mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-04 17:59:16 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System;
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using FluentAssertions;
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using Xunit;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core.Tests.Util;
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public class FlagUtilTests
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{
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[Theory]
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[InlineData(1, 0, 0)]
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[InlineData(2, 0, 1)]
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[InlineData(0x8000_0000, 3, 7)]
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public void GetSetFlag(uint raw, int byteIndex, int bitIndex)
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{
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Span<byte> data = stackalloc byte[4];
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WriteUInt32LittleEndian(data, raw);
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var value = FlagUtil.GetFlag(data, byteIndex, bitIndex);
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value.Should().Be(true);
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Span<byte> copy = stackalloc byte[data.Length];
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FlagUtil.SetFlag(copy, byteIndex, bitIndex, true);
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data.SequenceEqual(copy).Should().BeTrue();
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}
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[Theory]
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[InlineData(0x7FFF_FFFE, 0, 0)]
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public void ClearFlag(uint raw, int byteIndex, int bitIndex)
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{
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Span<byte> data = stackalloc byte[4];
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WriteUInt32LittleEndian(data, raw);
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var value = FlagUtil.GetFlag(data, byteIndex, bitIndex);
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value.Should().Be(false);
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// does nothing on empty
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Span<byte> copy = stackalloc byte[data.Length];
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FlagUtil.SetFlag(copy, byteIndex, bitIndex, false);
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copy.Count((byte)0).Should().Be(copy.Length);
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// doesn't clear any other flag
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data.CopyTo(copy);
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FlagUtil.SetFlag(copy, byteIndex, bitIndex, false);
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data.SequenceEqual(copy).Should().BeTrue();
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}
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}
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