PKHeX/PKHeX.Core/Legality/Moves/MoveLevelUp.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

43 lines
1.4 KiB
C#

using System;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core;
public static class MoveLevelUp
{
public static void GetEncounterMoves(Span<ushort> moves, PKM pk, int level, GameVersion version)
{
if (version <= 0)
version = (GameVersion)pk.Version;
GetEncounterMoves(moves, pk.Species, pk.Form, level, version);
}
private static void GetEncounterMoves1(Span<ushort> result, ushort species, int level, GameVersion version)
{
var learn = GameData.GetLearnsets(version);
var table = version is YW or RBY ? PersonalTable.Y : PersonalTable.RB;
var index = table.GetFormIndex(species, 0);
// The initial moves are seeded from Personal rather than learn.
table[index].GetMoves(result);
int start = Math.Max(0, result.IndexOf<ushort>(0));
learn[index].SetEncounterMoves(level, result, start);
}
public static void GetEncounterMoves(Span<ushort> result, ushort species, byte form, int level, GameVersion version)
{
if (RBY.Contains(version))
{
GetEncounterMoves1(result, species, level, version);
}
else
{
var learn = GameData.GetLearnsets(version);
var table = GameData.GetPersonal(version);
var index = table.GetFormIndex(species, form);
learn[index].SetEncounterMoves(level, result);
}
}
}