mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.SWSH"/> encounter area
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/// </summary>
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public sealed record EncounterArea8a : EncounterArea
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{
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public readonly EncounterSlot8a[] Slots;
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private readonly byte[] Locations;
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protected override IReadOnlyList<EncounterSlot8a> Raw => Slots;
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public override bool IsMatchLocation(int location)
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{
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return Array.IndexOf(Locations, (byte)location) != -1;
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}
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public override IEnumerable<EncounterSlot8a> GetMatchingSlots(PKM pk, EvoCriteria[] chain) => GetMatches(chain, pk.Met_Level);
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private IEnumerable<EncounterSlot8a> GetMatches(EvoCriteria[] chain, int metLevel)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (!slot.IsLevelWithinRange(metLevel))
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break;
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if (slot.Form != evo.Form && slot.Species is not ((int)Species.Rotom or (int)Species.Burmy or (int)Species.Wormadam))
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break;
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yield return slot;
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break;
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}
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}
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}
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public static EncounterArea8a[] GetAreas(BinLinkerAccessor input, GameVersion game)
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{
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var result = new EncounterArea8a[input.Length];
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for (int i = 0; i < result.Length; i++)
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result[i] = new EncounterArea8a(input[i], game);
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return result;
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}
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private EncounterArea8a(ReadOnlySpan<byte> areaData, GameVersion game) : base(game)
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{
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// Area Metadata
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int locationCount = areaData[0];
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Locations = areaData.Slice(1, locationCount).ToArray();
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Location = Locations[0];
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int align = (locationCount + 1);
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if ((align & 1) == 1)
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align++;
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areaData = areaData[align..];
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Type = areaData[0] + SlotType.Overworld;
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var count = areaData[1];
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var slots = areaData[2..];
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Slots = ReadSlots(slots, count);
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}
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private EncounterSlot8a[] ReadSlots(ReadOnlySpan<byte> areaData, byte slotCount)
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{
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var slots = new EncounterSlot8a[slotCount];
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const int bpe = 8;
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for (int i = 0; i < slotCount; i++)
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{
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var ofs = i * bpe;
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var entry = areaData.Slice(ofs, bpe);
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byte flawless = entry[7];
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var gender = (Gender)entry[6];
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byte max = entry[5];
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byte min = entry[4];
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var alpha = entry[3];
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var form = entry[2];
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var species = ReadUInt16LittleEndian(entry);
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slots[i] = new EncounterSlot8a(this, species, form, min, max, alpha, flawless, gender);
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}
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return slots;
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}
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}
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