = (byte)(value <= 0x18 ? value : 4); // Cap at Comp Ball
|
|
else
|
|
Data[0x86] = 0; // Unused
|
|
}
|
|
}
|
|
public override int Met_Level { get => Data[0x84] >> 1; set => Data[0x84] = (byte)((Data[0x84] & 0x1) | value << 1); }
|
|
public override int OT_Gender { get => Data[0x84] & 1; set => Data[0x84] = (byte)((Data[0x84] & ~0x1) | value & 1); }
|
|
public override int EncounterType { get => Data[0x85]; set => Data[0x85] = (byte)value; }
|
|
// Unused 0x87
|
|
#endregion
|
|
|
|
public override int Stat_Level { get => Data[0x8C]; set => Data[0x8C] = (byte)value; }
|
|
public override int Stat_HPCurrent { get => BigEndian.ToUInt16(Data, 0x8E); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x8E); }
|
|
public override int Stat_HPMax { get => BigEndian.ToUInt16(Data, 0x90); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x90); }
|
|
public override int Stat_ATK { get => BigEndian.ToUInt16(Data, 0x92); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x92); }
|
|
public override int Stat_DEF { get => BigEndian.ToUInt16(Data, 0x94); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x94); }
|
|
public override int Stat_SPE { get => BigEndian.ToUInt16(Data, 0x96); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x96); }
|
|
public override int Stat_SPA { get => BigEndian.ToUInt16(Data, 0x98); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x98); }
|
|
public override int Stat_SPD { get => BigEndian.ToUInt16(Data, 0x9A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x9A); }
|
|
|
|
public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 3);
|
|
public override int TSV => (TID ^ SID) >> 3;
|
|
public override int Characteristic
|
|
{
|
|
get
|
|
{
|
|
// Characteristic with PID%6
|
|
int pm6 = (int)(PID % 6); // PID MOD 6
|
|
int maxIV = IVs.Max();
|
|
int pm6stat = 0;
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
pm6stat = (pm6 + i) % 6;
|
|
if (IVs[pm6stat] == maxIV)
|
|
break; // P%6 is this stat
|
|
}
|
|
return pm6stat * 5 + maxIV % 5;
|
|
}
|
|
}
|
|
|
|
// Legality Extensions
|
|
public override bool WasEvent => Met_Location >= 3000 && Met_Location <= 3076 || FatefulEncounter;
|
|
public override bool WasIngameTrade => Met_Location == 2001; // Trade
|
|
public override bool WasEventEgg => WasEgg && Species == 490; // Manaphy was the only generation 4 released event egg
|
|
|
|
// Maximums
|
|
public override int MaxMoveID => Legal.MaxMoveID_4;
|
|
public override int MaxSpeciesID => Legal.MaxSpeciesID_4;
|
|
public override int MaxAbilityID => Legal.MaxAbilityID_4;
|
|
public override int MaxItemID => Legal.MaxItemID_4_HGSS;
|
|
public override int MaxBallID => Legal.MaxBallID_4;
|
|
public override int MaxGameID => 15; // Colo/XD
|
|
public override int MaxIV => 31;
|
|
public override int MaxEV => 252;
|
|
public override int OTLength => 7;
|
|
public override int NickLength => 10;
|
|
|
|
// Methods
|
|
protected override ushort CalculateChecksum()
|
|
{
|
|
ushort chk = 0;
|
|
for (int i = 8; i < SIZE_STORED; i += 2)
|
|
chk += BigEndian.ToUInt16(Data, i);
|
|
return chk;
|
|
}
|
|
|
|
protected override byte[] Encrypt()
|
|
{
|
|
RefreshChecksum();
|
|
return PKX.ShuffleArray45(Data, PKX.blockPositionInvert[((PID & 0x3E000) >> 0xD)%24]);
|
|
}
|
|
|
|
public PK4 ConvertToPK4()
|
|
{
|
|
PK4 pk4 = new PK4();
|
|
TransferPropertiesWithReflection(this, pk4);
|
|
// Fix Non-Reflectable properties
|
|
Array.Copy(Data, 0x78, pk4.Data, 0x78, 6); // Met Info
|
|
// Preserve Trash Bytes
|
|
for (int i = 0; i < 11; i++) // Nickname
|
|
{
|
|
pk4.Data[0x48 + 2*i] = Data[0x48 + 2*i + 1];
|
|
pk4.Data[0x48 + 2*i + 1] = Data[0x48 + 2*i];
|
|
}
|
|
for (int i = 0; i < 8; i++) // OT_Name
|
|
{
|
|
pk4.Data[0x68 + 2*i] = Data[0x68 + 2*i + 1];
|
|
pk4.Data[0x68 + 2*i + 1] = Data[0x68 + 2*i];
|
|
}
|
|
pk4.Sanity = 0;
|
|
pk4.RefreshChecksum();
|
|
return pk4;
|
|
}
|
|
}
|
|
} |