mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
149 lines
5.7 KiB
C#
149 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core;
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/// <summary>
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/// Player item pouches storage
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/// </summary>
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/// <remarks>size=0xBB80 (<see cref="ItemSaveSize"/> items)</remarks>
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public sealed class MyItem9 : MyItem
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{
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public const int ItemSaveSize = 3000;
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public MyItem9(SaveFile SAV, SCBlock block) : base(SAV, block.Data) { }
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public int GetItemQuantity(ushort itemIndex)
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{
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var ofs = InventoryPouch9.GetItemOffset(itemIndex);
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var span = Data.AsSpan(ofs, InventoryItem9.SIZE);
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var item = InventoryItem9.Read(itemIndex, span);
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return item.Count;
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}
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public void SetItemQuantity(ushort itemIndex, int quantity)
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{
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var ofs = InventoryPouch9.GetItemOffset(itemIndex);
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var span = Data.AsSpan(ofs, InventoryItem9.SIZE);
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var item = InventoryItem9.Read(itemIndex, span);
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item.Count = quantity;
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item.Pouch = GetPouchIndex(GetType(itemIndex));
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item.Write(span);
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}
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public static InventoryType GetType(ushort itemIndex)
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{
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var types = new[]
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{
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InventoryType.Items, InventoryType.KeyItems, InventoryType.TMHMs, InventoryType.Medicine,
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InventoryType.Berries, InventoryType.Balls, InventoryType.BattleItems, InventoryType.Treasure,
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InventoryType.Ingredients, InventoryType.Candy,
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};
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return Array.Find(types, z => GetLegal(z).Contains(itemIndex));
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}
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public override IReadOnlyList<InventoryPouch> Inventory { get => ConvertToPouches(); set => LoadFromPouches(value); }
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private IReadOnlyList<InventoryPouch> ConvertToPouches()
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{
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var pouches = new[]
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{
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MakePouch(InventoryType.Medicine, IsHeldItemLegal),
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MakePouch(InventoryType.Balls, IsHeldItemLegal),
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MakePouch(InventoryType.BattleItems, IsHeldItemLegal),
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MakePouch(InventoryType.Berries, IsHeldItemLegal),
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MakePouch(InventoryType.Items, IsHeldItemLegal),
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MakePouch(InventoryType.TMHMs, IsHeldItemLegal),
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MakePouch(InventoryType.Treasure, IsHeldItemLegal),
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MakePouch(InventoryType.Ingredients, IsHeldItemLegal),
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MakePouch(InventoryType.KeyItems),
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MakePouch(InventoryType.Candy, IsHeldItemLegal),
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};
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return pouches.LoadAll(Data);
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}
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private void LoadFromPouches(IReadOnlyList<InventoryPouch> value)
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{
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value.SaveAll(Data);
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CleanIllegalSlots();
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}
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private void CleanIllegalSlots()
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{
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var all = new[]
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{
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GetLegal(InventoryType.Items),
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GetLegal(InventoryType.KeyItems),
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GetLegal(InventoryType.TMHMs),
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GetLegal(InventoryType.Medicine),
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GetLegal(InventoryType.Berries),
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GetLegal(InventoryType.Balls),
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GetLegal(InventoryType.BattleItems),
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GetLegal(InventoryType.Treasure),
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GetLegal(InventoryType.Ingredients),
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GetLegal(InventoryType.Candy),
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}.SelectMany(z => z).Distinct();
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var hashSet = new HashSet<ushort>(all);
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for (ushort i = 0; i < (ushort)SAV.MaxItemID; i++) // even though there are 3000, just overwrite the ones that people will mess up.
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{
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if (!hashSet.Contains(i))
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InventoryItem9.Clear(Data, InventoryPouch9.GetItemOffset(i));
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}
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}
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private static InventoryPouch9 MakePouch(InventoryType type, Func<ushort, bool>? isLegal = null)
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{
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ushort[] legal = GetLegal(type);
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var max = GetMax(type);
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return new InventoryPouch9(type, legal, max, GetPouchIndex(type), isLegal);
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}
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public static bool IsHeldItemLegal(ushort item) => !Legal.HeldItems_SV.Contains(item) || Legal.ReleasedHeldItems_9[item];
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private static int GetMax(InventoryType type) => type switch
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{
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InventoryType.Items => 999,
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InventoryType.KeyItems => 1,
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InventoryType.TMHMs => 999,
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InventoryType.Medicine => 999,
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InventoryType.Berries => 999,
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InventoryType.Balls => 999,
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InventoryType.BattleItems => 999,
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InventoryType.Treasure => 999,
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InventoryType.Ingredients => 999, // 999
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InventoryType.Candy => 999, // 999
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_ => throw new ArgumentOutOfRangeException(nameof(type)),
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};
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private static ushort[] GetLegal(InventoryType type) => type switch
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{
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InventoryType.Items => Legal.Pouch_Other_SV,
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InventoryType.KeyItems => Legal.Pouch_Event_SV,
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InventoryType.TMHMs => Legal.Pouch_TM_SV,
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InventoryType.Medicine => Legal.Pouch_Medicine_SV,
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InventoryType.Berries => Legal.Pouch_Berries_SV,
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InventoryType.Balls => Legal.Pouch_Ball_SV,
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InventoryType.BattleItems => Legal.Pouch_Battle_SV,
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InventoryType.Treasure => Legal.Pouch_Treasure_SV,
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InventoryType.Ingredients => Legal.Pouch_Picnic_SV,
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InventoryType.Candy => Legal.Pouch_Material_SV,
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_ => throw new ArgumentOutOfRangeException(nameof(type)),
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};
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private static uint GetPouchIndex(InventoryType type) => type switch
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{
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InventoryType.Items => InventoryItem9.PouchOther,
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InventoryType.KeyItems => InventoryItem9.PouchEvent,
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InventoryType.TMHMs => InventoryItem9.PouchTMHM,
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InventoryType.Medicine => InventoryItem9.PouchMedicine,
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InventoryType.Berries => InventoryItem9.PouchBerries,
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InventoryType.Balls => InventoryItem9.PouchBall,
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InventoryType.BattleItems => InventoryItem9.PouchBattle,
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InventoryType.Treasure => InventoryItem9.PouchTreasure,
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InventoryType.Ingredients => InventoryItem9.PouchPicnic,
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InventoryType.Candy => InventoryItem9.PouchMaterial,
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_ => InventoryItem9.PouchNone,
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};
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}
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