mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
91 lines
3 KiB
C#
91 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.ORAS"/> encounter area
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/// </summary>
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public sealed record EncounterArea6AO : EncounterArea
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{
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public readonly EncounterSlot6AO[] Slots;
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protected override IReadOnlyList<EncounterSlot6AO> Raw => Slots;
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public static EncounterArea6AO[] GetAreas(BinLinkerAccessor input, GameVersion game)
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{
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var result = new EncounterArea6AO[input.Length];
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for (int i = 0; i < result.Length; i++)
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result[i] = new EncounterArea6AO(input[i], game);
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return result;
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}
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private EncounterArea6AO(ReadOnlySpan<byte> data, GameVersion game) : base(game)
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{
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Location = ReadInt16LittleEndian(data);
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Type = (SlotType)data[2];
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Slots = ReadSlots(data);
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}
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private EncounterSlot6AO[] ReadSlots(ReadOnlySpan<byte> data)
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{
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const int size = 4;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot6AO[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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var entry = data.Slice(offset, size);
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slots[i] = ReadSlot(entry);
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}
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return slots;
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}
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private EncounterSlot6AO ReadSlot(ReadOnlySpan<byte> entry)
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{
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ushort species = ReadUInt16LittleEndian(entry);
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byte form = (byte)(species >> 11);
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species &= 0x3FF;
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byte min = entry[2];
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byte max = entry[3];
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return new EncounterSlot6AO(this, species, form, min, max);
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}
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private const int FluteBoostMin = 4; // White Flute decreases levels.
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private const int FluteBoostMax = 4; // Black Flute increases levels.
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private const int DexNavBoost = 30; // Maximum DexNav chain
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public override IEnumerable<EncounterSlot6AO> GetMatchingSlots(PKM pk, EvoCriteria[] chain)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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var boostMax = Type != SlotType.Rock_Smash ? DexNavBoost : FluteBoostMax;
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const int boostMin = FluteBoostMin;
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if (!slot.IsLevelWithinRange(pk.Met_Level, boostMin, boostMax))
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break;
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if (slot.Form != evo.Form && !slot.IsRandomUnspecificForm)
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break;
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// Track some metadata about how this slot was matched.
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var clone = slot with
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{
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WhiteFlute = evo.LevelMin < slot.LevelMin,
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BlackFlute = evo.LevelMin > slot.LevelMax && evo.LevelMin <= slot.LevelMax + FluteBoostMax,
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DexNav = slot.CanDexNav && (evo.LevelMin != slot.LevelMax || pk.RelearnMove1 != 0 || pk.AbilityNumber == 4),
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};
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yield return clone;
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break;
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}
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}
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}
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}
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