mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-30 07:50:32 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
228 lines
8.8 KiB
C#
228 lines
8.8 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Group that checks the source of a move in <see cref="GameVersion.Gen6"/>.
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/// </summary>
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public sealed class LearnGroup6 : ILearnGroup
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{
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public static readonly LearnGroup6 Instance = new();
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private const int Generation = 6;
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public ILearnGroup? GetPrevious(PKM pk, EvolutionHistory history, IEncounterTemplate enc, LearnOption option) => enc.Generation is Generation ? null : LearnGroup5.Instance;
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public bool HasVisited(PKM pk, EvolutionHistory history) => history.HasVisitedGen6;
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public bool Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvolutionHistory history, IEncounterTemplate enc,
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MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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var mode = GetCheckMode(enc, pk);
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var evos = history.Gen6;
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for (var i = 0; i < evos.Length; i++)
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Check(result, current, pk, evos[i], i, types, option, mode);
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if (option is not LearnOption.Current && types.HasFlag(MoveSourceType.Encounter) && enc is EncounterEgg { Generation: Generation } egg)
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CheckEncounterMoves(result, current, egg);
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return MoveResult.AllParsed(result);
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}
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private static void CheckEncounterMoves(Span<MoveResult> result, ReadOnlySpan<ushort> current, EncounterEgg egg)
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{
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ReadOnlySpan<ushort> eggMoves, levelMoves;
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if (egg.Version > GameVersion.Y) // OR/AS
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{
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var inst = LearnSource6AO.Instance;
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eggMoves = inst.GetEggMoves(egg.Species, egg.Form);
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levelMoves = egg.CanInheritMoves
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? inst.GetLearnset(egg.Species, egg.Form).Moves
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: ReadOnlySpan<ushort>.Empty;
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}
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else
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{
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var inst = LearnSource6XY.Instance;
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eggMoves = inst.GetEggMoves(egg.Species, egg.Form);
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levelMoves = egg.CanInheritMoves
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? inst.GetLearnset(egg.Species, egg.Form).Moves
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: ReadOnlySpan<ushort>.Empty;
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}
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for (var i = result.Length - 1; i >= 0; i--)
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{
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if (result[i].Valid)
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continue;
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var move = current[i];
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if (eggMoves.Contains(move))
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result[i] = new(LearnMethod.EggMove);
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else if (levelMoves.Contains(move))
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result[i] = new(LearnMethod.InheritLevelUp);
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else if (move is (int)Move.VoltTackle && egg.CanHaveVoltTackle)
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result[i] = new(LearnMethod.SpecialEgg);
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}
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}
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private static void Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvoCriteria evo, int stage, MoveSourceType types, LearnOption option, CheckMode mode)
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{
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if (!FormChangeUtil.ShouldIterateForms(evo.Species, evo.Form, Generation, option))
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{
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CheckInternal(result, current, pk, evo, stage, types, option, mode);
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return;
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}
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// Check all forms
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var inst = LearnSource6AO.Instance;
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if (!inst.TryGetPersonal(evo.Species, evo.Form, out var pi))
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return;
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var fc = pi.FormCount;
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for (int i = 0; i < fc; i++)
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CheckInternal(result, current, pk, evo with { Form = (byte)i }, stage, types, option, mode);
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}
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private static CheckMode GetCheckMode(IGeneration enc, PKM pk)
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{
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// We can check if it has visited specific sources. We won't check the games it hasn't visited.
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if (enc.Generation != Generation || !pk.IsUntraded)
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return CheckMode.Both;
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if (pk.AO)
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return CheckMode.AO;
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return CheckMode.XY;
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}
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private enum CheckMode
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{
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Both,
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XY,
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AO,
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}
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private static void CheckInternal(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvoCriteria evo, int stage, MoveSourceType types, LearnOption option, CheckMode mode)
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{
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if (mode == CheckMode.Both)
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CheckBoth(result, current, pk, evo, stage, types, option);
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else if (mode == CheckMode.AO)
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CheckSingle<ILearnSource<PersonalInfo6AO>, PersonalInfo6AO>(result, current, pk, evo, stage, LearnSource6AO.Instance, types, option);
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else
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CheckSingle<ILearnSource<PersonalInfo6XY>, PersonalInfo6XY>(result, current, pk, evo, stage, LearnSource6XY.Instance, types, option);
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}
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private static void CheckBoth(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvoCriteria evo, int stage, MoveSourceType types, LearnOption option)
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{
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var ao = LearnSource6AO.Instance;
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var species = evo.Species;
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if (!ao.TryGetPersonal(species, evo.Form, out var ao_pi))
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return; // should never happen.
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var xy = LearnSource6XY.Instance;
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xy.TryGetPersonal(species, evo.Form, out var xy_pi);
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for (int i = result.Length - 1; i >= 0; i--)
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{
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if (result[i].Valid)
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continue;
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// Level Up moves are different for each game, but others (TM/Tutor) are same.
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if (xy_pi is null)
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continue;
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var move = current[i];
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var chk = ao.GetCanLearn(pk, ao_pi, evo, move, types, option);
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if (chk != default)
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{
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result[i] = new(chk, (byte)stage, Generation);
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continue;
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}
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chk = xy.GetCanLearn(pk, xy_pi, evo, move, types & MoveSourceType.LevelUp, option);
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if (chk != default)
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result[i] = new(chk, (byte)stage, Generation);
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}
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}
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private static void CheckSingle<TSource, TPersonal>(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvoCriteria evo, int stage, TSource game, MoveSourceType types, LearnOption option)
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where TSource : ILearnSource<TPersonal>
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where TPersonal : PersonalInfo
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{
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var species = evo.Species;
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if (!game.TryGetPersonal(species, evo.Form, out var pi))
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return; // should never happen.
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for (int i = result.Length - 1; i >= 0; i--)
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{
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if (result[i].Valid)
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continue;
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var move = current[i];
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var chk = game.GetCanLearn(pk, pi, evo, move, types, option);
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if (chk != default)
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result[i] = new(chk, (byte)stage, Generation);
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}
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}
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public void GetAllMoves(Span<bool> result, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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if (types.HasFlag(MoveSourceType.Encounter) && enc.Generation == Generation)
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FlagEncounterMoves(enc, result);
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var mode = GetCheckMode(enc, pk);
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foreach (var evo in history.Gen6)
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GetAllMoves(result, pk, evo, types, option, mode);
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}
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private static void GetAllMoves(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types, LearnOption option, CheckMode mode)
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{
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if (!FormChangeUtil.ShouldIterateForms(evo.Species, evo.Form, Generation, option))
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{
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GetAllMovesInternal(result, pk, evo, types, mode);
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return;
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}
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// Check all forms
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var inst = LearnSource6AO.Instance;
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if (!inst.TryGetPersonal(evo.Species, evo.Form, out var pi))
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return;
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var fc = pi.FormCount;
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for (int i = 0; i < fc; i++)
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GetAllMovesInternal(result, pk, evo with { Form = (byte)i }, types, mode);
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}
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private static void GetAllMovesInternal(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types, CheckMode mode)
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{
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if (mode is CheckMode.Both)
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GetAllMovesBoth(result, pk, evo, types);
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else if (mode is CheckMode.AO)
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GetAllMovesSingle(result, pk, evo, LearnSource6AO.Instance, types);
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else
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GetAllMovesSingle(result, pk, evo, LearnSource6XY.Instance, types);
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}
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private static void GetAllMovesSingle<T>(Span<bool> result, PKM pk, EvoCriteria evo, T instance, MoveSourceType types) where T : ILearnSource
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{
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instance.GetAllMoves(result, pk, evo, types);
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}
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private static void GetAllMovesBoth(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types)
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{
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LearnSource6AO.Instance.GetAllMoves(result, pk, evo, types);
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LearnSource6XY.Instance.GetAllMoves(result, pk, evo, types & MoveSourceType.LevelUp);
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}
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private static void FlagEncounterMoves(IEncounterTemplate enc, Span<bool> result)
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{
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if (enc is IMoveset { Moves: { Move1: not 0 } x })
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{
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result[x.Move4] = true;
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result[x.Move3] = true;
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result[x.Move2] = true;
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result[x.Move1] = true;
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}
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if (enc is IRelearn { Relearn: {Move1: not 0} r})
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{
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result[r.Move4] = true;
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result[r.Move3] = true;
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result[r.Move2] = true;
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result[r.Move1] = true;
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}
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}
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}
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