PKHeX/Tests/PKHeX.Core.Tests/Util/FlagUtilTests.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

45 lines
1.4 KiB
C#

using System;
using FluentAssertions;
using Xunit;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core.Tests.Util;
public class FlagUtilTests
{
[Theory]
[InlineData(1, 0, 0)]
[InlineData(2, 0, 1)]
[InlineData(0x8000_0000, 3, 7)]
public void GetSetFlag(uint raw, int byteIndex, int bitIndex)
{
Span<byte> data = stackalloc byte[4];
WriteUInt32LittleEndian(data, raw);
var value = FlagUtil.GetFlag(data, byteIndex, bitIndex);
value.Should().Be(true);
Span<byte> copy = stackalloc byte[data.Length];
FlagUtil.SetFlag(copy, byteIndex, bitIndex, true);
data.SequenceEqual(copy).Should().BeTrue();
}
[Theory]
[InlineData(0x7FFF_FFFE, 0, 0)]
public void ClearFlag(uint raw, int byteIndex, int bitIndex)
{
Span<byte> data = stackalloc byte[4];
WriteUInt32LittleEndian(data, raw);
var value = FlagUtil.GetFlag(data, byteIndex, bitIndex);
value.Should().Be(false);
// does nothing on empty
Span<byte> copy = stackalloc byte[data.Length];
FlagUtil.SetFlag(copy, byteIndex, bitIndex, false);
copy.Count((byte)0).Should().Be(copy.Length);
// doesn't clear any other flag
data.CopyTo(copy);
FlagUtil.SetFlag(copy, byteIndex, bitIndex, false);
data.SequenceEqual(copy).Should().BeTrue();
}
}